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		<title>Tabletop Tastes #13: Purposefully Potent Meanness</title>
		<link>https://bitewinggames.com/tabletop-tastes-13-purposefully-potent-meanness/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tabletop-tastes-13-purposefully-potent-meanness</link>
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		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 22 Feb 2021 04:52:54 +0000</pubDate>
				<category><![CDATA[Tabletop Tastes]]></category>
		<category><![CDATA[bus]]></category>
		<category><![CDATA[catan]]></category>
		<category><![CDATA[caylus]]></category>
		<category><![CDATA[citadels]]></category>
		<category><![CDATA[cover your assets]]></category>
		<category><![CDATA[tournament at avalon]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=1817</guid>

					<description><![CDATA[<p>Welcome back to&#160;Tabletop Tastes: My favorite flavors in board games! This is a series where we spend each episode diving deep into an essential element of game design. For hobbyist gamers, this series will help you to explore your own tastes in the hobby and perhaps discover your next favorite game that fits those tastes. [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-13-purposefully-potent-meanness/">Tabletop Tastes #13: Purposefully Potent Meanness</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="750" height="608" src="https://bitewinggames.com/wp-content/uploads/2021/01/Tabletop-Tastes-13.png" alt="" class="wp-image-1820" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/Tabletop-Tastes-13.png 750w, https://bitewinggames.com/wp-content/uploads/2021/01/Tabletop-Tastes-13-600x486.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/Tabletop-Tastes-13-300x243.png 300w" sizes="(max-width: 750px) 100vw, 750px" /></figure>



<p><em>Welcome back to&nbsp;<strong><a href="https://bitewinggames.com/category/tabletop-tastes/">Tabletop Tastes: My favorite flavors in board games</a></strong>! This is a series where we spend each episode diving deep into an essential element of game design. For hobbyist gamers, this series will help you to explore your own tastes in the hobby and perhaps discover your next favorite game that fits those tastes. For game designers, this series will offer you more tools to add to your utility belt and metrics to measure your projects by.&nbsp;</em></p>



<p><em>If you missed the previous episode, then go on and check out&nbsp;<strong><a href="https://bitewinggames.com/tabletop-tastes-12-a-balanced-diet/" target="_blank" rel="noreferrer noopener">Tabletop Tastes #12: A Balanced Diet.</a></strong></em></p>



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<h3 class="wp-block-heading">Unpleasantly Surprised</h3>



<p>Remember the glory days of your elementary school cafeteria?&nbsp; Lunch periods spent eating unappetizing foods from questionable sources while longingly eyeing your friends’ lovingly homemade lunches?&nbsp; At least that’s how I remember it.</p>



<p>One school lunch memory in particular always gives me a chuckle.&nbsp; My friend was munching on potato chips out of a zip-lock bag from home.&nbsp; He offered me the bag, and the chips appeared to be your average, everyday Lays.&nbsp; I reached in, grabbed a couple, and popped them in my mouth with a crunch.&nbsp; That’s when the unexpected blast of vinegar hit my unsuspecting taste buds.&nbsp; In the next instant, I was spitting out the horrifying flavor, rinsing my mouth with water, and crying tears of fury at the cruel prank my friend had played on me.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="683" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-1024x683.jpeg" alt="" class="wp-image-1822" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-1024x683.jpeg 1024w, https://bitewinggames.com/wp-content/uploads/2021/01/image-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-768x512.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2021/01/image-1536x1024.jpeg 1536w, https://bitewinggames.com/wp-content/uploads/2021/01/image-2048x1365.jpeg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Was it <em>really</em> a cruel prank?&nbsp; No, but I had never tried a Salt &amp; Vinegar potato chip, and vinegar can taste like a potent pranking flavor when it’s unexpected and unfamiliar.&nbsp; Funnily enough, two decades later I often find myself opting for those tasty salt &amp; vinegar chips over all the other options in the potato chip aisle.&nbsp; These days, whenever I’m having myself a good sub sandwich, salt &amp; vinegar chips just hit the spot!</p>



