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		<title>Candid Cardboard: 1st Impressions of Cryo, Juicy Fruits, The Red Cathedral, Nidavellir: Thingvellir, &#038; Crystal Palace</title>
		<link>https://bitewinggames.com/candid-cardboard-1st-impressions-of-cryo-juicy-fruits-the-red-cathedral-nidavellir-thingvellir-crystal-palace/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=candid-cardboard-1st-impressions-of-cryo-juicy-fruits-the-red-cathedral-nidavellir-thingvellir-crystal-palace</link>
					<comments>https://bitewinggames.com/candid-cardboard-1st-impressions-of-cryo-juicy-fruits-the-red-cathedral-nidavellir-thingvellir-crystal-palace/#respond</comments>
		
		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Sun, 01 Aug 2021 22:01:02 +0000</pubDate>
				<category><![CDATA[Tabletop Tastes]]></category>
		<category><![CDATA[crystal palace]]></category>
		<category><![CDATA[juicy fruits]]></category>
		<category><![CDATA[nidavellir]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=3205</guid>

					<description><![CDATA[<p>July was quite the dry month for me in more ways than one. Part of that has to do with me moving from Ohio to the Arizona desert. The other part, well, let&#8217;s find out&#8230; Crystal Palace 1 Play Crystal Palace is a design that brings my love for Capstone Games in conflict with my [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/candid-cardboard-1st-impressions-of-cryo-juicy-fruits-the-red-cathedral-nidavellir-thingvellir-crystal-palace/">Candid Cardboard: 1st Impressions of Cryo, Juicy Fruits, The Red Cathedral, Nidavellir: Thingvellir, &#038; Crystal Palace</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
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<p>July was quite the dry month for me in more ways than one.  Part of that has to do with me moving from Ohio to the Arizona desert.  The other part, well, let&#8217;s find out&#8230;</p>



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<h2 class="wp-block-heading">Crystal Palace</h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-13.png" alt="" class="wp-image-3207" width="230" height="323" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-13.png 428w, https://bitewinggames.com/wp-content/uploads/2021/07/image-13-214x300.png 214w" sizes="(max-width: 230px) 100vw, 230px" /></figure></div>



<p><em>1 Play</em></p>



<p><a href="https://boardgamegeek.com/boardgame/280480/crystal-palace">Crystal Palace</a> is a design that brings my love for Capstone Games in conflict with my distaste for soulless Euros.&nbsp; Who emerges the winner in this epic duel, you ask?&nbsp; Not me, that’s for sure.</p>



<p>I could delve into the intended theme of it all, but then I would just be looking up the description online and redressing it in the same paper-thin clothes that disintegrate the moment somebody opens their mouth to teach the game.&nbsp; You want to know the theme of the game?&nbsp; It’s worker-placement dice that cost money but generate you points and cards and resources and income and, lest we forget, more points.</p>



<p>Sure, the choose-your-value aspect of the worker-placement dice is what has fans raving and makes the game bearable for me.&nbsp; That’s because the dice aren’t rolled (like Rajas for the Ganges) or upgraded (like Teotihuacan), rather, they are secretly arranged and revealed in a round-by-round auction.&nbsp; The highest bidder gets the coveted worker-placement privilege of 1st player in turn order, plus their selected higher-value dice lead to more placement options during the round.&nbsp; But you’ll pay for it dearly in money as income proves to be a literally slippery thing here.</p>



<p>Your worker placements can earn you cards into your tableau, but the purchase or activation of these cards costs resources of either money, gears, or light-bulbs.&nbsp; Once a card’s bonus is triggered, it will grant you points, an immediate bonus, and occasionally a recurring bonus.&nbsp; Other dice spaces allow you to move up tracks, claim tiles with more bonuses, earn resources, and so on.</p>



<p>If you read the previous paragraph and thought that sounded like 90% of modern Euros, therein lies my problem.&nbsp; Every new game (but especially dry Euros) must answer the question: How do I stand out from the crowd?&nbsp; Theme or art or a novel little twist in the formula isn’t going to cut it.&nbsp; Especially when at the end of the day the gameplay is to just spend some stuff to collect some stuff and move up some tracks and earn points.&nbsp; There are already SO MANY games that have perfected this formula.</p>



<p>We have interactive economic games like Brass, efficiency rondels like Great Western Trail, Uwe Rosenberg worker placement extravaganzas Agricola and A Feast for Odin, fancy component concepts like Tzolk’in, and so on.&nbsp; I just don’t see the point in so many of these other heavy Euros that require so much investment from the players and reward that investment with a shriveled, recycled payoff.</p>



<p><strong>Current Rating: 5.5/10</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-19.png" alt="" class="wp-image-3208" width="407" height="407" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-19.png 600w, https://bitewinggames.com/wp-content/uploads/2021/07/image-19-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/07/image-19-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/07/image-19-150x150.png 150w" sizes="(max-width: 407px) 100vw, 407px" /></figure></div>



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<h2 class="wp-block-heading">Nidavellir: Thingvellir</h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-27.png" alt="" class="wp-image-3209" width="368" height="364" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-27.png 606w, https://bitewinggames.com/wp-content/uploads/2021/07/image-27-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/07/image-27-600x594.png 600w, https://bitewinggames.com/wp-content/uploads/2021/07/image-27-300x297.png 300w" sizes="(max-width: 368px) 100vw, 368px" /></figure></div>



