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		<title>Tabletop Tastes #13: Purposefully Potent Meanness</title>
		<link>https://bitewinggames.com/tabletop-tastes-13-purposefully-potent-meanness/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tabletop-tastes-13-purposefully-potent-meanness</link>
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		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 22 Feb 2021 04:52:54 +0000</pubDate>
				<category><![CDATA[Tabletop Tastes]]></category>
		<category><![CDATA[bus]]></category>
		<category><![CDATA[catan]]></category>
		<category><![CDATA[caylus]]></category>
		<category><![CDATA[citadels]]></category>
		<category><![CDATA[cover your assets]]></category>
		<category><![CDATA[tournament at avalon]]></category>
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					<description><![CDATA[<p>Welcome back to&#160;Tabletop Tastes: My favorite flavors in board games! This is a series where we spend each episode diving deep into an essential element of game design. For hobbyist gamers, this series will help you to explore your own tastes in the hobby and perhaps discover your next favorite game that fits those tastes. [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-13-purposefully-potent-meanness/">Tabletop Tastes #13: Purposefully Potent Meanness</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
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<p><em>Welcome back to&nbsp;<strong><a href="https://bitewinggames.com/category/tabletop-tastes/">Tabletop Tastes: My favorite flavors in board games</a></strong>! This is a series where we spend each episode diving deep into an essential element of game design. For hobbyist gamers, this series will help you to explore your own tastes in the hobby and perhaps discover your next favorite game that fits those tastes. For game designers, this series will offer you more tools to add to your utility belt and metrics to measure your projects by.&nbsp;</em></p>



<p><em>If you missed the previous episode, then go on and check out&nbsp;<strong><a href="https://bitewinggames.com/tabletop-tastes-12-a-balanced-diet/" target="_blank" rel="noreferrer noopener">Tabletop Tastes #12: A Balanced Diet.</a></strong></em></p>



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<h3 class="wp-block-heading">Unpleasantly Surprised</h3>



<p>Remember the glory days of your elementary school cafeteria?&nbsp; Lunch periods spent eating unappetizing foods from questionable sources while longingly eyeing your friends’ lovingly homemade lunches?&nbsp; At least that’s how I remember it.</p>



<p>One school lunch memory in particular always gives me a chuckle.&nbsp; My friend was munching on potato chips out of a zip-lock bag from home.&nbsp; He offered me the bag, and the chips appeared to be your average, everyday Lays.&nbsp; I reached in, grabbed a couple, and popped them in my mouth with a crunch.&nbsp; That’s when the unexpected blast of vinegar hit my unsuspecting taste buds.&nbsp; In the next instant, I was spitting out the horrifying flavor, rinsing my mouth with water, and crying tears of fury at the cruel prank my friend had played on me.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="683" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-1024x683.jpeg" alt="" class="wp-image-1822" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-1024x683.jpeg 1024w, https://bitewinggames.com/wp-content/uploads/2021/01/image-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-768x512.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2021/01/image-1536x1024.jpeg 1536w, https://bitewinggames.com/wp-content/uploads/2021/01/image-2048x1365.jpeg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Was it <em>really</em> a cruel prank?&nbsp; No, but I had never tried a Salt &amp; Vinegar potato chip, and vinegar can taste like a potent pranking flavor when it’s unexpected and unfamiliar.&nbsp; Funnily enough, two decades later I often find myself opting for those tasty salt &amp; vinegar chips over all the other options in the potato chip aisle.&nbsp; These days, whenever I’m having myself a good sub sandwich, salt &amp; vinegar chips just hit the spot!</p>



<p>While salt &amp; vinegar chips have stayed the same, my preference for them dramatically transformed over the years.&nbsp; The reasons for this boil down to expectation, purpose, and an acquired taste.&nbsp; And just like that sneaky, bold vinegar flavor, one can quickly come to crave meanness in board games, especially when it is purposeful, potent, and expected.</p>



<h3 class="wp-block-heading">It&#8217;s Not Easy Being Mean</h3>



<p>So let’s explore these key elements of meanness a bit more.&nbsp; Meanness in games is related but not limited to a mechanism known as “take that.&#8221;&nbsp; Take that is defined by Board Game Geek as the following:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>“Competitive maneuvers that directly attack an opponent&#8217;s progress toward victory, but do not directly eliminate any characters or components representing the opponent. Such mechanics include stealing, nullifying, or force-discarding of an opponents resources, actions, or abilities. A take-that maneuver often results in a dramatic change in the players&#8217; position of power over a relatively short period of time.”</p><cite>BoardGameGeek.com</cite></blockquote>



