<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	>

<channel>
	<title>terraforming mars Archives - Bitewing Games</title>
	<atom:link href="https://bitewinggames.com/tag/terraforming-mars/feed/" rel="self" type="application/rss+xml" />
	<link>https://bitewinggames.com/tag/terraforming-mars/</link>
	<description>Games with a bite</description>
	<lastBuildDate>Mon, 09 Mar 2020 16:14:01 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.7.5</generator>

<image>
	<url>https://bitewinggames.com/wp-content/uploads/2020/12/cropped-Bitewing_T_MainLogo-32x32.png</url>
	<title>terraforming mars Archives - Bitewing Games</title>
	<link>https://bitewinggames.com/tag/terraforming-mars/</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">211227143</site>	<item>
		<title>Tabletop Tastes #3: Savory Thoughtful Production</title>
		<link>https://bitewinggames.com/tabletop-tastes-3-savory-thoughtful-production/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tabletop-tastes-3-savory-thoughtful-production</link>
					<comments>https://bitewinggames.com/tabletop-tastes-3-savory-thoughtful-production/#comments</comments>
		
		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 02 Mar 2020 08:00:17 +0000</pubDate>
				<category><![CDATA[Tabletop Tastes]]></category>
		<category><![CDATA[castles of burgundy]]></category>
		<category><![CDATA[ethnos]]></category>
		<category><![CDATA[men at work]]></category>
		<category><![CDATA[parks]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[root]]></category>
		<category><![CDATA[savory]]></category>
		<category><![CDATA[stonemaier]]></category>
		<category><![CDATA[terraforming mars]]></category>
		<category><![CDATA[thoughtful]]></category>
		<category><![CDATA[wavelength]]></category>
		<category><![CDATA[wingspan]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=512</guid>

					<description><![CDATA[<p>Welcome back to Tabletop Tastes: My Favorite Flavors in Board Games! Missed the last episode? Head over and check out Tabletop Taste #2: Salty Player Interaction. I really appreciate when companies give a lot of love to even the little things in their product or service.&#160; These touches can be as subtle as the crisp [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-3-savory-thoughtful-production/">Tabletop Tastes #3: Savory Thoughtful Production</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>Welcome back to Tabletop Tastes: My Favorite Flavors in Board Games!</em>  <em>Missed the last episode?  Head over and check out <a href="http://bitewinggames.com/tabletop-tastes-2-salty-player-interaction">Tabletop Taste #2: Salty Player Interaction.</a></em></p>



<hr class="wp-block-separator"/>



<p>I really appreciate when companies give a lot of love to even the little things in their product or service.&nbsp; These touches can be as subtle as the crisp packaging of an Apple product, the non-messy cap on a Tide detergent container, and the dippable ketchup packets at Chick-fil-a.</p>



<p>I am likewise impressed when a publisher goes the extra mile to make their game look and feel good.&nbsp; Perhaps no publisher out there understands this concept better than <a href="https://stonemaiergames.com"><strong>Stonemaier Games</strong></a>.  When I first saw pictures of the 2019 darling, <a href="https://boardgamegeek.com/boardgame/266192/wingspan"><strong>Wingspan</strong></a>, I said “Wow.”&nbsp; But when I first opened and unboxed Wingspan, I said “WOW!”</p>



<figure class="wp-block-image"><img fetchpriority="high" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic4658254.jpg" alt="" class="wp-image-538" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4658254.jpg 800w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4658254-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4658254-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4658254-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Wingspan</figcaption></figure>



<p>The art is top tier, the box feels great, the containers are perfect, the eggs are slick, the cards are gorgeous, the game has a freaking bird feeder, the <em>rulebook</em> even feels good.&nbsp; Say what you will about Stonemaier Games’ philosophy, but they know how to produce a game and it <em>works</em>.</p>



<p><strong><a href="https://boardgamegeek.com/boardgame/266524/parks">PARKS</a></strong> is another game with a thoughtful production that rises to the caliber of its stunning art with inserts and tokens and bits that round out a deliciously beautiful package.&nbsp; The gameplay doesn’t revolutionize the industry, yet it doesn’t need to when it deftly assaults nearly all of your senses with everything else.</p>



<figure class="wp-block-image"><img decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic4978780.jpg" alt="" class="wp-image-539" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4978780.jpg 800w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4978780-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4978780-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4978780-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>PARKS</figcaption></figure>