<p>While salt &amp; vinegar chips have stayed the same, my preference for them dramatically transformed over the years.&nbsp; The reasons for this boil down to expectation, purpose, and an acquired taste.&nbsp; And just like that sneaky, bold vinegar flavor, one can quickly come to crave meanness in board games, especially when it is purposeful, potent, and expected.</p>



<h3 class="wp-block-heading">It&#8217;s Not Easy Being Mean</h3>



<p>So let’s explore these key elements of meanness a bit more.&nbsp; Meanness in games is related but not limited to a mechanism known as “take that.&#8221;&nbsp; Take that is defined by Board Game Geek as the following:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>“Competitive maneuvers that directly attack an opponent&#8217;s progress toward victory, but do not directly eliminate any characters or components representing the opponent. Such mechanics include stealing, nullifying, or force-discarding of an opponents resources, actions, or abilities. A take-that maneuver often results in a dramatic change in the players&#8217; position of power over a relatively short period of time.”</p><cite>BoardGameGeek.com</cite></blockquote>



<p>Take that mechanisms get an understandably bad rap from many hobbyist gamers.&nbsp; Playing a pointlessly mean game is like drinking a tall glass of vinegar… there is simply no context or reason to have such potency.&nbsp; One glass of vinegar game that comes to mind is Cover Your Assets or its younger sibling, Cover Your Kingdoms.&nbsp; The crux of the game is this:</p>



<figure class="wp-block-image size-large"><img decoding="async" width="613" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-17.png" alt="" class="wp-image-1823" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-17.png 613w, https://bitewinggames.com/wp-content/uploads/2021/01/image-17-600x587.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-17-300x294.png 300w" sizes="(max-width: 613px) 100vw, 613px" /><figcaption>The various valuables of Cover Your Assets</figcaption></figure>



<p>Players are collecting sets of cards into their personal public stashes by playing sets directly from their hands.&nbsp; But here’s the thing… On my turn, I can take that nice set of cards on top of your stash unless you get lucky and have more of those cards in your hand to block my attempt (and thereby absorb my attack card and your defense card into your stash).&nbsp; Suppose I’m victorious at snatching away your set, now gloating over my newest prized possessions; well the victory is short lived, because soon somebody else is going to take that same set of cards from me unless I get lucky and nobody else has that card type right now.&nbsp; So I’m hoping to cover up that set with more and more layers of different sets.&nbsp; Ultimately, we’ll just mindlessly draw and steal points back and forth, typically with some players losing every set they ever play, until Lady Luck randomly gives someone the biggest pile and the game finally ends.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-18.png" alt="" class="wp-image-1824" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-18.png 900w, https://bitewinggames.com/wp-content/uploads/2021/01/image-18-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-18-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-18-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>Cover Your Assets shamelessly wallows in its own mean mud, yet its mud-slinging gameplay feels like throwing mud just for the sake of throwing mud.&nbsp; The novelty of thievery quickly grows old and agitating.&nbsp; It blatantly abuses the potency of maliciousness and sours the flavor for everyone.&nbsp; Cover Your Assets is merely the tip of the iceberg of lazy, mass market designs that have plagued game shelves and web pages across major retail chains.&nbsp; The truth is that the proper implementation of vinegary meanness into a design dish requires great skill and effort.</p>



