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	Comments on: 1st Impressions of Wonderland&#8217;s War, The Great Zimbabwe, Longboard, Green Team Wins, Switch &#038; Signal, &#038; more!	</title>
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	<link>https://bitewinggames.com/1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more</link>
	<description>Games with a bite</description>
	<lastBuildDate>Mon, 18 Jul 2022 20:38:14 +0000</lastBuildDate>
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		<title>
		By: John F		</title>
		<link>https://bitewinggames.com/1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more/#comment-827</link>

		<dc:creator><![CDATA[John F]]></dc:creator>
		<pubDate>Mon, 18 Jul 2022 20:38:14 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=4385#comment-827</guid>

					<description><![CDATA[Beaowulf is totally underrated! It def is best at 5 with all the rewards/penalties in play, but 3 and 4 players works just fine.]]></description>
			<content:encoded><![CDATA[<p>Beaowulf is totally underrated! It def is best at 5 with all the rewards/penalties in play, but 3 and 4 players works just fine.</p>
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		<title>
		By: Nick Murray		</title>
		<link>https://bitewinggames.com/1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more/#comment-826</link>

		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 18 Jul 2022 17:34:50 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=4385#comment-826</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://bitewinggames.com/1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more/#comment-824&quot;&gt;TylerD&lt;/a&gt;.

This is a good take, thanks for sharing Tyler!  I suppose the overall game just felt too plodding for me to fully appreciate its strengths.  I agree, the competitive element in the scoring is strong.  But it&#039;s the objectives themselves (collect some resources, build some buildings, etc.) that I&#039;ve grown tired of.

Probably more than any other designer, Feld games feel a bit too recycled for my tastes, but there are still a few titles of his that I don&#039;t mind revisiting.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://bitewinggames.com/1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more/#comment-824">TylerD</a>.</p>
<p>This is a good take, thanks for sharing Tyler!  I suppose the overall game just felt too plodding for me to fully appreciate its strengths.  I agree, the competitive element in the scoring is strong.  But it&#8217;s the objectives themselves (collect some resources, build some buildings, etc.) that I&#8217;ve grown tired of.</p>
<p>Probably more than any other designer, Feld games feel a bit too recycled for my tastes, but there are still a few titles of his that I don&#8217;t mind revisiting.</p>
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		<title>
		By: TylerD		</title>
		<link>https://bitewinggames.com/1st-impressions-of-wonderlands-war-the-great-zimbabwe-longboard-green-team-wins-switch-signal-more/#comment-824</link>

		<dc:creator><![CDATA[TylerD]]></dc:creator>
		<pubDate>Mon, 18 Jul 2022 16:44:02 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=4385#comment-824</guid>

					<description><![CDATA[Ooh, I&#039;m surprised by that Carpe Diem take. It&#039;s one of three Felds I&#039;ve really taken to. That scoring system is so surprisingly devious, I feel like you&#039;re undercutting it quite a bit. It&#039;s really what makes the game and feels to me like something I would find in a Knizia title. The fact that all the work you do in a round is contingent on working towards a scoring goal, but you have to watch your opponent like a hawk because if you think they may be going for that same scoring goal, you have to beat them in turn order. This really drives the decision space of the whole game. Also a clever way to tighten options and force you to think long term and pivot as the game progresses.]]></description>
			<content:encoded><![CDATA[<p>Ooh, I&#8217;m surprised by that Carpe Diem take. It&#8217;s one of three Felds I&#8217;ve really taken to. That scoring system is so surprisingly devious, I feel like you&#8217;re undercutting it quite a bit. It&#8217;s really what makes the game and feels to me like something I would find in a Knizia title. The fact that all the work you do in a round is contingent on working towards a scoring goal, but you have to watch your opponent like a hawk because if you think they may be going for that same scoring goal, you have to beat them in turn order. This really drives the decision space of the whole game. Also a clever way to tighten options and force you to think long term and pivot as the game progresses.</p>
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