<p><strong><a href="https://boardgamegeek.com/boardgame/237182/root">Root</a></strong> makes a knockout first impression with its whimsical artwork, screen printed meeples, chunky battle dice, and painstakingly arranged player aids.&nbsp; It’s brilliant production lures you in like a tasty appetizer, and before you know it you are waist deep in a much more meaty and nasty game than you could ever have predicted.&nbsp; Even as the group gangs up on your beautiful birds and throws your Eyrie Dynasty into dreaded turmoil, there is no denying how pleasing the game looks to the eye and feels to the fingers.</p>



<figure class="wp-block-image"><img decoding="async" width="900" height="469" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic4282156.jpg" alt="" class="wp-image-540" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4282156.jpg 900w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4282156-600x313.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4282156-300x156.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4282156-768x400.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Root</figcaption></figure>



<p><strong><a href="https://boardgamegeek.com/boardgame/261114/men-work">Men At Work</a></strong> likewise tosses its hard hat into the ring of premium with colorful components that have the perfect size, weight, and feel to match its laser-focused dexterity gameplay… and nothing beats that feeling when you first open the game and get to press the snug plastic hard hats onto each of the wooden construction meeples.&nbsp; Are these perfectly crafted hard hats essential to the gameplay? No.  But are these perfectly crafted hard hats essential to the experience? YES.</p>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="900" height="569" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic4318461.jpg" alt="" class="wp-image-541" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4318461.jpg 900w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4318461-600x379.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4318461-300x190.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4318461-768x486.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Men At Work</figcaption></figure>



<p>I can think of no production more clever, more praiseworthy, or more essential than that of <a href="https://boardgamegeek.com/boardgame/262543/wavelength"><strong>Wavelength</strong></a>.  This is the kind of production that the designers crafted with the end in mind. They knew that in order to get the most of out of the concept, they needed a device that allows approximative gut-feeling guesses for teammates and dramatically climactic reveals from the psychic.  The spinning target wheel, the clicky red dial, and the snappy blue screen are a thing of beauty.  This device is a genius component worthy of Wolfgang Warsch’s brilliance.  The game is even self-contained and almost instantly ready-to-rumble thanks to a carefully crafted box insert that eliminates the need for a table.</p>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178.png" alt="" class="wp-image-245" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178.png 900w, https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Wavelength</figcaption></figure>



<p>These games are so satisfying to setup and tear down, to touch and manipulate, to play and replay because the publishers were willing to invest in a thoughtful production.&nbsp; Compare these games to other legendary titles like <strong><a href="https://boardgamegeek.com/boardgame/167791/terraforming-mars">Terraforming Mars</a></strong>, <strong><a href="https://boardgamegeek.com/boardgame/84876/castles-burgundy">Castles of Burgundy</a></strong>, and <strong><a href="https://boardgamegeek.com/boardgame/206718/ethnos">Ethnos</a></strong>, and you may notice a subconscious reluctance to play the underproduced games over the premium feeling ones.&nbsp; No game <em>needs</em> a thoughtful production to be great, no game <em>needs</em> to be deluxified to be playable, but why not opt for something that looks good and feels good whenever possible?&nbsp;&nbsp;</p>



<div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="603" height="453" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic919792.jpg" alt="" class="wp-image-542" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic919792.jpg 603w, https://bitewinggames.com/wp-content/uploads/2020/02/pic919792-600x451.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic919792-300x225.jpg 300w" sizes="(max-width: 603px) 100vw, 603px" /><figcaption>The Castles of Burgundy</figcaption></figure></div>



<p>Wingspan, PARKS, Root, Men At Work, and Wavelength are gorgeously thoughtful productions that <a href="http://boardgameprices.com"><strong>can all be bought at a perfectly reasonable price</strong></a> (when in stock, of course); these games raise the bar for not only their slightly higher cost-to-manufacture components but also the perceptible love, care, and ingenuity that went into their presentation.</p>



<p>Fortunately, even when a presentation is a bit of a train wreck, like the above mentioned Castles of Burgundy and Ethnos, these games are certainly salvaged by the crunchy meaningful decisions they provide.</p>



<p><em>Click on to check out <a href="http://bitewinggames.com/tabletop-tastes-4-crunchy-meaningful-decisions">Tabletop Tastes #4: Crunchy Meaningful Decisions</a></em></p>



<hr class="wp-block-separator"/>



<h4 class="wp-block-heading">LOOKING FOR MORE SAVORY GAMES WITH A THOUGHTFUL PRODUCTION?  TRY FEASTING ON ONE OF THESE:</h4>