<h3 class="wp-block-heading">Cranky Bus Drivers</h3>



<p>Bus, the classic network building game from the legendary Splotter Spellen that was recently refreshed by Capstone Games, is a textbook example of how to properly use potent meanness in a board game.&nbsp; The game is deeply entrenched in player interaction and cutthroat strategy, with not a speck of luck to be found anywhere within its box.&nbsp; Each round consists of a worker placement phase followed by an action resolution phase.&nbsp; Participants seek to expand their own bus routes in a quest to transport passengers.&nbsp; Points come sparingly and are only earned by moving a passenger to their desired destination.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1000" height="642" src="https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped.jpg" alt="" class="wp-image-1825" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped-768x493.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>Thus far, nothing about this design sounds particularly mean, but the meanness stems from the restrictions of the gameplay.&nbsp; When there are only three passengers along your route and one of them is already at their desired destination, things get interesting as you realize that the remaining two passengers are up for grabs between you and any opponents whose routes reach those same meeples.&nbsp; Your crafty plans can quickly crumble as opponents plot to snatch those bus riders away.&nbsp; When you find yourself in a round where competitors are set up to score big and leave you in the dust, your best bet might be to stop time. &nbsp;</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1000" height="642" src="https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped.jpg" alt="" class="wp-image-1258" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped-768x493.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>That’s right, Bus has a single worker placement space that gives a player the decision to stop time.&nbsp; While your opponents gleefully set themselves up for a huge turn of delivering passengers to work, you can sneak out the back door into another dimension and cause those same passengers to want to stay at home for another round.&nbsp; Suddenly, all of the actions your opponents took to set themselves up to rake in the points will be for naught.&nbsp; The key rule that keeps this especially nasty action from being overly abused is that by stopping time, you take a time stone worth negative 1 point and march the game one step closer to a premature ending where the space-time continuum implodes.&nbsp; In a game where 10 points is a common final score, losing even a single point to a time stone makes one hesitate to mess with their friends unless absolutely necessary.</p>



<p>So while Cover Your Assets hides its shallow brutally within the shadows of Lady Luck, letting her spring out and blindside victims, Bus lays its meanness all out in the open and gives it substance.&nbsp; The game board of Bus is completely readable as player’s intentions are manifest by the placement of their workers.&nbsp; This element of expectation is another key aspect of properly placed brutality.</p>



<h3 class="wp-block-heading">All or Nothing</h3>



<p>The unexpected feeling of having your precious valuables stomped to pieces or ripped from your grasp is much like the sensation of biting into a potato chip and tasting an unwelcome blast of vinegar.&nbsp; Games that contain such unpleasantries include Citadels and Catan.&nbsp; In Citadels, players are seeking money to build buildings for points, and this is aided by charactes cards that are secretly drafted each round.&nbsp; Two of the eight characters are particularly meddlesome, namely the Assassin and Thief.&nbsp; The Assassin sees its selector naming another character of the 7 possible options, and if any player happened to select that character then they lose their entire turn.&nbsp; The Thief follows a similar structure, except it steals away a random player’s gold rather than their turn.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-19.png" alt="" class="wp-image-1826" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-19.png 900w, https://bitewinggames.com/wp-content/uploads/2021/01/image-19-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-19-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-19-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>The skip-a-turn effect of the Assassin harkens back to household names including Uno and Phase 10.&nbsp; Despite it’s common use, this is perhaps the absolute worst form of take-that ever conceived.&nbsp; It’s a mechanism that shoots itself in the foot by actively restricting participants from actually playing the game.&nbsp; At least with cards games like Uno and Phase 10, the turns typically go fast enough to quickly get to your next unskipped turn.&nbsp; Citadels, on the other hand, is much more punishing thanks to a longer downtime.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="672" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-20.png" alt="" class="wp-image-1827" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-20.png 672w, https://bitewinggames.com/wp-content/uploads/2021/01/image-20-600x536.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-20-300x268.png 300w" sizes="(max-width: 672px) 100vw, 672px" /></figure>



<p>The Thief character is also unimaginatively brutal.&nbsp; When someone sabotages your plans, you often never expect it or see it coming (unless you are clearly in the lead), so there is no bracing yourself for impact.&nbsp; And after you&#8217;ve been ground down to dust and rubble, there is no major opportunity to gain sweet revenge or make an epic comeback.&nbsp; What results is a higher occurrence of wasted turns, which is one of the quickest ways to disengage players.&nbsp; This is also a problem we touched on previously with Catan, which is amplified by the dreaded robber which freezes production in an area and likewise involves thievery of cards.</p>



<p>While Citadels and Catan both contain ill-informed meanness, Tournament at Avalon is an even crueler game, but it harnesses its cruelty to delightful effect.&nbsp; I reviewed this trick-taking game last year and touched upon how players spend each trick beating on one person like a piñata that spills out increasingly insane vengeance upon its attackers until one piñata finally splits in two.&nbsp; </p>