<p><em>1 Play</em></p>



<p>This small expansion to Nidavellir, known as <a href="https://boardgamegeek.com/boardgameexpansion/326984/nidavellir-thingvellir">Thingvellir</a>, does exactly what I was hoping it would do.&nbsp; It brings more nuance to the auctions where the highest bidder has the option of selecting a card from the camp rather than claiming a card from the tavern.</p>



<p>The camp displays 5 cards at all times, and these cards are either valuable mercenaries or lucrative artifacts.&nbsp; Mercenaries will be added to one of two colors at the end of an age, while artifacts grant useful abilities or a heaping of points with a caveat.</p>



<p>Our play with the expansion struck a nice balance between gunning for the camp cards and ignoring them for the tavern options.&nbsp; It certainly provided more reasons for us to want to win auctions, even at times when we were ambivalent toward the tavern dwarves.</p>



<p>Thingvellir also adds some more hero cards, which are certainly a welcome feature, although some of the more fiddly heroes seem to have the tendency of being ignored due to their lack of convenient clarity.&nbsp; I appreciate the designer’s desire to provide loads of variety, but I think the hero cards would’ve benefited from a little more streamlining.&nbsp; This is especially true after I finish explaining the rules to newcomers whose eyes have glazed over after getting the firehose of hero abilities.</p>



<p><strong>Current Rating: 7.5/10</strong></p>



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<h2 class="wp-block-heading"><strong>Juicy Fruits</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/06/image-25.png" alt="" class="wp-image-2650" width="364" height="364" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image-25.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/image-25-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/image-25-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/06/image-25-150x150.png 150w" sizes="(max-width: 364px) 100vw, 364px" /></figure></div>



<p><em>1 Play</em></p>



<p><a href="https://boardgamegeek.com/boardgame/325698/juicy-fruits">Juicy Fruits </a>is the third game from publisher Deep Print Games and the debut title of the Capstone Family brand.&nbsp; I had high expectations for this colorfully vibrant game considering their previous production collaboration, Renature, was a major 2020 hit for me.&nbsp; We even got ourselves into the juicy, fruity mood by bringing delicious fruit creamsicles with us to the table.&nbsp; We were set to immerse every one of our senses into this experience. All signs indicated that this would be a pleasant little game to enjoy with my wife, Camille, due to its inviting presentation, breezy gameplay, and puzzly challenge.</p>



<p>Straight out of the gates Juicy Fruits stumbled through a noticeably obnoxious setup.&nbsp; The issue wasn’t the rulebook or the setup requirements on their own.&nbsp; Rather, the problem that immediately annoyed me was the organization solution within the box.&nbsp; Just like their previous publications, Deep Print proudly keeps the inside of their boxes completely free of plastic.&nbsp; What this means is that they opt for a basic cardboard insert with cloth bags and wooden pieces rather than plastic inserts, bags, or components.&nbsp; This setup feels like a nice touch, with their eco-friendly intentions certainly appreciated, and it even works fine for their other game in our collection, Renature. &nbsp;</p>



<p>This same organization philosophy turns out to be an absolute mess in Juicy Fruits.&nbsp; The game includes two large cloth bags, presumably for the wood pieces and cardboard tokens respectively.&nbsp; I have no qualms with all the lovely fruit pieces being mixed into the same bag.&nbsp; It did turn out to be a hassle digging through 100+ pieces of wood to find the similar colored player tokens, but even that is forgivable.&nbsp; My true beef lies with the cardboard tokens.</p>



<p>There are 121 cardboard tokens in Juicy Fruits, to be exact.&nbsp; These tokens are divided into roughly six categories, with some of those categories being further divided into different types or player colors.&nbsp; Toss all of these tokens into the same big bag for storage, dump them out into one messy pile for setup, and you’ve effectively turned a 3-minute setup into a 15-minute setup… at least if one player is handling all of the preparations.&nbsp; To add insult to injury, the cloth bags are actually needed during setup when you have to separate the 50 boat tokens into their two colors and put them back into their own bags in order to draw them back out and position on your player board.</p>



<p>Anyone who doesn’t want to deal with that kind of headache every time they break out Juicy Fruits will essentially have to track down 6 or 7 more bags (most likely made of plastic) because apparently we can’t have both an eco-friendly <em>and</em> user-friendly production.&nbsp;</p>



<p>Organization complaints aside, I was still expecting an enjoyable experience once the game finally got rolling, as was Camille.&nbsp; The rules are very straightforward: simply slide a collection token in a straight line across the empty spaces of your island board, earning one matching fruit piece for each space moved.&nbsp; Fruit can be spent each turn on either fulfilling a boat order on your board or claiming a business tile from the central display.&nbsp; Both options grant points, but they each have an interesting wrinkle. &nbsp;</p>



<p>Fulfilling a boat order creates another space on your board, making your turns even more efficient as you have more room to slide tiles and earn extra fruit.&nbsp; Claiming a unique business tile can be a lucrative option, either in scoring big points or granting another movement tile; the catch is that these businesses will clog up your island board spaces!&nbsp; So obviously it is best to fulfill lots of boat orders first and rush for the businesses second, except business tiles will quickly dwindle as your opponents snatch them up, and each purchased business tile moves the countdown marker toward the end of the game!</p>