<p>Take that mechanisms get an understandably bad rap from many hobbyist gamers.&nbsp; Playing a pointlessly mean game is like drinking a tall glass of vinegar… there is simply no context or reason to have such potency.&nbsp; One glass of vinegar game that comes to mind is Cover Your Assets or its younger sibling, Cover Your Kingdoms.&nbsp; The crux of the game is this:</p>



<figure class="wp-block-image size-large"><img decoding="async" width="613" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-17.png" alt="" class="wp-image-1823" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-17.png 613w, https://bitewinggames.com/wp-content/uploads/2021/01/image-17-600x587.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-17-300x294.png 300w" sizes="(max-width: 613px) 100vw, 613px" /><figcaption>The various valuables of Cover Your Assets</figcaption></figure>



<p>Players are collecting sets of cards into their personal public stashes by playing sets directly from their hands.&nbsp; But here’s the thing… On my turn, I can take that nice set of cards on top of your stash unless you get lucky and have more of those cards in your hand to block my attempt (and thereby absorb my attack card and your defense card into your stash).&nbsp; Suppose I’m victorious at snatching away your set, now gloating over my newest prized possessions; well the victory is short lived, because soon somebody else is going to take that same set of cards from me unless I get lucky and nobody else has that card type right now.&nbsp; So I’m hoping to cover up that set with more and more layers of different sets.&nbsp; Ultimately, we’ll just mindlessly draw and steal points back and forth, typically with some players losing every set they ever play, until Lady Luck randomly gives someone the biggest pile and the game finally ends.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-18.png" alt="" class="wp-image-1824" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-18.png 900w, https://bitewinggames.com/wp-content/uploads/2021/01/image-18-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-18-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-18-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>Cover Your Assets shamelessly wallows in its own mean mud, yet its mud-slinging gameplay feels like throwing mud just for the sake of throwing mud.&nbsp; The novelty of thievery quickly grows old and agitating.&nbsp; It blatantly abuses the potency of maliciousness and sours the flavor for everyone.&nbsp; Cover Your Assets is merely the tip of the iceberg of lazy, mass market designs that have plagued game shelves and web pages across major retail chains.&nbsp; The truth is that the proper implementation of vinegary meanness into a design dish requires great skill and effort.</p>



<h3 class="wp-block-heading">Cranky Bus Drivers</h3>



<p>Bus, the classic network building game from the legendary Splotter Spellen that was recently refreshed by Capstone Games, is a textbook example of how to properly use potent meanness in a board game.&nbsp; The game is deeply entrenched in player interaction and cutthroat strategy, with not a speck of luck to be found anywhere within its box.&nbsp; Each round consists of a worker placement phase followed by an action resolution phase.&nbsp; Participants seek to expand their own bus routes in a quest to transport passengers.&nbsp; Points come sparingly and are only earned by moving a passenger to their desired destination.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1000" height="642" src="https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped.jpg" alt="" class="wp-image-1825" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/01/Bus_Retail_Edition_impression_04_1500x1000_1000x642_acf_cropped-768x493.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>Thus far, nothing about this design sounds particularly mean, but the meanness stems from the restrictions of the gameplay.&nbsp; When there are only three passengers along your route and one of them is already at their desired destination, things get interesting as you realize that the remaining two passengers are up for grabs between you and any opponents whose routes reach those same meeples.&nbsp; Your crafty plans can quickly crumble as opponents plot to snatch those bus riders away.&nbsp; When you find yourself in a round where competitors are set up to score big and leave you in the dust, your best bet might be to stop time. &nbsp;</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1000" height="642" src="https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped.jpg" alt="" class="wp-image-1258" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/Bus_Retail_Edition_impression_03_1500x1000_1000x642_acf_cropped-768x493.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>That’s right, Bus has a single worker placement space that gives a player the decision to stop time.&nbsp; While your opponents gleefully set themselves up for a huge turn of delivering passengers to work, you can sneak out the back door into another dimension and cause those same passengers to want to stay at home for another round.&nbsp; Suddenly, all of the actions your opponents took to set themselves up to rake in the points will be for naught.&nbsp; The key rule that keeps this especially nasty action from being overly abused is that by stopping time, you take a time stone worth negative 1 point and march the game one step closer to a premature ending where the space-time continuum implodes.&nbsp; In a game where 10 points is a common final score, losing even a single point to a time stone makes one hesitate to mess with their friends unless absolutely necessary.</p>