<p>The beauty of being the victim in Tournament at Avalon is that rather than stripping the fun away with skipped turns or stolen resources, those who take the biggest hits receive the best weapons for the following rounds.&nbsp; The players in last place are blessed with Godsend cards to help them enact revenge while clawing their way back to the lead.&nbsp; Furthermore, the design gives way for competitors to make clever and defensive plays against would-be attackers.&nbsp; If I lead with a low value card, I understand the risk I am taking in that my opponents may be able to pile on higher value cards and force me to claim a trick of nasty hits.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://bitewinggames.com/wp-content/uploads/2020/08/IMG_6928-1024x768.jpeg" alt="" class="wp-image-1077"/><figcaption>The various cards of Tournament at Avalon</figcaption></figure>



<h3 class="wp-block-heading">The Fun of Playing with Fire</h3>



<p>Take that mechanisms don’t feel so carelessly tacked on when the punishment is the result of strategic conflict or pushing one’s luck too far.&nbsp; One of the all-time classic worker placement games, Caylus (more recently reimplemented as Caylus 1303), understands the fun of taking big risks among nasty opponents.&nbsp; This design features a winding path of ever growing worker placement actions that are built by players throughout the game. &nbsp;</p>



<p>While the expanding tail end of this path has the best possible actions, placing your workers on these spots is always the most risky.&nbsp; That dirty, rotten scoundrel known as the Provost starts each round near the tail end, and players have the option to invest in moving him forward or backward along the trail.&nbsp; Wherever he stops at the end of the round is the cutoff for eligible actions, meaning that any spots where you placed your workers that are outside of the limit of the Provost become a waste!&nbsp; Wise players will jump at the more valuable tail-end actions when they are prepared to hold off the Provost or when they see opponents are also invested in tail-end spaces.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-21.png" alt="" class="wp-image-1828" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-21.png 900w, https://bitewinggames.com/wp-content/uploads/2021/01/image-21-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-21-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-21-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>That orange Provost is a rascal</figcaption></figure>



<p>While positive player interaction is a great way to keep participants engaged, it can’t quite replicate the tension, drama, and range of emotions that come with negative player interaction.&nbsp; The key is that potent meanness, much like vinegar, works best when it is purposeful and expected.&nbsp; Tossing a whopping dollop of cruelty onto the occasional card or lazily serving it up in a tall glass of meaningless mechanisms will merely continue to repel players from the better games that exemplify its virtues.</p>



<p>Speaking of tall glasses, nothing quite hits the spot quite like a refreshing beverage to a parched throat.</p>



<p><em>Continue on to <strong><a href="https://bitewinggames.com/tabletop-tastes-14-refreshing-replayability/">Tabletop Tastes #14: Refreshing Replayability</a></strong></em></p>



<hr class="wp-block-separator"/>



<h4 class="wp-block-heading">More scrumptiously nasty games:</h4>



<ul class="wp-block-list"><li><strong>For players with Icy Hearts:</strong> The Estates, Tammany Hall, Lords of Vegas, Bristol 1350, Stick &#8216;Em, Watergate, Age of Steam</li><li><strong>Cute games that Bite:</strong> Azul, Renature, Love Letter, Arboretum, Root</li></ul>



<hr class="wp-block-separator is-style-dots"/>



<p><strong><em>What are your favorite mean games?</em></strong></p>



<hr class="wp-block-separator is-style-wide"/>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png" alt="" class="wp-image-229" width="103" height="104" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png 1015w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-600x605.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-297x300.png 297w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-768x775.png 768w" sizes="(max-width: 103px) 100vw, 103px" /></figure></div>



<p><em>Article written by Nick Murray.</em>&nbsp;<em>To follow his designs as they come to fruition,&nbsp;<a href="https://bitewinggames.com"><strong>subscribe to our newsletter</strong>&nbsp;</a>and follow Bitewing Games on social media!</em></p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-13-purposefully-potent-meanness/">Tabletop Tastes #13: Purposefully Potent Meanness</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1817</post-id>	</item>
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		<title>Tabletop Tastes #11: Filling Turns</title>
		<link>https://bitewinggames.com/tabletop-tastes-11-filling-turns/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tabletop-tastes-11-filling-turns</link>
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		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 18 Jan 2021 12:00:00 +0000</pubDate>
				<category><![CDATA[Tabletop Tastes]]></category>
		<category><![CDATA[catan]]></category>
		<category><![CDATA[concordia]]></category>
		<category><![CDATA[dune imperium]]></category>
		<category><![CDATA[flash point]]></category>
		<category><![CDATA[pandemic]]></category>
		<category><![CDATA[pax pamir]]></category>
		<category><![CDATA[root]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=1615</guid>