<p>For those who want to add an extra layer to the gameplay, you can flip the scoreboard to the Juice Factory side where extra fruit becomes less a waste and more an opportunity to nudge your player tokens up the track to score more points.</p>



<p>What you essentially have a is an order-fulfillment game where the chewy center is the efficient sequencing and sliding of tiles on your board for maximum fruit collection.&nbsp; The only problem is that this chewy center lacks…. juiciness.&nbsp; Despite the competing options I’ve explained of clearing boats versus gaining businesses, nobody in their right mind is going to gun for businesses in the early game.&nbsp; So the obvious choice of each turn is to simply survey your boat orders and slide the collection tile that grants the most fruit in order to remove a boat.&nbsp; Deciding the right sequence of sliding your tiles is usually obvious as well, and you can get by easily by planning a few turns ahead.</p>



<p>Once you are ready to start clogging your board with businesses, you’re simply going to opt for the tile that you can most easily afford using the collection opportunities that are currently available to you.&nbsp; The Juice Factory variant of spending one or two fruit pieces to slide up the track does require some budgeting to ensure you save your fruit for your desired orders, but it mostly serves to water down any thematic flavor of the core experience.</p>



<p>Because I’m the one who has a much stronger preference for more dynamic, interactive games, I figured Camille would at least get some enjoyment out of our play of Juicy Fruits.&nbsp; But I was surprised to find that she was just as disinterested as I was.&nbsp; The core challenge just never came to life for us at any point during the game.</p>



<p>After trudging through Juicy Fruits, Crystal Palace, and CloudAge, I am saddened to see the end of a hot streak between Capstone Games and I.&nbsp; Don’t get me wrong here, these are perfectly fine games, and they’ll surely hit the spot with the right crowd.&nbsp; But they are a far-cry from the style of Capstone games that I’ve come to know and love. &nbsp;</p>



<p>Pipeline, Bus, Watergate, Renature, Irish Gauge, The Estates, Stick ‘Em, Ride the Rails, Curious Cargo, and New York Zoo… these designs are my JAM.&nbsp; All of them provide me with the tense, bitey, standout, gorgeous gameplay that have made me a huge Capstone fan.&nbsp; I’m still confident that Iberian Gauge and Pipeline: Emerging Markets will be excellent, I have high hopes for Riftforce, Rorschach, and Imperial Steam, and I’m sure that Capstone has more great games up their sleeve.</p>



<p>Yet Juicy Fruits represents the expansion of Capstone into gaming lands where I can’t follow.&nbsp; It puts an end to my blind purchasing streak of Capstone releases.&nbsp; I’m both happy for their successful growth into wider markets, and saddened by the muddying of their style of play.&nbsp; And I’ll stick to Whale Riders for my family-friendly, colorful, contract fulfillment fun, thank you very much.</p>



<p><strong>Current Rating: 4/10</strong></p>



<p><strong>Mango</strong> <strong>Creamsicle Rating: 9.5/10</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="540" src="https://bitewinggames.com/wp-content/uploads/2021/06/image-27.png" alt="" class="wp-image-2652" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image-27.png 900w, https://bitewinggames.com/wp-content/uploads/2021/06/image-27-600x360.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/image-27-300x180.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/image-27-768x461.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



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<h2 class="wp-block-heading">Cryo</h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-28.png" alt="" class="wp-image-3210" width="253" height="360" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-28.png 422w, https://bitewinggames.com/wp-content/uploads/2021/07/image-28-211x300.png 211w" sizes="(max-width: 253px) 100vw, 253px" /></figure></div>



<p><em>1 Play</em></p>



<p><a href="https://boardgamegeek.com/boardgame/330608/cryo">Cryo</a> is a streamlined, modern Euro that’s hard to dislike.&nbsp; Everything it does, it does extremely well.&nbsp; The strategic paths are varied, the gameplay arc is tight, the pacing is just right, the decisions are crunchy, the interaction is bitey, the production is slick, and the rules are smooth.&nbsp; Honestly, my only worry at this point is if this game can hold my interest and continue to engage me through plays two, three, four, and beyond.&nbsp;</p>



<p>Since Cryo and Crystal Palace are both modern Euros that utilize worker placement gameplay to earn resources and compete for points, I suppose it might be interesting to investigate why I enjoyed my encounter with Cryo so much more than Crystal Palace.&nbsp; A good first place to start would be the cards. &nbsp;</p>



<p>In Crystal Palace, you have the freedom to select your cards from the market, yet these felt more like point mongering resource sinks than anything exciting or unique.&nbsp; Spend 5 bulbs and 2 gears for 12 points, plus another 4 points if you can acquire this other specific card, or 4 bulbs for 8 points and a bonus resource.&nbsp; Yippee.&nbsp; Meanwhile, Cryo has players blind drawing cards from a deck, and there are only 8 unique cards in the entire deck, so surely Crystal Palace possesses the more interesting deck, right?&nbsp; WRONG.&nbsp; Cryo gives every card so much more weight and meaning thanks to their multi-use properties.&nbsp; A single card can provide a useful permanent upgrade, a unique end-game scoring objective, a vehicle for essential pod transportation, or valuable resources when scrapped, and you only get to use it for one of those options.</p>