<p>So while Cover Your Assets hides its shallow brutally within the shadows of Lady Luck, letting her spring out and blindside victims, Bus lays its meanness all out in the open and gives it substance.&nbsp; The game board of Bus is completely readable as player’s intentions are manifest by the placement of their workers.&nbsp; This element of expectation is another key aspect of properly placed brutality.</p>



<h3 class="wp-block-heading">All or Nothing</h3>



<p>The unexpected feeling of having your precious valuables stomped to pieces or ripped from your grasp is much like the sensation of biting into a potato chip and tasting an unwelcome blast of vinegar.&nbsp; Games that contain such unpleasantries include Citadels and Catan.&nbsp; In Citadels, players are seeking money to build buildings for points, and this is aided by charactes cards that are secretly drafted each round.&nbsp; Two of the eight characters are particularly meddlesome, namely the Assassin and Thief.&nbsp; The Assassin sees its selector naming another character of the 7 possible options, and if any player happened to select that character then they lose their entire turn.&nbsp; The Thief follows a similar structure, except it steals away a random player’s gold rather than their turn.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-19.png" alt="" class="wp-image-1826" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-19.png 900w, https://bitewinggames.com/wp-content/uploads/2021/01/image-19-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-19-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-19-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>The skip-a-turn effect of the Assassin harkens back to household names including Uno and Phase 10.&nbsp; Despite it’s common use, this is perhaps the absolute worst form of take-that ever conceived.&nbsp; It’s a mechanism that shoots itself in the foot by actively restricting participants from actually playing the game.&nbsp; At least with cards games like Uno and Phase 10, the turns typically go fast enough to quickly get to your next unskipped turn.&nbsp; Citadels, on the other hand, is much more punishing thanks to a longer downtime.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="672" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-20.png" alt="" class="wp-image-1827" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-20.png 672w, https://bitewinggames.com/wp-content/uploads/2021/01/image-20-600x536.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-20-300x268.png 300w" sizes="(max-width: 672px) 100vw, 672px" /></figure>



<p>The Thief character is also unimaginatively brutal.&nbsp; When someone sabotages your plans, you often never expect it or see it coming (unless you are clearly in the lead), so there is no bracing yourself for impact.&nbsp; And after you&#8217;ve been ground down to dust and rubble, there is no major opportunity to gain sweet revenge or make an epic comeback.&nbsp; What results is a higher occurrence of wasted turns, which is one of the quickest ways to disengage players.&nbsp; This is also a problem we touched on previously with Catan, which is amplified by the dreaded robber which freezes production in an area and likewise involves thievery of cards.</p>



<p>While Citadels and Catan both contain ill-informed meanness, Tournament at Avalon is an even crueler game, but it harnesses its cruelty to delightful effect.&nbsp; I reviewed this trick-taking game last year and touched upon how players spend each trick beating on one person like a piñata that spills out increasingly insane vengeance upon its attackers until one piñata finally splits in two.&nbsp; </p>



<p>The beauty of being the victim in Tournament at Avalon is that rather than stripping the fun away with skipped turns or stolen resources, those who take the biggest hits receive the best weapons for the following rounds.&nbsp; The players in last place are blessed with Godsend cards to help them enact revenge while clawing their way back to the lead.&nbsp; Furthermore, the design gives way for competitors to make clever and defensive plays against would-be attackers.&nbsp; If I lead with a low value card, I understand the risk I am taking in that my opponents may be able to pile on higher value cards and force me to claim a trick of nasty hits.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://bitewinggames.com/wp-content/uploads/2020/08/IMG_6928-1024x768.jpeg" alt="" class="wp-image-1077"/><figcaption>The various cards of Tournament at Avalon</figcaption></figure>



<h3 class="wp-block-heading">The Fun of Playing with Fire</h3>



<p>Take that mechanisms don’t feel so carelessly tacked on when the punishment is the result of strategic conflict or pushing one’s luck too far.&nbsp; One of the all-time classic worker placement games, Caylus (more recently reimplemented as Caylus 1303), understands the fun of taking big risks among nasty opponents.&nbsp; This design features a winding path of ever growing worker placement actions that are built by players throughout the game. &nbsp;</p>



<p>While the expanding tail end of this path has the best possible actions, placing your workers on these spots is always the most risky.&nbsp; That dirty, rotten scoundrel known as the Provost starts each round near the tail end, and players have the option to invest in moving him forward or backward along the trail.&nbsp; Wherever he stops at the end of the round is the cutoff for eligible actions, meaning that any spots where you placed your workers that are outside of the limit of the Provost become a waste!&nbsp; Wise players will jump at the more valuable tail-end actions when they are prepared to hold off the Provost or when they see opponents are also invested in tail-end spaces.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-21.png" alt="" class="wp-image-1828" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-21.png 900w, https://bitewinggames.com/wp-content/uploads/2021/01/image-21-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-21-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-21-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>That orange Provost is a rascal</figcaption></figure>