					<description><![CDATA[<p>Welcome back to Tabletop Tastes: My favorite flavors in board games! This is a series where we spend each episode diving deep into an essential element of game design. For hobbyist gamers, this series will help you to explore your own tastes in the hobby and perhaps discover your next favorite game that fits those tastes. [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-11-filling-turns/">Tabletop Tastes #11: Filling Turns</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-1024x683.jpeg" alt="" class="wp-image-1616" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-1024x683.jpeg 1024w, https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-768x512.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-1536x1024.jpeg 1536w, https://bitewinggames.com/wp-content/uploads/2020/12/pexels-photo-374052-2048x1365.jpeg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p><em>Welcome back to <strong><a href="https://bitewinggames.com/category/tabletop-tastes/">Tabletop Tastes: My favorite flavors in board games</a></strong>! This is a series where we spend each episode diving deep into an essential element of game design. For hobbyist gamers, this series will help you to explore your own tastes in the hobby and perhaps discover your next favorite game that fits those tastes. For game designers, this series will offer you more tools to add to your utility belt and metrics to measure your projects by. If you missed the previous episode, then go on and check out <strong><a href="https://bitewinggames.com/tabletop-tastes-10-a-dynamic-arc/">Tabletop Tastes #10: A Dynamic Arc.</a></strong></em></p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-1024x768.jpg" alt="" class="wp-image-1617" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-1024x768.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-scaled-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-1536x1152.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2020/12/IMG_0125-2048x1536.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>Behold, the famous Thurmanator</figcaption></figure>



<p>Columbus, Ohio is a fantastic city for foodies.&nbsp; Back when our family first moved there, we were constantly venturing out to interesting, unique, and popular local eateries.&nbsp; We slowly discovered <strong><a href="https://www.yelp.com/collection/Olme19CKa8ctxw6pDVb7ww">an entire collection of favorite restaurants</a></strong> that kept us returning for the four years we were around.&nbsp; That doesn’t mean that every spot we tried was a hit&#8230;</p>



<p>I remember a couple hipster restaurants in particular that provided interesting cuisines but forgot that they were supposed to <em>feed</em> us!&nbsp; We would order a standard item on their menu, pay the full price of a meal, and then receive a pitiful snack.&nbsp; There are few worse feelings in this world than that of paying for a full meal and walking away still hungry.&nbsp; Unsurprisingly, we never returned to these restaurants.</p>



<p>Just as important as a menu with filling meals is a board game with filling turns.&nbsp; It’s one thing to leave players hungry for another session at the conclusion of a game.&nbsp; It’s something entirely different to leave players unsatisfied from one turn to the next.&nbsp; I recently touched upon the topic of <strong><a href="https://bitewinggames.com/tabletop-tastes-8-fresh-downtime/">fresh downtime </a></strong>and shared examples of Pax Pamir and Root as games that typically come with a lot of downtime but merit that long wait through satisfying turns and engaging downtime dynamics.&nbsp; These games are comparable to waiting in a long line at a popular restaurant, but the wait is all worth it when you’re finally seated at the table having a King’s feast.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-1.jpeg" alt="" class="wp-image-1292" width="334" height="501" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-1.jpeg 400w, https://bitewinggames.com/wp-content/uploads/2020/11/image-1-200x300.jpeg 200w" sizes="(max-width: 334px) 100vw, 334px" /></figure></div>