<p>Another interesting comparison to make here would be in the sharp player interaction.&nbsp; Being the good little worker placement games that they are, both designs feature limited spaces and potential action blocking.&nbsp; Where they differ is in how open, visible, and direct this competition is.&nbsp; While Crystal Palace is certainly the more nasty and punishing of the two games—a feature I typically embrace with my icy heart—this nastiness is far too frequently a coincidental side-effect of a player’s main intentions rather than a direct attack on their victim.&nbsp; An opponent can place a higher value dice at a site and block my low-value dice out of the benefit, but they merely went there because they need that site’s benefit, not necessarily because I deserved it.&nbsp; On the other hand, Cryo has its players competing for majorities in the subterranean caverns, bumping each other off the 1st or 2nd place points.&nbsp; Or another way to reduce their scoring potential is to weaken them at the source, sabotaging their pods at the stasis chambers before they can even pick them up from the board.&nbsp; And one of my favorite features of Cryo is that it lets the players control the pacing of the game which can end with an early drone recall or an intentional sabotage of a player’s final pods stuck in stasis.&nbsp; This sounds meaner, but in practice it is far less punishing, as the loss in points or progress is very incremental.&nbsp; Despite Cryo being the milder of the two games, it does a much better job at harnessing the tension and rewarding the conflict between competitors.</p>



<p>Crucially, the return on investment is much stronger in Cryo where the teach is streamlined, the game lasts a mere 60-90 minutes, and the experience arcs nicely from start to finish.&nbsp; In Crystal Palace, you have to slog through the rules dump before spending 2+ hours on a looping point quest over 5 rounds of 7 phases each.&nbsp;</p>



<p>Finally, I found there to be a stark contrast of freedom and purpose between the two games.&nbsp; Crystal Palace feels a bit like clambering uphill on a slip-and-slide while Cryo offers the explorative flexibility of a splash pad.&nbsp; The resources and locations of Crystal Palace don’t matter, and may never matter, until you need to earn a specific resource to meet a specific cost or until you find that no other site nets you more points.&nbsp; Furthermore, you’re spending half your actions simply trying to keep your head above the suffocating income waters.&nbsp; Economic tightness is certainly an admirable quality, but I’ve found this to be a much more satisfying feature in games like Brass, Pipeline, or Age of Steam where you eventually claw your way out of poverty and into prosperity.&nbsp; Crystal Palace never offers the big payoff for all that struggling and simply leaves you wondering at the purpose of it all.</p>



<p>Conversely, Cryo lets its players decide whether they are going to scrape by on resources to gun for the early worms or invest in a dynamic engine of private actions, reliable salvage, and powerful upgrades.&nbsp; Importantly, the five resources here don’t simply feel like different-colored hoops to jump through for points.&nbsp; Every resource has a an essential, unique purpose: organics for rescuing your crew, tech for upgrades and vehicles, crystals for fuel, nanites for flexibility, and energy for transportation.&nbsp; No action feels as though it is done in the service of blatant points, except for the competition for cavern majorities, but this feature is more an interesting tug-of-war rather than another bland bite of a point salad.</p>



<p>To put it simply, where Crystal Palace feels like cobbled, point-mongering complexity for complexity’s sake, Cryo offers much more game for players to savor beyond the mere efficiency puzzles at play… all this at half the time investment!&nbsp; I’ll be the first to admit that Crystal Palace features the more innovative mechanisms.&nbsp; But Cryo stands as proof for why the complete package matters much more than the fancy wrappings.</p>



<p><strong>Current rating: 7.5/10</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="427" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-29.png" alt="" class="wp-image-3211" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-29.png 900w, https://bitewinggames.com/wp-content/uploads/2021/07/image-29-600x285.png 600w, https://bitewinggames.com/wp-content/uploads/2021/07/image-29-300x142.png 300w, https://bitewinggames.com/wp-content/uploads/2021/07/image-29-768x364.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



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<h2 class="wp-block-heading"><strong>The Red Cathedral</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="493" height="630" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-30.png" alt="" class="wp-image-3215" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-30.png 493w, https://bitewinggames.com/wp-content/uploads/2021/07/image-30-235x300.png 235w" sizes="(max-width: 493px) 100vw, 493px" /></figure></div>



<p><em>1 Play</em></p>



<p>There’s something to be said for a slim box that packs a punch.&nbsp; <a href="https://boardgamegeek.com/boardgame/227224/red-cathedral">The Red Cathedral</a> contains no wasted space and just the right size of functional, solid, and pretty components in its box. &nbsp;</p>



<p>The decision space and complexity feel just right as well.&nbsp; Players are aiming to help construct the Red Cathedral through three possible options each turn: 1) staking their claim on specific sections, 2) collecting the necessary resources, or 3) delivering resources to construct and decorate the building.&nbsp; These options offer a nice mix of strategy and tactics—strategy on the Cathedral where staking your claim on construction cards and decorations can mean all the difference in endgame column majorities; tactics on the board where the rondel of ever changing dice present enticing opportunities of collections and combos.</p>