<p>While positive player interaction is a great way to keep participants engaged, it can’t quite replicate the tension, drama, and range of emotions that come with negative player interaction.&nbsp; The key is that potent meanness, much like vinegar, works best when it is purposeful and expected.&nbsp; Tossing a whopping dollop of cruelty onto the occasional card or lazily serving it up in a tall glass of meaningless mechanisms will merely continue to repel players from the better games that exemplify its virtues.</p>



<p>Speaking of tall glasses, nothing quite hits the spot quite like a refreshing beverage to a parched throat.</p>



<p><em>Continue on to <strong><a href="https://bitewinggames.com/tabletop-tastes-14-refreshing-replayability/">Tabletop Tastes #14: Refreshing Replayability</a></strong></em></p>



<hr class="wp-block-separator"/>



<h4 class="wp-block-heading">More scrumptiously nasty games:</h4>



<ul class="wp-block-list"><li><strong>For players with Icy Hearts:</strong> The Estates, Tammany Hall, Lords of Vegas, Bristol 1350, Stick &#8216;Em, Watergate, Age of Steam</li><li><strong>Cute games that Bite:</strong> Azul, Renature, Love Letter, Arboretum, Root</li></ul>



<hr class="wp-block-separator is-style-dots"/>



<p><strong><em>What are your favorite mean games?</em></strong></p>



<hr class="wp-block-separator is-style-wide"/>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png" alt="" class="wp-image-229" width="103" height="104" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png 1015w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-600x605.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-297x300.png 297w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-768x775.png 768w" sizes="(max-width: 103px) 100vw, 103px" /></figure></div>