<p>One game that recently struggled to provide me a similar turn feast between stretches of hungry downtime was <strong><a href="https://boardgamegeek.com/boardgame/316554/dune-imperium">Dune: Imperium</a></strong>.&nbsp; From the creators of the smash-hit deck builder, <strong><a href="https://boardgamegeek.com/boardgame/201808/clank-deck-building-adventure">Clank</a></strong>, Dune: Imperium blends together both deck builder and worker placement mechanisms in exciting new ways.&nbsp; The brilliance of the game is how it often pits the rewards of deck building against the rewards of worker placement.&nbsp; It may cost me a valuable card to place a worker into a matching, powerful space.&nbsp; But if I don&#8217;t spend that card to place a worker, I can instead use it to acquire an even better card or other advantages at the end of the round.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="395" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-17.png" alt="" class="wp-image-1618" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-17.png 900w, https://bitewinggames.com/wp-content/uploads/2020/12/image-17-600x263.png 600w, https://bitewinggames.com/wp-content/uploads/2020/12/image-17-300x132.png 300w, https://bitewinggames.com/wp-content/uploads/2020/12/image-17-768x337.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Dune: Imperium isn&#8217;t exactly a looker&#8230; but it serves up a novel combination of mechanisms.</figcaption></figure>



<p>Unfortunately, Dune: Imperium demands a level of downtime that I feel it doesn&#8217;t merit, at least at 4 players.&nbsp; These dual layered mechanisms give participants twice as much to analyze, and it gets even slower when somebody claims the spot that another&#8217;s entire plan was built upon.&nbsp; And even when my entire plan wasn’t blasted to smithereens, I often found myself waiting ages for play to go around the table only for me to do something as minuscule as place a worker and gain 1 water token.&nbsp; When I already know this pitiful action is my best move at the end of my previous turn, that only makes the wait worse.</p>



<p>At least with Dune, I can see myself enjoying the game much more at a lower player count or with fast, experienced players where the downtime hunger is minimized.&nbsp; I’m not sure I can say the same thing for <strong><a href="https://boardgamegeek.com/boardgame/100901/flash-point-fire-rescue">Flash Point: Fire Rescue</a></strong>.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-20.png" alt="" class="wp-image-1621" width="264" height="360" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-20.png 440w, https://bitewinggames.com/wp-content/uploads/2020/12/image-20-220x300.png 220w" sizes="(max-width: 264px) 100vw, 264px" /></figure></div>



<p>Flash Point is another off-brand <strong><a href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic</a></strong> that paints a nice thematic picture but ultimately fails to justify its existence among the competition for me.&nbsp; I get that this was one of the earlier Pandemic clones, but the formula is so overdone at this point that many cooperatives in this genre struggle to age well, including Flash Point.&nbsp; My experience with this firefighting game revealed a messier design where players are much more likely to encounter useless turns.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-19.png" alt="" class="wp-image-1620" width="484" height="363" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-19.png 800w, https://bitewinggames.com/wp-content/uploads/2020/12/image-19-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2020/12/image-19-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2020/12/image-19-768x576.png 768w" sizes="(max-width: 484px) 100vw, 484px" /><figcaption>The ever popular Pandemic</figcaption></figure></div>



<p>A turn in Pandemic earns you extra cards into your hand as a bare minimum; furthermore, it allows you to improve the efficiency of your turns by building research centers, or you can prepare and plan ahead by trading cards or removing infection cubes.&nbsp; Meanwhile, Flash Point tries to compensate for wasted turns by letting players carry over up to 4 unused actions, but that brings little comfort when you wait for play to go all the way around the table only for it to finally get back to you as you realize that the most useful thing to do is skip your turn.&nbsp; Often, there is little space for strategic actions when the negative events are completely random (unlike Pandemic which is strategically predictable).</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-18.png" alt="" class="wp-image-1619" width="465" height="349" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-18.png 800w, https://bitewinggames.com/wp-content/uploads/2020/12/image-18-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2020/12/image-18-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2020/12/image-18-768x576.png 768w" sizes="(max-width: 465px) 100vw, 465px" /><figcaption>At least Flash Point has a strong theme.</figcaption></figure></div>



<p>Furthermore, we played Flash Point at 6 players and that is the WORST idea the publisher ever had for this game.&nbsp; Does the game work at 6 players?&nbsp; Yes.&nbsp; Does it work well?&nbsp; Not at all.&nbsp; If you want the game to be more difficult to win, then sure, have at the 6 player option.&nbsp; But it’s a hollow challenge bump because everyone’s impact on game is reduced relative to the objectives.&nbsp; This is where you get even more frequently useless turns that are even more punishing due to the increased downtime.&nbsp; There is often no point in setting yourself up for your next turn as the game state is going to completely change by the time your next turn crawls around.</p>