<p>Claiming construction cards early has its benefits, as you can block out opponents from heavily competing against you in big scoring columns.&nbsp; Yet the downside is twofold: whenever an opponent completes a section above your unfinished card, you take a minor hit of negative points; also, claiming a card comes with a now-or-never option of paying for a workshop tile that will improve your resource engine for the rest of the game.&nbsp; In the early stages of the game, money is tight and the construction claiming opportunities are plentiful, and as the game progresses onward these two things tend to flip-flop in their availability.&nbsp; The constant tug-of-war between these two incentives is a nice touch, and the same can be said for decorating the finished sections of the cathedral.</p>



<p>If I save up for one purple and one green jewel and spend my entire turn decorating one card, I can score three massive prestige points while I improve my majority standing in that column.&nbsp; Yet each card can only hold one decoration tile, and opponents can quickly and cheaply block me out of the big majority points by ignoring the jewels and throwing down multiple decoration tiles at once.</p>



<p>The resource collection rondel offers enough of a dynamic twist to the standard Euro formula to keep players on their toes.&nbsp; Pick a die and move it a number of spaces equal to its current value, then collect the resource at that space equal to its current value, then re-roll all the dice in that space.&nbsp; While that’s the core novelty, there are plenty of other interesting wrinkles to pad out the satisfaction including a beneficial influence card in the quadrant where your die stops, an engine building player board where you can gain unique benefits for moving specific dice colors, and the option of paying money to move your color die or the white die even further along the rondel.</p>



<p>It’s important to keep an eye on the shifting opportunities that each die presents, even if you were planning to spend your next action on the cathedral cards rather than the board, because otherwise you may miss out on a lucrative turn featuring a resource or point dump.&nbsp; This strong tactical flavor to Red Cathedral is a double-edged sword, as it can also slow down the pace and frustrate certain gamers who don’t like rolling great opportunities for the next opponent’s turn.</p>



<p>While the package comes together nicely into an enjoyable, crunchy Euro, The Red Cathedral struggles to keep its pacing and length as compact as its production.&nbsp; With a group of players who don’t think too hard or overanalyze the most optimal option on their turn, this one is likely to make for a fast and fun experience.&nbsp; On the other hand, if even one player struggles to quickly process the frequently changing board state, the game will start to drag out and lose its luster.&nbsp; Unlike other tactical games with longer downtimes, such as Pax Pamir, The Red Cathedral doesn’t quite merit the frequent hiccups on the flow of play.&nbsp; This design does not put the spotlight on your opponents’ turns, so like many efficiency Euros, the downtime here acts as a pesky, disruptive advertisement break rather than engaging entertainment.</p>



<p>Finally, I’m not sure I see this one holding up with repeated plays.&nbsp; The variety here between each play has a bit of a Taco Bell vibe, meaning the same ingredients are rearranged into an experience with a unique label that ultimately ends up tasting roughly the same.&nbsp; I can’t say for sure, as I’ve only played this once, but I’ve played enough games of this style to have my suspicions.</p>



<p>Regardless, The Red Cathedral is unquestionably an above-average Euro, an enjoyable challenge to discover, and very likely to entertain newcomers despite its shortcomings.  Plus, it comes with plenty of bags!</p>



<p><strong>Current Rating: 6.5/10</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="600" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/07/image-31.png" alt="" class="wp-image-3216" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/image-31.png 600w, https://bitewinggames.com/wp-content/uploads/2021/07/image-31-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/07/image-31-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/07/image-31-150x150.png 150w" sizes="(max-width: 600px) 100vw, 600px" /></figure>



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<figure class="wp-block-image size-large"><a href="https://www.kickstarter.com/projects/bitewinggamesnick/reiner-knizias-criminal-capers-collection"><img loading="lazy" decoding="async" width="1024" height="576" src="https://bitewinggames.com/wp-content/uploads/2021/07/KickstarterBannerCCCwLogo.png" alt="" class="wp-image-3221" srcset="https://bitewinggames.com/wp-content/uploads/2021/07/KickstarterBannerCCCwLogo.png 1024w, https://bitewinggames.com/wp-content/uploads/2021/07/KickstarterBannerCCCwLogo-600x338.png 600w, https://bitewinggames.com/wp-content/uploads/2021/07/KickstarterBannerCCCwLogo-300x169.png 300w, https://bitewinggames.com/wp-content/uploads/2021/07/KickstarterBannerCCCwLogo-768x432.png 768w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure>



<p>We are now mere days away from the launch of the Criminal Capers Collection on August 10!  You can <a href="https://www.kickstarter.com/projects/bitewinggamesnick/reiner-knizias-criminal-capers-collection">head over to our pre-launch page and sign up to be notified by Kickstarter the moment it launches</a>.  And in the meantime, why not check out our How to Play and Play-through Videos for Soda Smugglers?  These will really give you a feel for what game 1 in the Criminal Capers Collection plays like.</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<p class="responsive-video-wrap clr"><iframe title="Soda Smugglers — How to Play" width="1200" height="675" src="https://www.youtube.com/embed/PEfBXEQzTys?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<p class="responsive-video-wrap clr"><iframe title="Soda Smugglers — Play-through" width="1200" height="675" src="https://www.youtube.com/embed/jlMgnRy3p2M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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<div class="wp-block-image is-style-rounded"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg" alt="" class="wp-image-1991" width="169" height="127" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-scaled-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1536x1152.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-2048x1536.jpg 2048w" sizes="(max-width: 169px) 100vw, 169px" /></figure></div>