<p><em>Article written by Nick Murray.</em>&nbsp;<em>To follow his designs as they come to fruition,&nbsp;<a href="https://bitewinggames.com"><strong>subscribe to our newsletter</strong>&nbsp;</a>and follow Bitewing Games on social media!</em></p>
<p>The post <a href="https://bitewinggames.com/tabletop-tastes-13-purposefully-potent-meanness/">Tabletop Tastes #13: Purposefully Potent Meanness</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1817</post-id>	</item>
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		<title>10 Games Everyone Should Try</title>
		<link>https://bitewinggames.com/10-games-everyone-should-try/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=10-games-everyone-should-try</link>
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		<dc:creator><![CDATA[Kyle Spackman]]></dc:creator>
		<pubDate>Wed, 05 Feb 2020 19:32:59 +0000</pubDate>
				<category><![CDATA[Game List]]></category>
		<category><![CDATA[arboretum]]></category>
		<category><![CDATA[azul]]></category>
		<category><![CDATA[concordia]]></category>
		<category><![CDATA[cover your assets]]></category>
		<category><![CDATA[crokinole]]></category>
		<category><![CDATA[dixit]]></category>
		<category><![CDATA[dominion]]></category>
		<category><![CDATA[el grande]]></category>
		<category><![CDATA[euphrates]]></category>
		<category><![CDATA[everyone]]></category>
		<category><![CDATA[love letter]]></category>
		<category><![CDATA[pandemic]]></category>
		<category><![CDATA[sushi go]]></category>
		<category><![CDATA[the mind]]></category>
		<category><![CDATA[ticket to ride]]></category>
		<category><![CDATA[tigris]]></category>
		<category><![CDATA[wackee six]]></category>
		<category><![CDATA[wavelength]]></category>
		<category><![CDATA[welcome to]]></category>
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					<description><![CDATA[<p>With so many games out there, how do you find a game that is a good fit for you and your friends/family? Read on to discover our 10 suggested games everyone should try. Maybe you&#8217;ve been playing Clue, Sorry, and Uno all your life and decided you want to try something new. Maybe you&#8217;ve jumped [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/10-games-everyone-should-try/">10 Games Everyone Should Try</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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<p><em>With so many games out there, how do you find a game that is a good fit for you and your friends/family? Read on to discover our 10 suggested games everyone should try</em>.</p>
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<p>Maybe you&#8217;ve been playing Clue, Sorry, and Uno all your life and decided you want to try something new. Maybe you&#8217;ve jumped into the newer age of games with Catan, Ticket to Ride, and Blokus, but want to keep exploring the world of games. Well my friend&#8230;.it is overwhelming. The more I look into games the more overwhelmed I get.</p>
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<p>For that very reason <span style="font-family: Roboto, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">Nick and I have each</span><span style="font-family: Roboto, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;"> </span><span style="font-size: 14px;">compiled our list of 10 games everyone should try. There are dozens of categories of board games, so we couldn&#8217;t pick a game from each category, but we picked a wide range of games. If you try these games from our <em>Top 10 Games Everyone Should Try</em>, you will surely find a game that sparks your interest. And where do you go from there? That, my friend, is the first step into the rabbit hole. As you begin to find games that you just can&#8217;t stop playing, gaining an appetite to discover more games that you&#8217;ll love, we will be here to help guide and direct you to games that are similar to games you already know and love.  You can even check out Nick&#8217;s <a href="https://bitewinggames.com/most-anticipated-board-games-of-2020/">most anticipated games</a> or his <a href="https://bitewinggames.com/nicks-current-top-50-games/">current top 50 games</a>!</span></p>
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<p>Enough of the endless ramblings (an ongoing problem for me). Onto our list of Games Everyone Should Try. We labeled them with numbers for convenience sake, not to provide any type of ranking or order.</p>
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					<h2 class="elementor-heading-title elementor-size-default">Kyle and Nick - Pandemic</h2>				</div>
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									<p>They may not be universally loved, but everyone should at least try a cooperative game, and <a href="https://boardgamegeek.com/boardgame/30549/pandemic">Pandemic</a> is the one that has stood the test of time. It pits you and your friends against the game itself. Will you find a cure before time runs out and humanity is doomed?  You may find that you prefer a bit more tension and competition between players, but you might just discover that you enjoy the experience and dynamics of working as a team.</p>								</div>
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															<img loading="lazy" decoding="async" width="229" height="300" src="https://bitewinggames.com/wp-content/uploads/2020/02/Sushi-Go-229x300.jpg" class="attachment-medium size-medium wp-image-222" alt="" />															</div>
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; SUSHI GO PARTY!</h2>
<p>An adorable game that is simple enough everyone can play, but interesting enough that few people will turn it down. <a href="https://boardgamegeek.com/boardgame/192291/sushi-go-party">Sushi Go Party</a> introduces the mechanism of drafting &#8211; each player has cards in their hand, selects one card, and passes the rest onto their neighbor. And that is the game. You select and pass cards, with the goal of creating unique collections of Sushi. Different types of Sushi provide different point combinations. It is fast to learn and to play, and did I mention how adorable the little Sushi are? Go find out for yourself!</p>
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															<img loading="lazy" decoding="async" width="227" height="300" src="https://bitewinggames.com/wp-content/uploads/2020/02/the-mind-227x300.png" class="attachment-medium size-medium wp-image-223" alt="" />															</div>
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; THE MIND</h2>
<p><a href="https://boardgamegeek.com/boardgame/244992/mind">The Mind</a> is less a structured game and more a thrilling experience with lots of tense and exciting moments. Super easy and entertaining to teach and introduce to others.  Kudos to Wolfgang Warsch for creating such a brilliant and innovative activity!</p>