<p>What’s the maximum player count on Pandemic?&nbsp; FOUR.&nbsp; It’s because the team behind Pandemic realized that any count higher than four made their game worse in every possible way.&nbsp; Flash Point had the entire cheat sheet to work off of and yet it completely missed the memo.</p>



<p>Speaking of classics that struggle to be filling, <strong><a href="https://boardgamegeek.com/boardgame/13/catan">Catan</a></strong> deserves a mention here.&nbsp; Most of us have played Catan and can recall the painful rounds where Lady Luck leaves you high and dry and the dice rolls earn you nothing useful.&nbsp; So when it finally comes back to your turn, you have almost nothing to show for all that downtime and nothing you can accomplish that round.&nbsp; Fortunately, in the 25 years since its release, many games have shown us a better way than Catan’s inconsistent methods.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="506" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-21.png" alt="" class="wp-image-1622" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-21.png 900w, https://bitewinggames.com/wp-content/uploads/2020/12/image-21-600x337.png 600w, https://bitewinggames.com/wp-content/uploads/2020/12/image-21-300x169.png 300w, https://bitewinggames.com/wp-content/uploads/2020/12/image-21-768x432.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Catan is nostalgic, but <a href="https://youtu.be/d2JmsKdgMkA">perhaps it&#8217;s time to say goodbye to this classic</a>.</figcaption></figure>



<p><strong><a href="https://boardgamegeek.com/boardgame/124361/concordia">Concordia</a></strong> is my favorite Catan-killer.&nbsp; Both games see players utilizing routes and building little wooden settlements onto a map.&nbsp; In both cases, these settlements will earn players more resources from the map to help them build, expand, and compete for victory.&nbsp; They are both rather easy to teach, yet Concordia contains much more depth to enjoy and explore.&nbsp; Best of all, I can always expect a filling turn from Concordia.&nbsp; This design rips control of the resource production from Lady Luck’s grasp and gives it to the players.&nbsp; When an opponent decides to trigger production in the green region, that will also trigger production for you if you’ve built settlements there.&nbsp; And whenever the quick, slick turns come back around to you, there is always an interesting and useful action to choose from your hand of cards.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic2531928.jpg" alt="" class="wp-image-568" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic2531928.jpg 800w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2531928-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2531928-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2531928-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Concordia is always a pleasure at our table</figcaption></figure>



<p>Like a big, hearty meal that sends you home with a belly full of food and an armful of leftovers, the best games ensure that each player enjoys filling turns.&nbsp; Of course, filling turns are better than empty stomachs, but the things you consume won’t don’t you much good if they aren’t part of a balanced diet.</p>



<p><em>Tune in next time for Tabletop Tastes #12: A Balanced Diet</em></p>



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<h4 class="wp-block-heading">More great designs that serve filling turns:</h4>



<p><strong>Critical Turns:</strong>  Brass: Birmingham, The Crew: The Quest for Planet Nine, Age of Steam, Babylonia, El Grande, Undaunted, Bus.</p>



<p><strong>Combotastic Turns:</strong> Curious Cargo, Super-Skill Pinball: 4-Cade, Blitzkrieg, That&#8217;s Pretty Clever, Five Tribes, Wingspan.</p>



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<p><strong>What are your favorite games with filling turns?</strong></p>



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<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png" alt="" class="wp-image-229" width="84" height="85" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png 1015w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-600x605.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-297x300.png 297w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-768x775.png 768w" sizes="(max-width: 84px) 100vw, 84px" /></figure></div>



<p><em>Article written by Nick Murray.</em>&nbsp;<em>To follow his designs as they come to fruition,&nbsp;<a href="https://bitewinggames.com"><strong>subscribe to our newsletter</strong>&nbsp;</a>and follow Bitewing Games on social media!</em></p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-11-filling-turns/">Tabletop Tastes #11: Filling Turns</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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