<p><em>Article written by Nick Murray.</em>&nbsp;<em>Outside of practicing dentistry part-time, Nick has devoted his remaining work-time to collaborating with the world’s best designers, illustrators, and creators in producing classy board games that bite. He hopes you’ll join Bitewing Games in their quest to create and share experiences that, much like a bitewing x-ray, provide a unique perspective and refreshing interaction.</em></p>
<p>The post <a href="https://bitewinggames.com/candid-cardboard-1st-impressions-of-cryo-juicy-fruits-the-red-cathedral-nidavellir-thingvellir-crystal-palace/">Candid Cardboard: 1st Impressions of Cryo, Juicy Fruits, The Red Cathedral, Nidavellir: Thingvellir, &#038; Crystal Palace</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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		<title>Candid Cardboard: 1st Impressions of Nidavellir &#038; A Bunch of Newish Knizia Games</title>
		<link>https://bitewinggames.com/candid-cardboard-1st-impressions-of-nidavellir-a-bunch-of-newish-knizia-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=candid-cardboard-1st-impressions-of-nidavellir-a-bunch-of-newish-knizia-games</link>
					<comments>https://bitewinggames.com/candid-cardboard-1st-impressions-of-nidavellir-a-bunch-of-newish-knizia-games/#respond</comments>
		
		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Sun, 06 Jun 2021 20:23:37 +0000</pubDate>
				<category><![CDATA[Board Game Reviews]]></category>
		<category><![CDATA[Candid Cardboard]]></category>
		<category><![CDATA[modern art]]></category>
		<category><![CDATA[nidavellir]]></category>
		<category><![CDATA[royal visit]]></category>
		<category><![CDATA[whale riders]]></category>
		<category><![CDATA[yellow & yangtze]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=2436</guid>

					<description><![CDATA[<p>I&#8217;m coming to find that being a Reiner Knizia fan is much like being a fan of eating. You&#8217;re constantly hungry for more, and there&#8217;s always new &#38; exciting flavors to explore. Today we&#8217;ll sandwich Nidavellir between these hunks of Reiner bread&#8230; Whale Riders 3 Plays Whale Riders is top-tier for Knizia family games.&#160; Dead [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/candid-cardboard-1st-impressions-of-nidavellir-a-bunch-of-newish-knizia-games/">Candid Cardboard: 1st Impressions of Nidavellir &#038; A Bunch of Newish Knizia Games</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1000" height="905" src="https://bitewinggames.com/wp-content/uploads/2021/06/CandidCardboardJune2021.png" alt="" class="wp-image-2452" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/CandidCardboardJune2021.png 1000w, https://bitewinggames.com/wp-content/uploads/2021/06/CandidCardboardJune2021-600x543.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/CandidCardboardJune2021-300x272.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/CandidCardboardJune2021-768x695.png 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure></div>



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<p><em>I&#8217;m coming to find that being a Reiner Knizia fan is much like being a fan of eating.  You&#8217;re constantly hungry for more, and there&#8217;s always new &amp; exciting flavors to explore.  Today we&#8217;ll sandwich Nidavellir between these hunks of Reiner bread&#8230;</em></p>



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<h2 class="wp-block-heading"><strong>Whale Riders</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/07/pic5421573.jpg" alt="" class="wp-image-1040" width="343" height="343" srcset="https://bitewinggames.com/wp-content/uploads/2020/07/pic5421573.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/07/pic5421573-300x300.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/07/pic5421573-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/07/pic5421573-150x150.jpg 150w" sizes="(max-width: 343px) 100vw, 343px" /></figure></div>



<p><em>3 Plays</em></p>



<p>Whale Riders is top-tier for Knizia family games.&nbsp; Dead simple rules, gorgeous illustrations, a charming theme, speedy turns, and a tense tempo are the secret ingredients to this fantastic new game.</p>



<p>Like many of Knizia’s best, here you take two actions of your choice on your turn:&nbsp;</p>



<ul class="wp-block-list"><li>Sail forward one port</li><li>Purchase one tile from your current port (with the oldest tiles being cheapest and newer tiles sliding down to replace what you purchase)</li><li>Take a coin</li><li>Discard any cards from your hand</li><li>Fulfill any contracts in your hand</li></ul>



<p>Keeping a rapid pace along the coast is just as important as using your actions efficiently, and those two urgent needs are usually at odds with each other.&nbsp; Fulfilling contracts is obviously best performed when you can fulfill all three cards in your hand with one action, but those fulfillments also grant you more money which you’ll desperately need now to draft the best tiles before your opponents can claim them.&nbsp; If you take the cheap tiles this turn, then the better tiles will slide into those cheap positions for you to claim next turn, but you can save an entire turn if you just pay a little extra for what you really want now. &nbsp;</p>