<p><span style="font-size: 14px;">This simple game throws out everything you&#8217;ve come to expect in a standard board or card game (strategic planning, calculated maneuvering, etc.) and boils down the fun to the purest essence of playing by <em>gut feeling</em>.  Everyone must cooperate to play their hand of cards in ascending numerical order in increasingly harder rounds without communicating <em>ever</em>.  The Mind is surprisingly basic, but you will be shocked by how addicting it is.</span></p>
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here..."><img loading="lazy" decoding="async" class="alignnone  wp-image-293" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic3187001-300x300.jpg" alt="" width="159" height="159" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic3187001-300x300.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3187001-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3187001-150x150.jpg 150w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3187001.jpg 600w" sizes="(max-width: 159px) 100vw, 159px" /></h2>
<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; DOMINION</h2>
<p>A unique type of game called deck building. You are certainly accustomed to traditional card games with a center draw pile that each player gets to draw from. How about a game where each player creates their own &#8220;center draw pile&#8221; that only they get to draw from during the game? This is <a href="https://boardgamegeek.com/boardgame/209418/dominion-second-edition">Dominion</a>, the classic deck building game. This game has personally provided me with hours and hours of entertainement, and is a game everyone should try!</p>								</div>
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															<img loading="lazy" decoding="async" width="300" height="157" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic2367668-300x157.png" class="attachment-medium size-medium wp-image-246" alt="" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic2367668-300x157.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2367668.png 600w" sizes="(max-width: 300px) 100vw, 300px" />															</div>
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									<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; TIGRIS AND EUPHRATES</h2>
<p>This classic was first published in 1997, but the design was so rock solid that it didn&#8217;t come with an expiration date and it has seen many reprints since!  I&#8217;m not a huge fan of Chess, but that is perhaps the best thing to compare <a style="font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; color: #7031af;" href="https://boardgamegeek.com/boardgame/42/tigris-euphrates">T&amp;E</a> to.  The difference is that T&amp;E is a 2-4 player civilization-building tile-laying game with a little bit of luck and a lot of hidden information thrown in to keep things interesting.</p>
<p>There is an astounding amount of cleverness and depth to be found within T&amp;E. I’m still a complete novice to it, but there’s no denying that this game is legendary. It’s designs like this one that have influenced my strong preference toward games containing low-complexity rules with high-complexity consequences over games containing high-complexity rules with low-complexity consequences.</p>								</div>
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									<p>What a bang for your buck! <a href="https://boardgamegeek.com/boardgame/129622/love-letter">Love Letter</a> is nothing more than 16 cards and a few red cubes, but boy can this game entertain. Love Letter lets you use your deductive skills to see if you can outwit your opponents by guessing which card they may have, or at the very least outplaying them by playing one of the 2 cards in your hand. The game plays in under 10 minutes, but it creates an amazing experience and is so simple to learn. This certainly is a game everyone should try, I&#8217;ve got a feeling you&#8217;re going to love it!</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default"># 5</h2>				</div>
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									<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here..."><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-295" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic3483909-300x297.jpg" alt="" width="300" height="297" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic3483909-300x297.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3483909-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3483909-600x593.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3483909-150x150.jpg 150w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3483909.jpg 607w" sizes="(max-width: 300px) 100vw, 300px" /></h2>
<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; DIXIT</h2>
<p>Whether you love Apples to Apples due to its party-style fun or hate it due to its tiresome 2000&#8217;s popularity, we think <a href="https://boardgamegeek.com/boardgame/39856/dixit">Dixit</a> might be the game for you.  With gorgeous whimsical art (instead of bland words) and a cleverer scoring system, Dixit is the Apples to Apples killer for us.</p>
<p>One player is the &#8220;storyteller&#8221; each round who plays a secret dreamlike image from their hand while giving a clue that relates to this image.  Next, all other players mix a card of their own among the storyteller&#8217;s image, and then the images are revealed and players must vote to determine which card is the storyteller&#8217;s.  The catch is that the storyteller&#8217;s clue can be neither too hard nor too easy, as they only score points (along with the players who guess correctly) if only <em>some</em> but not <em>all</em> of the players vote their card.</p>
<p>If you want to try a cooperative version of Dixit, we also whole-heartedly recommend <a href="https://boardgamegeek.com/boardgame/181304/mysterium">Mysterium</a>!</p>
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															<img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178.png" class="attachment-large size-large wp-image-245" alt="" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178.png 900w, https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic5055178-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" />															</div>
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; WAVELENGTH</h2>