<ul class="wp-block-list"><li><strong>Tasty Tactility: </strong>Splendor, Azul, Sagrada, Dragon Castle, Tapestry, KLASK, Crokinole, Junk Art, Roll for the Galaxy, Takenoko, Five Tribes, A Feast for Odin, The Estates</li><li><strong>Tantalizing Table Presence: </strong>Dixit, Horrified, Skull, Arboretum, Modern Art, Tokaido, Welcome To, Railroad Ink, Oceans, Inis, Viticulture Essential Edition, Treasure Island, Tapestry, Yamatai</li><li><strong>Satisfying Packing/Unpacking: </strong>Between Two Castles of Mad King Ludwig, KLASK, Onitama, Tortuga 1667, 7 Wonders Duel</li><li><strong>Home run Production</strong>: Camel Up (Second Edition), Pax Pamir (Second Edition), Brass Birmingham (Deluxe Edition), Scythe, On Tour, Dice Throne Season 2, Mysterium</li></ul>



<hr class="wp-block-separator is-style-dots"/>



<p><strong>Which thoughtful productions are most savory to you?</strong></p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-3-savory-thoughtful-production/">Tabletop Tastes #3: Savory Thoughtful Production</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://bitewinggames.com/tabletop-tastes-3-savory-thoughtful-production/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">512</post-id>	</item>
		<item>
		<title>Tabletop Tastes #2: Salty Player Interaction</title>
		<link>https://bitewinggames.com/tabletop-tastes-2-salty-player-interaction/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tabletop-tastes-2-salty-player-interaction</link>
					<comments>https://bitewinggames.com/tabletop-tastes-2-salty-player-interaction/#respond</comments>
		
		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 24 Feb 2020 08:00:02 +0000</pubDate>
				<category><![CDATA[Tabletop Tastes]]></category>
		<category><![CDATA[7 wonders]]></category>
		<category><![CDATA[arboretum]]></category>
		<category><![CDATA[birmingham]]></category>
		<category><![CDATA[brass]]></category>
		<category><![CDATA[decrypto]]></category>
		<category><![CDATA[pax pamir]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[salty]]></category>
		<category><![CDATA[terraforming mars]]></category>
		<category><![CDATA[the mind]]></category>
		<category><![CDATA[treasure island]]></category>
		<category><![CDATA[wavelength]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=506</guid>

					<description><![CDATA[<p>Welcome back to Tabletop Tastes: My Favorite Flavors in Board Games! Missed the first flavor? Head over and check out flavor #1: Spicy Tension. There is something so satisfying about finding the chinks in an opponent’s armor and crafting a master plan around this vulnerability&#8230;&#160; Like when your friends go all in on the leading [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-2-salty-player-interaction/">Tabletop Tastes #2: Salty Player Interaction</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>Welcome back to Tabletop Tastes: My Favorite Flavors in Board Games!</em>  <em>Missed the first flavor?  Head over and <a href="https://bitewinggames.com/tabletop-tastes-1-spicy-tension-of-objectives/"><strong>check out flavor #1</strong></a></em><a href="https://bitewinggames.com/tabletop-tastes-1-spicy-tension-of-objectives/"><strong>: Spicy Tension.</strong></a></p>



<hr class="wp-block-separator"/>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="682" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic4305733.jpg" alt="" class="wp-image-534" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4305733.jpg 682w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4305733-600x528.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4305733-300x264.jpg 300w" sizes="(max-width: 682px) 100vw, 682px" /><figcaption>Camel Up (Second Edition)</figcaption></figure>



<p>There is something so satisfying about finding the chinks in an opponent’s armor and crafting a master plan around this vulnerability&#8230;&nbsp; Like when your friends go all in on the leading blue camel of <a href="https://boardgamegeek.com/boardgame/260605/camel-second-edition"><strong>Camel Up</strong></a>, so you do everything in your power to slow down the blue camel and speed up the underdog red camel.&nbsp; Or when you observe that your spouse will spare no expense at winning a certain category in an auction game like <a href="https://boardgamegeek.com/boardgame/266830/qe"><strong>QE</strong></a> or <a href="https://boardgamegeek.com/boardgame/118/modern-art"><strong>Modern Art</strong></a>, so you gleefully jack up the bid knowing you have no intention of purchasing the item.&nbsp; Or when your buddy starts throwing down oak trees in a game of <a href="https://boardgamegeek.com/boardgame/140934/arboretum"><strong>Arboretum</strong></a> just as you acquire a high value oak into your hand, so you quietly keep it tucked away among your cards like a dagger waiting to be plunged.</p>



<div class="wp-block-image"><figure class="aligncenter is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-36.png" alt="" class="wp-image-434" width="281" height="391" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-36.png 646w, https://bitewinggames.com/wp-content/uploads/2020/02/image-36-600x836.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-36-215x300.png 215w" sizes="(max-width: 281px) 100vw, 281px" /></figure></div>



