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	Comments on: Tabletop Tastes #12: A Balanced Diet	</title>
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	<description>Games with a bite</description>
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		<title>
		By: Nick Murray		</title>
		<link>https://bitewinggames.com/tabletop-tastes-12-a-balanced-diet/#comment-82</link>

		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Tue, 09 Feb 2021 02:09:22 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=1772#comment-82</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://bitewinggames.com/tabletop-tastes-12-a-balanced-diet/#comment-80&quot;&gt;Conor Chinitz&lt;/a&gt;.

I think we came one turn away from winning once.  That was pretty wild.  Usually we get wrecked, so it’s good to hear your experience is better.  I do wonder if different player counts are easier/harder.  We’ve always played at 4.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://bitewinggames.com/tabletop-tastes-12-a-balanced-diet/#comment-80">Conor Chinitz</a>.</p>
<p>I think we came one turn away from winning once.  That was pretty wild.  Usually we get wrecked, so it’s good to hear your experience is better.  I do wonder if different player counts are easier/harder.  We’ve always played at 4.</p>
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		<title>
		By: Conor Chinitz		</title>
		<link>https://bitewinggames.com/tabletop-tastes-12-a-balanced-diet/#comment-80</link>

		<dc:creator><![CDATA[Conor Chinitz]]></dc:creator>
		<pubDate>Tue, 09 Feb 2021 01:40:05 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=1772#comment-80</guid>

					<description><![CDATA[My experience with Forbidden Desert could not be more different from yours. Every time I&#039;ve played it, it&#039;s come down to a knife&#039;s edge. It always, *always,* feels like we&#039;re dead...until someone figures out an ingenious way to chain together character abilities and equipment cards that will let us escape by the skin of our teeth. I&#039;m extremely impressed that it manages to be such a close game every single time. And I love that that it always makes me think we&#039;re going to lose even though we end up winning the majority of the time. We get to have the &quot;spectacular miracle victory&quot; experience almost every time we play, and somehow it never stops feeling like &quot;I can&#039;t believe we won!&quot;]]></description>
			<content:encoded><![CDATA[<p>My experience with Forbidden Desert could not be more different from yours. Every time I&#8217;ve played it, it&#8217;s come down to a knife&#8217;s edge. It always, *always,* feels like we&#8217;re dead&#8230;until someone figures out an ingenious way to chain together character abilities and equipment cards that will let us escape by the skin of our teeth. I&#8217;m extremely impressed that it manages to be such a close game every single time. And I love that that it always makes me think we&#8217;re going to lose even though we end up winning the majority of the time. We get to have the &#8220;spectacular miracle victory&#8221; experience almost every time we play, and somehow it never stops feeling like &#8220;I can&#8217;t believe we won!&#8221;</p>
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