<p>There is a deliciously relentless push and pull between the players and the mechanisms.&nbsp; We’ve also found that the added variant of objective tiles (&#8220;The Clan&#8217;s Decree&#8221;) adds another layer of decisions to this space.&nbsp; Alternatively, I’ve heard complaints about the variable powers variant (&#8220;The Magic of the Whales&#8221;) feeling unbalanced and strategically restrictive, so we have not tried that one yet.</p>



<p>One of the monumental achievements of this title is just how quickly it can be taught and played.&nbsp; Of course, you have to keep in mind that Whale Riders features a player-driven tempo which widens the possible range of playtimes.&nbsp; But my most recent session was setup, taught, played, and finished in under 25 minutes.&nbsp; This is one of those contortionist designs that feels like a standard event game yet mystically folds itself into an itty-bitty chunk of time.&nbsp; For how little it costs me in money, time, and shelf space, I almost feel like a board game bandit who has stolen far more value than he deserves.</p>



<p>Last year, I spent an <a href="https://bitewinggames.com/how-to-win-backers-and-crowdfund-projects-a-case-study/">article reflecting on all the Kickstarter projects I had backed and their marketing effectiveness on me and my fellow backers</a>.&nbsp; Whale Riders was one of those projects, yet I was puzzled how a gorgeous game with a solid pedigree underperformed compared to the many other games I had evaluated.&nbsp; My conclusion was that Whale Riders simply lacked an obvious, standout hook.&nbsp; Yet the thing that is important to understand about Whale Riders, and Knizia games in general, is that the hook is embedded and concealed within gameplay itself.&nbsp; What appears to be a far-too-basic generic game of moving along a track, buying tiles, and fulfilling contracts is in reality an acrobatic battle of wits across a tight-rope of juicy decisions.&nbsp; It’s the hidden interactions, decisions, and realizations—like a mystical whale that suddenly breaks through the water’s surface, emerging from the dark sea—that remind us again and again and again why we should never judge a Knizia design before we play it, and play it multiple times for good measure.</p>



<p><strong>Current Rating: 8.5/10</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/07/pic5517605.jpg" alt="" class="wp-image-1045" width="381" height="286" srcset="https://bitewinggames.com/wp-content/uploads/2020/07/pic5517605.jpg 800w, https://bitewinggames.com/wp-content/uploads/2020/07/pic5517605-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/07/pic5517605-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/07/pic5517605-768x576.jpg 768w" sizes="(max-width: 381px) 100vw, 381px" /></figure></div>



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<h2 class="wp-block-heading"><strong>Whale Riders: The Card Game</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/06/image.png" alt="" class="wp-image-2438" width="281" height="392" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image.png 430w, https://bitewinggames.com/wp-content/uploads/2021/06/image-215x300.png 215w" sizes="(max-width: 281px) 100vw, 281px" /></figure></div>



<p><em>2 Plays</em></p>



<p>While they share the same name, theme, and art, Whale Riders: The Card Game is a very different beast from its bigger board game sibling.&nbsp; In fact, this card game is actually the older of the two games in that it is a reimplementation of a card game from 2000 called “Trendy.”</p>



<p>Whale Riders: The Card Game is a simple deck of cards containing five types of goods (shells, kelp, meat, pots, and pearls… arranged from least to most valuable).&nbsp; Each type also contains one bonus (double) card and one storm card.&nbsp; So it’s a very easy game for players to grasp what is in the deck and track the general progress of played and unplayed cards. &nbsp;</p>



<p>It’s a game of investing, where only one goods type will score at a time (the good that reaches its numerical threshold) and everything else that has been played in front of players will end up wasted in the discard pile.&nbsp; So you obviously want to work with some opponents to play goods that score points for the cards you’ve invested in while ensuring that other opponents’ cards go to waste.&nbsp; There is certainly an art to enticing others to join in on your risky pots or pearls by the way you lead a round with an intentional card and give off an air of confidence in your secret hand.&nbsp; I may only have three pearl cards to put toward the required seven to score, but if I can get the ball rolling and sweet talk my neighbor into joining in on the fun then we’ve really got a shot at scoring big with the pearls.</p>



<p>This is where the heart of Whale Riders: The Card Game’s fun lies.&nbsp; It’s not so much in clever hand management or thinky card play—both of which are strictly limited to their simplest forms here—rather, this is a card game all about nudging, enticing, scaring, and gaming your opponents in a breezy, light-hearted way.&nbsp; That may not be enough for this game to satisfy some folks, but for me, this one stays fast (we’re talking 10 minutes per play) and fresh enough (the “advanced game” aka “full game” comes with event cards that change up the feel of each round) that I quite enjoyed the light, above-the-table meta it provides.</p>



<p>Admittedly, I think the original theme of Trendy fashion designers and original game length of playing to 100 points worked better for the design than this new Whale Rider’s theme of purchase consolidation and this new shorter game length of one time through the deck.&nbsp; But Whale Riders absolutely has better art, it includes the new event cards (known as Ports), and it still suggests the 100 point version as a “long game variant,” so I think it’s a net positive reimplementation overall.&nbsp; Just be aware that some people have minor gripes about the storm and bonus (double) cards being too visually subtle and thus occasionally flying under the brain’s radar as regular goods.</p>



