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	<title>
	Comments on: Publisher Diary: Reiner Knizia’s Zoo Vadis	</title>
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	<description>Games with a bite</description>
	<lastBuildDate>Tue, 06 Jan 2026 22:02:11 +0000</lastBuildDate>
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		<title>
		By: Marc		</title>
		<link>https://bitewinggames.com/publisher-diary-reiner-knizias-zoo-vadis/#comment-120773</link>

		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Tue, 06 Jan 2026 22:02:11 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=4975#comment-120773</guid>

					<description><![CDATA[FINALLY got around to playing Zoo Vadis - you guys knocked it out of the park!

John Company is one of my favorite games, and ZV feels like a bite-sized version. Maybe the best negotiation game I&#039;ve ever played.]]></description>
			<content:encoded><![CDATA[<p>FINALLY got around to playing Zoo Vadis &#8211; you guys knocked it out of the park!</p>
<p>John Company is one of my favorite games, and ZV feels like a bite-sized version. Maybe the best negotiation game I&#8217;ve ever played.</p>
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		<title>
		By: Philip S		</title>
		<link>https://bitewinggames.com/publisher-diary-reiner-knizias-zoo-vadis/#comment-1705</link>

		<dc:creator><![CDATA[Philip S]]></dc:creator>
		<pubDate>Tue, 10 Jan 2023 18:30:29 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=4975#comment-1705</guid>

					<description><![CDATA[Hi! Love the in-depth analysis and the gameplay changes you’ve made (and the explanation behind them)! 

Is every part of the art design set in stone? While I enjoy the zoo theme greatly I think the light orange paths between zoo exhibits don’t stand out on the board. It seems you’ve succeeded on just about every front you set out to do, but in terms of playability I can’t help but think a more contrasting color would be better for the paths and tunnels on the board. This is only highlighted when placing the current board next to the “early” board which has red paths (which fit both design-wise and make the board immediately easier to understand at a glance)! 

It doesn’t seem I’m the only person who thinks this either after a quick browse through the comments on the BGG board reveal post. I think the board and gameplay would greatly benefit from a minor facelift by simply changing the color of the paths (and tunnels) to an immediately more distinguishable color (dusty red paths and blue tunnels?)

All in all, besides that one design choice, great work and I’m looking forward to this game!]]></description>
			<content:encoded><![CDATA[<p>Hi! Love the in-depth analysis and the gameplay changes you’ve made (and the explanation behind them)! </p>
<p>Is every part of the art design set in stone? While I enjoy the zoo theme greatly I think the light orange paths between zoo exhibits don’t stand out on the board. It seems you’ve succeeded on just about every front you set out to do, but in terms of playability I can’t help but think a more contrasting color would be better for the paths and tunnels on the board. This is only highlighted when placing the current board next to the “early” board which has red paths (which fit both design-wise and make the board immediately easier to understand at a glance)! </p>
<p>It doesn’t seem I’m the only person who thinks this either after a quick browse through the comments on the BGG board reveal post. I think the board and gameplay would greatly benefit from a minor facelift by simply changing the color of the paths (and tunnels) to an immediately more distinguishable color (dusty red paths and blue tunnels?)</p>
<p>All in all, besides that one design choice, great work and I’m looking forward to this game!</p>
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