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	Comments on: Top Auctioning Board Games	</title>
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	<description>Games with a bite</description>
	<lastBuildDate>Fri, 30 Jul 2021 15:08:36 +0000</lastBuildDate>
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		<title>
		By: Nick Murray		</title>
		<link>https://bitewinggames.com/top-auctioning-board-games/#comment-183</link>

		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Fri, 30 Jul 2021 15:08:36 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=2956#comment-183</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://bitewinggames.com/top-auctioning-board-games/#comment-182&quot;&gt;Ray M&lt;/a&gt;.

Thanks for the recommendation, Ray!

Blue Moon Legends had actually been picked up by another publisher for a time where it was supposed to be reprinted as a new version.  But for whatever reason, the publisher dropped the rights to the game and canceled their reprinting plans.

Once I heard it was back in reprinting limbo, I tracked down an old copy of the game which arrived at my home this week and is still waiting to be played by us for the first time.  Your recommendation makes me even more eager to play it, haha.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://bitewinggames.com/top-auctioning-board-games/#comment-182">Ray M</a>.</p>
<p>Thanks for the recommendation, Ray!</p>
<p>Blue Moon Legends had actually been picked up by another publisher for a time where it was supposed to be reprinted as a new version.  But for whatever reason, the publisher dropped the rights to the game and canceled their reprinting plans.</p>
<p>Once I heard it was back in reprinting limbo, I tracked down an old copy of the game which arrived at my home this week and is still waiting to be played by us for the first time.  Your recommendation makes me even more eager to play it, haha.</p>
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		<item>
		<title>
		By: Ray M		</title>
		<link>https://bitewinggames.com/top-auctioning-board-games/#comment-182</link>

		<dc:creator><![CDATA[Ray M]]></dc:creator>
		<pubDate>Fri, 30 Jul 2021 09:58:03 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=2956#comment-182</guid>

					<description><![CDATA[Wow!  This is the best list I&#039;ve seen to cover one of my favorite genres in games.  For another great 2 player auction game : Blue Moon Legends.  It is best described as Auction : The Gathering.  If you have another player who loves auctions...there is ALOT in that box!]]></description>
			<content:encoded><![CDATA[<p>Wow!  This is the best list I&#8217;ve seen to cover one of my favorite genres in games.  For another great 2 player auction game : Blue Moon Legends.  It is best described as Auction : The Gathering.  If you have another player who loves auctions&#8230;there is ALOT in that box!</p>
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		<item>
		<title>
		By: Mario Aguila		</title>
		<link>https://bitewinggames.com/top-auctioning-board-games/#comment-165</link>

		<dc:creator><![CDATA[Mario Aguila]]></dc:creator>
		<pubDate>Mon, 12 Jul 2021 16:38:11 +0000</pubDate>
		<guid isPermaLink="false">https://bitewinggames.com/?p=2956#comment-165</guid>

					<description><![CDATA[My top ten are:
New Amsterdam
Age of Steam
-Container
Steam
Planet Steam
The Princes of Florence
Chicago Express
Santiago
Homesteaders
Talking about RA, I agree with these opinion: 
 Jason Little: As someone alluded to, my issues with Ra are not so much what I consider flawed or &quot;broken&quot; game design -- it is a working system that provides a certain gameplay experience based on an auction mechanic. It&#039;s that game experience I find lacking.
In the discussion about depth, weight and involvement that followed, I think I discovered the biggest disconnect for me with regards to Ra. Often when I dislike a game, I find that it&#039;s because the gameplay experience I take away from the game doesn&#039;t &quot;match up with&quot; the time or thought investment the game requires to achieve that experience.
That is certainly the case for me with Ra. With the light decision making and limited control, the gameplay experience tells me that this is, at most, a &quot;light, filler&quot; game for my tastes. But the game plays much, much longer than I&#039;m willing to invest in something that is either light or filler. For the time required, I can play 2 or 3 better light/filler games, or a true medium/meaty game.

Larry Levy: My experiences with Ra have been somewhat disappointing. If someone can show me that the way the Ra tiles come out doesn&#039;t make this in large part a massive crap shoot, I&#039;ll be happy to change my mind, as I find most of the design very interesting. But right now, if I&#039;m going to walk like an Egyptian, it&#039;ll be away from this game.
My rating is 6 out of 10. That means it&#039;s a game I&#039;ll never suggest, but will play, although I&#039;ll probably try to come up with an alternative.

Greg Schloesser: I am in agreement with Jason here. While I recognize that most folks in the gaming community adore Ra, I have always been lukewarm, at best, concerning the game. I feel my turn actions are very limited. Indeed, on most turns, it is turn over a tile, and that&#039;s it. Often, there is no real incentive to call for an auction, so the turn simply consists of turning over a random tile. I find this very limiting and rather unsatisfying.
That being said, auctions are occasionally very interesting, and the decision on whether to bid can be tense. Unfortunately, that simply doesn&#039;t occur often enough. I tend to enjoy games that give players multiple options and present them with difficult decisions on every turn. I just don&#039;t find that these elements are present in Ra.]]></description>
			<content:encoded><![CDATA[<p>My top ten are:<br />
New Amsterdam<br />
Age of Steam<br />
-Container<br />
Steam<br />
Planet Steam<br />
The Princes of Florence<br />
Chicago Express<br />
Santiago<br />
Homesteaders<br />
Talking about RA, I agree with these opinion:<br />
 Jason Little: As someone alluded to, my issues with Ra are not so much what I consider flawed or &#8220;broken&#8221; game design &#8212; it is a working system that provides a certain gameplay experience based on an auction mechanic. It&#8217;s that game experience I find lacking.<br />
In the discussion about depth, weight and involvement that followed, I think I discovered the biggest disconnect for me with regards to Ra. Often when I dislike a game, I find that it&#8217;s because the gameplay experience I take away from the game doesn&#8217;t &#8220;match up with&#8221; the time or thought investment the game requires to achieve that experience.<br />
That is certainly the case for me with Ra. With the light decision making and limited control, the gameplay experience tells me that this is, at most, a &#8220;light, filler&#8221; game for my tastes. But the game plays much, much longer than I&#8217;m willing to invest in something that is either light or filler. For the time required, I can play 2 or 3 better light/filler games, or a true medium/meaty game.</p>
<p>Larry Levy: My experiences with Ra have been somewhat disappointing. If someone can show me that the way the Ra tiles come out doesn&#8217;t make this in large part a massive crap shoot, I&#8217;ll be happy to change my mind, as I find most of the design very interesting. But right now, if I&#8217;m going to walk like an Egyptian, it&#8217;ll be away from this game.<br />
My rating is 6 out of 10. That means it&#8217;s a game I&#8217;ll never suggest, but will play, although I&#8217;ll probably try to come up with an alternative.</p>
<p>Greg Schloesser: I am in agreement with Jason here. While I recognize that most folks in the gaming community adore Ra, I have always been lukewarm, at best, concerning the game. I feel my turn actions are very limited. Indeed, on most turns, it is turn over a tile, and that&#8217;s it. Often, there is no real incentive to call for an auction, so the turn simply consists of turning over a random tile. I find this very limiting and rather unsatisfying.<br />
That being said, auctions are occasionally very interesting, and the decision on whether to bid can be tense. Unfortunately, that simply doesn&#8217;t occur often enough. I tend to enjoy games that give players multiple options and present them with difficult decisions on every turn. I just don&#8217;t find that these elements are present in Ra.</p>
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