Horrible Guild got me good with this one. It started out simple with a nice pair of roll & writes with a new coat of paint, improved gameplay, and unique variants. But things quickly got out of hand with more expansion dice, epic boards, and giant box to fit everything into. I often roll my eyes at the endless extras that publishers try to cram into their project, but I couldn’t resist these extras.
Often, these crowdfunding campaigns will try to milk their backers by merely offering fancier components, meaningless variety, and questionable add-ons. When I see a publisher trying to tempt backers to purchase 20 colors of player components for a 5 player game, I begin to question their judgment of customer-focused value.
With Railroad Ink Challenge, Horrible Guild kept offering me more of precisely what I wanted. With roll & writes generally being a low-interaction genre, I look to variants and expansions to give me more replayability and keep my brain on its brain-toes. Thus, I can’t resist new challenges within this familiar favorite.
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