If you’ve played any of Facade Games’ Dark Cities titles before, then you already have a solid idea of what you are going to get with Bristol 1350. That’s exactly what makes this series so reliably solid. Facade Games has a playbook that their fans love and they have no reason to stray from it. While their productions continue to get prettier and more polished, a Dark Cities game will always be a Dark Cities game.
To help matters further, I had the opportunity to play Bristol 1350 several times as it was being developed. When a publisher knows they have a solid design on their hands, there is no better way to sell it to potential backers and earn their loyal support than giving them a chance to try it before buying it. This often happens through Print & Play, Tabletop Simulator (or equivalent software), or live demos. After having a blast playing a cheap, ugly version of Bristol 1350, you can bet I was absolutely ready to fork over some cash for a gorgeous, polished version. I even went so far as to write a preview for the game because I believed in it that much. The best evangelists are firsthand witnesses, so why not let people get their hands on your game?
Page 9: Listening & Responding to Backers — Kemet: Blood and Sand