<p>For me, <a href="https://boardgamegeek.com/boardgame/262543/wavelength">Wavelength</a> beats out other party classics including our very favorites (Decrypto, Codenames, Deception: Murder in Hong Kong, etc.) because of its consistent and simple one-two punch of memorable discussions and exciting reveals. To me, it earns a perfect 10/10, a score which I have never given a party game. Maybe 10 or 50 or 100 plays from now I’ll feel differently about it, but it’s genuinely hard to imagine myself enjoying it any less thanks to its tantalizingly endless possibilities.</p>
<p>This is the kind of production that the designers crafted with the end in mind. They knew that in order to get the most of out of the concept, they needed a device that allows approximative gut-feeling guesses for teammates and dramatically climactic reveals from the psychic. The device is a genius component worthy of Wolfgang Warsch’s brilliance.</p>								</div>
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									<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here..."><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-296" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic909510-300x225.jpg" alt="" width="300" height="225" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic909510-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic909510-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic909510-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2020/02/pic909510.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></h2>
<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; WACKEE SIX</h2>
<p><a href="https://boardgamegeek.com/boardgame/24483/wackee-six">Wackee Six</a> is a game of speed, where you are trying to lay cards in ascending order in the center of the table&#8230;but everyone else is doing the same, so you have to be quick. Think Skip-Bo, but without turns. My mom loves it and my dad hates it. Are speed games for you? You&#8217;ll never know till you give one a try.</p>								</div>
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															<img loading="lazy" decoding="async" width="212" height="300" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic3453267-212x300.jpg" class="attachment-medium size-medium wp-image-247" alt="" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic3453267-212x300.jpg 212w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3453267.jpg 423w" sizes="(max-width: 212px) 100vw, 212px" />															</div>
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; CONCORDIA</h2>
<p>It still shocks me how short and simple the rule book is for this game. If elegance is a living being, then <a href="https://boardgamegeek.com/boardgame/124361/concordia">Concordia</a> birthed it. Your deck of cards are used to their full potential in an impressive Eurotastic way. If you haven’t played this one before, you have no excuse not to.</p>
<p>I’m excited to see my design partner, Kyle, explore Concordia’s core hand-management mechanism in his blossoming family game design, Three Ring Circus. Concordia is the only game I’m very familiar with that has this satisfying hand-builder idea of adding multi-purpose cards into your hand and periodically up-taking your entire discard back into your hand to play again.</p>								</div>
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									<h2 data-elementor-setting-key="title" data-pen-placeholder="Type Here..."><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-298" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic38668-300x300.jpg" alt="" width="300" height="300" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic38668-300x300.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic38668-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/02/pic38668-600x598.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic38668-150x150.jpg 150w, https://bitewinggames.com/wp-content/uploads/2020/02/pic38668.jpg 602w" sizes="(max-width: 300px) 100vw, 300px" /></h2>
<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; TICKET TO RIDE</h2>
<p>I&#8217;m hoping you have tried this game, but if not&#8230;try it. Now! Seriously! This is the game that got me to love board games. <a href="https://boardgamegeek.com/boardgame/9209/ticket-ride">Ticket to Ride</a> lets you collect cards and lay trains on a map, trying to connect cities and complete objectives. It is simple and elegant, and provides you the player to make interesting decisions every turn.</p>								</div>
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									<h2 data-elementor-setting-key="title" data-pen-placeholder="Type Here..."><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-248" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic4172124-215x300.png" alt="" width="215" height="300" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4172124-215x300.png 215w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4172124.png 430w" sizes="(max-width: 215px) 100vw, 215px" /></h2>
<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; ARBORETUM</h2>
<p><a href="https://boardgamegeek.com/boardgame/140934/arboretum">Arboretum</a> may be as close to perfect as a card game can get. There are so many cards that you want to play but you need to keep, that you want to keep but you must discard, that you want to snatch up but you mustn’t stretch yourself too thin. For a game about pleasant trees, this one is as cutthroat as it gets.</p>
<p>It’s games like Arboretum that have shaped my personal design preferences toward streamlined, tense, interactive experiences that I hope capture and share with others.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default"># 8</h2>				</div>
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									<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here..."><img loading="lazy" decoding="async" class="alignnone  wp-image-299" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic4672638-208x300.png" alt="" width="183" height="264" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic4672638-208x300.png 208w, https://bitewinggames.com/wp-content/uploads/2020/02/pic4672638.png 415w" sizes="(max-width: 183px) 100vw, 183px" /></h2>
<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; COVER YOUR ASSETS</h2>
<p>Take That! That is the type of experience you are having as you sit to play <a href="https://boardgamegeek.com/boardgame/121193/cover-your-assets">Cover Your Assets</a>. And that isn&#8217;t for everyone, some people just want to play nice and don&#8217;t want to steal cards from another player. And others love nothing more than meniacally laughing as they steal the assets, or cards, of another player. You may find that you like to play fair and not hurt any feelings. But you may find that you like the playful banter and competition that Take That games have to offer, and Cover Your Assets is a game everyone should try to decide for themselves.</p>								</div>