<p>Things get even more interesting when the actions of those around the table force you to adapt your strategy and pivot your plans.&nbsp; When the opposing team in <a href="https://boardgamegeek.com/boardgame/225694/decrypto"><strong>Decrypto</strong></a> starts to catch on to your clues, forcing your team out of their comfort zone and onto thin ice with increasingly precarious clues.&nbsp; Or when your rival applies the military pressure in <strong><a href="https://boardgamegeek.com/boardgame/173346/7-wonders-duel">7 Wonders Duel</a></strong> as they draft more cards to march the red token down the track toward your demise.  Or when you are playing <strong><a href="https://boardgamegeek.com/boardgame/244992/mind">The Mind</a></strong> and your gut tells you it’s time to play that 62 in your hand, but as you slowly reach for it you feel your blood pressure rise as you notice that a teammate is thinking the exact same thing about the card in their hand.</p>



<div class="wp-block-image"><figure class="aligncenter is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/5425016923818_p2_v4_s550x406.jpg" alt="" class="wp-image-535" width="359" height="296" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/5425016923818_p2_v4_s550x406.jpg 493w, https://bitewinggames.com/wp-content/uploads/2020/02/5425016923818_p2_v4_s550x406-300x247.jpg 300w" sizes="(max-width: 359px) 100vw, 359px" /><figcaption>7 Wonder Duel</figcaption></figure></div>



<p>I don’t believe that a game that lacks player interaction is a poor design, but I can’t ignore my preference toward games with player interaction.&nbsp; I like the puzzly challenge that a good tabletop game provides, but I <em>love</em> when that challenge morphs, evolves, and transforms according to the personalities and brains of my opponents and/or teammates at the table.&nbsp;&nbsp;</p>



<p>Whether it’s the hilarious discussions that <a href="https://boardgamegeek.com/boardgame/262543/wavelength"><strong>Wavelength </strong></a>evokes, or the shakey alliances formed within <strong><a href="https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition">Pax Pamir 2e</a></strong>, or the deceptive cooperation among pirates on <strong><a href="https://boardgamegeek.com/boardgame/242639/treasure-island">Treasure Island</a></strong>, or the tightly intertwined closed economy of <strong><a href="https://boardgamegeek.com/boardgame/224517/brass-birmingham">Brass: Birmingham</a></strong>, I never tire of adapting to the players around me.&nbsp; A game with high player interaction is a game with high replayability and balance built right into its core system, because the game can take on an evolving meta with the same group and a transforming meta with different groups as they scramble to keep runaway leaders in check and allow underdogs to fly under the radar.</p>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="900" height="506" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic3503662.jpg" alt="" class="wp-image-536" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic3503662.jpg 900w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3503662-600x337.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3503662-300x169.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3503662-768x432.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Terraforming Mars</figcaption></figure>



<p>This hunger for such interaction is one reason why I just couldn’t get into mega-hits like <strong><a href="https://boardgamegeek.com/boardgame/167791/terraforming-mars">Terraforming Mars</a></strong>, as each player spends most of the game focusing all their attention on their hand and player mat.&nbsp; In games like these, it can even be difficult to tell when one person’s turn has ended, as nobody has any major reason to pay attention to other players besides something like late-game public objectives.  Of course, I always have room for a good multiplayer solitaire in my collection when it contains so many of my other favorite flavors like a savory thoughtful production.</p>



<p><em>Click on to check out <strong><a href="https://bitewinggames.com/tabletop-tastes-3-savory-thoughtful-production/">Tabletop Tastes #3: Savory Thoughtful Production</a></strong></em></p>



<hr class="wp-block-separator"/>



<h4 class="wp-block-heading">Looking for more highly interactive games?  Give one of these a try:</h4>



<ul class="wp-block-list"><li><strong>Cooperative Interaction: </strong>Horrified, Pandemic Legacy Season 1, Hanabi</li><li><strong>Euro-style Interaction: </strong>Concordia, Caylus 1303, Great Western Trail</li><li><strong>Drafting Interaction: </strong>Azul, 7 Wonders Duel, Inis</li><li><strong>Auctioning Interaction:</strong> Isle of Skye, For Sale, Ra</li><li><strong>Cutthroat Interaction:</strong> Root, The Estates, Arboretum</li><li><strong>Team-based Interaction: </strong>Tortuga 1667, Codenames, Captain Sonar</li></ul>



<hr class="wp-block-separator is-style-dots"/>



<p><strong>How salty do you like your player interaction?  What games contain your favorite form of interaction?</strong></p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-2-salty-player-interaction/">Tabletop Tastes #2: Salty Player Interaction</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://bitewinggames.com/tabletop-tastes-2-salty-player-interaction/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">506</post-id>	</item>
	</channel>
</rss>