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															<img loading="lazy" decoding="async" width="300" height="225" src="https://bitewinggames.com/wp-content/uploads/2020/02/Crokinole-Game-with-Red-Buttons-and-White-Buttons-Far-Crokinole-Game-Boards-300x225.jpg" class="attachment-medium size-medium wp-image-249" alt="" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/Crokinole-Game-with-Red-Buttons-and-White-Buttons-Far-Crokinole-Game-Boards-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/Crokinole-Game-with-Red-Buttons-and-White-Buttons-Far-Crokinole-Game-Boards-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/Crokinole-Game-with-Red-Buttons-and-White-Buttons-Far-Crokinole-Game-Boards-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2020/02/Crokinole-Game-with-Red-Buttons-and-White-Buttons-Far-Crokinole-Game-Boards-1024x768.jpg 1024w" sizes="(max-width: 300px) 100vw, 300px" />															</div>
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; CROKINOLE</h2>
<p>I have never played Crokinole before I asked for a <a href="https://www.crokinolegameboards.com/crokinole-boards">Tracey board</a> this past Christmas. After watching <a href="https://www.shutupandsitdown.com/videos/review-crokinole/">Quinns’ excellent SU&amp;SD review of the game</a>, I knew that this one was right up my alley and so I took the plunge.</p>
<p>Crokinole is without a doubt one of the sexiest games in existence. From the flicking and gliding to the ricochet clacking to the strategic positioning and jaw-dropping maneuvers&#8230; this is as supple as it gets. If there is any game in my collection that I will be playing until the day I die, it will surely be Crokinole.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default"># 9</h2>				</div>
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									<p><img loading="lazy" decoding="async" class="alignnone  wp-image-300" src="http://bitewinggames.com/wp-content/uploads/2020/02/pic3761012-297x300.jpg" alt="" width="200" height="202" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic3761012-297x300.jpg 297w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3761012-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3761012.jpg 594w" sizes="(max-width: 200px) 100vw, 200px" /></p>
<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here..."> </h2>
<h2 style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">KYLE &#8211; WELCOME TO&#8230;</h2>
<p>Usually in a game you get mad cause you didn&#8217;t pick the right card and your neighbor did, right? No fair!!! Well, in <a href="https://boardgamegeek.com/boardgame/233867/welcome">Welcome To</a> each player has a piece of paper showing a neighborhood. You will write house numbers on the houses to form a nice neighborhood. Is this sounding boring? It&#8217;s not! Just stick with me. 3 cards are laid out on the table, and each player selects one of the numbers to use and writes it on their paper. Each player has the same cards to choose from throughout the game so there is no &#8220;I didn&#8217;t get the right card.&#8221; Everyone had the same cards. This is called a &#8220;Roll and Write&#8221; game, and is certainly a style of game everyone should try.</p>								</div>
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															<img loading="lazy" decoding="async" width="300" height="220" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic2748424-300x220.jpg" class="attachment-medium size-medium wp-image-250" alt="" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic2748424-300x220.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2748424-600x439.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2748424-768x562.jpg 768w, https://bitewinggames.com/wp-content/uploads/2020/02/pic2748424.jpg 794w" sizes="(max-width: 300px) 100vw, 300px" />															</div>
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				<div class="elementor-element elementor-element-928a1f0 elementor-widget elementor-widget-text-editor" data-id="928a1f0" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<h2 class="elementor-heading-title elementor-size-default elementor-inline-editing pen" style="margin-bottom: 0px; font-variant-caps: normal; line-height: 1; font-family: WhirlyBirdie, sans-serif; color: #000000;" data-elementor-setting-key="title" data-pen-placeholder="Type Here...">NICK &#8211; EL GRANDE</h2>
<p><a href="https://boardgamegeek.com/boardgame/171908/el-grande-big-box">El Grande</a> is the Grand Daddy of area control games, and its buttery smooth gameplay hasn’t aged a day. It is an intense game that I can get almost any group fully invested in. We haven’t even touched the included expansions yet as the base game continues to satisfy. Area Control games have quickly become one of my absolute favorite mechanisms, and El Grande is the epitome of why.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default"># 10</h2>				</div>
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															<img loading="lazy" decoding="async" width="246" height="247" src="https://bitewinggames.com/wp-content/uploads/2020/02/azul.jpg" class="attachment-medium size-medium wp-image-221" alt="" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/azul.jpg 246w, https://bitewinggames.com/wp-content/uploads/2020/02/azul-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/02/azul-150x150.jpg 150w" sizes="(max-width: 246px) 100vw, 246px" />															</div>
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					<h2 class="elementor-heading-title elementor-size-default">Kyle and Nick - Azul</h2>				</div>
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									<p><span style="font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal;">This list isn&#8217;t ranked, but if it were then <a href="https://boardgamegeek.com/boardgame/230802/azul">Azul</a> would be at the top! This is certainly a game everyone should try. In Azul you will take turns selecting tiles from a center pile and playing them in front of you on a player mat. But the order and timing of where and when you play these tiles will make all the difference in scoring big&#8230;or barely scoring at all. It is a fun game with tough decisions each round. You will want to play it again as soon as you&#8217;ve tried it for your first time.</span></p>								</div>
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		<p>The post <a href="https://bitewinggames.com/10-games-everyone-should-try/">10 Games Everyone Should Try</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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