<p>For a game as quick, simple, and accessible as this, I find that I’m happy to hold onto Whale Riders: The Card Game and break it out with the right folks who enjoy engaging each other as much as (or more than) the game.&nbsp; Yet if I want to dive into a game of shared incentives and subtle screwage, I’m more likely to to opt for something even meatier like Irish Gauge or Modern Art.&nbsp; Speaking of which…</p>



<p><strong>Current Rating: 7/10</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="718" src="https://bitewinggames.com/wp-content/uploads/2021/06/Screen-Shot-2021-06-02-at-9.49.06-AM-1024x718.png" alt="" class="wp-image-2439" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/Screen-Shot-2021-06-02-at-9.49.06-AM-1024x718.png 1024w, https://bitewinggames.com/wp-content/uploads/2021/06/Screen-Shot-2021-06-02-at-9.49.06-AM-600x421.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/Screen-Shot-2021-06-02-at-9.49.06-AM-300x210.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/Screen-Shot-2021-06-02-at-9.49.06-AM-768x539.png 768w, https://bitewinggames.com/wp-content/uploads/2021/06/Screen-Shot-2021-06-02-at-9.49.06-AM.png 1300w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



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<h2 class="wp-block-heading"><strong>Modern Art Card Game</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/06/image-1.png" alt="" class="wp-image-2440" width="395" height="386" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image-1.png 613w, https://bitewinggames.com/wp-content/uploads/2021/06/image-1-600x587.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/image-1-300x294.png 300w" sizes="(max-width: 395px) 100vw, 395px" /></figure></div>



<p><em>1 Play</em></p>



<p>Once again, we’re talking about an old Knizia card game made anew.&nbsp; Only, instead of being a complete reimplementation, this one is simply an updated production featuring even <em>more</em> <em>modern</em> art. &nbsp;</p>



<p>Those who are familiar with Modern Art the board game will find much of the same DNA here in its card game offspring.&nbsp; There are still five artists whose work is represented on tarot sized cards which are played one at a time from players’ hands to end up in a personal collection.&nbsp; Only, instead of using auctions to get these cards from any player’s hand to any player’s collection, the auctions are completely stripped away and your only option is to play these cards directly into your own collection.</p>



<p>With the focus being shifted from smorgasbord bidding to hand management, the cards also feature some more effects when played such as earning another card from the deck into your hand, adding a second card of the same artist to your collection, or playing a face-down card to your collection for an added dollop of mystery to the proceedings.&nbsp; The key is to play cards from your hand in the round when they will be the most valuable, yet no value is set in stone until the sixth card of an artist is played and the top three played suits of the round are payed out.</p>



<p>The interesting scoring mechanism is still here in full force, where an artist’s work can increase in value over time as long as they continue to place in the top 3.&nbsp; Likewise, the tricky decision of how long to save these works of art in your hand and when exactly to play them is alive and well.&nbsp; Yet your hand seems to lose a lot of its impact compared to Modern Art the board game when these cards no longer present an opportunity for a profitable auction.</p>



<p>For what many people, including myself, consider to be a legendary <em>auctioning</em> game, it’s rather jarring to have the beating heart of that game ripped out and cast aside, where players are left with a lifeless corpse of a card game to explore.&nbsp; To be fair, this is a Reiner Knizia card game, and his steady hand ensures that there is a solid design here to be enjoyed.&nbsp; Yet its inspiration casts a long shadow over this small box that leaves me wondering when and why I would ever choose to play the card game over the board game.&nbsp; The answer?&nbsp; I wouldn’t.</p>



<p>Modern Art: The Card Game retains much of the clever cogs and pretty production of its heritage, yet loses the heart of the board game and struggles to stand out as a worthwhile card game among my collection.</p>



<p><strong>Current Rating: 5.5/10</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="900" height="422" src="https://bitewinggames.com/wp-content/uploads/2021/06/image-3.png" alt="" class="wp-image-2442" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image-3.png 900w, https://bitewinggames.com/wp-content/uploads/2021/06/image-3-600x281.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/image-3-300x141.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/image-3-768x360.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure></div>



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<h2 class="wp-block-heading"><strong>Nidavellir</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/02/image-10.png" alt="" class="wp-image-1972" width="379" height="379" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/image-10.png 600w, https://bitewinggames.com/wp-content/uploads/2021/02/image-10-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/02/image-10-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/02/image-10-150x150.png 150w" sizes="(max-width: 379px) 100vw, 379px" /></figure></div>



<p><em>2 Plays</em></p>



<p>While it’s not as accessible as Splendor, Nidavellir is significantly more interesting to me.&nbsp; The five different types of cards and their scoring styles take some getting used to, and the heroes contain a whole bunch more unique symbols that are a lot to digest on first play.&nbsp; But for a game that plays in under an hour, you’ll be up and running very quickly and likely have mastered all the symbology and need no reference sheet after only a few plays.</p>



<p>The core loop of Nidavellir—secret bidding with coins and upgrading unused coins—is where this one really stands out from the pack.&nbsp; Splendor can keep its fancy plastic chips and Gizmos its magical marbles and Century its&#8230; cubes.&nbsp; I’ll take Nidavellir and its cardboard bidding coins any day.</p>



<p>While the concept here is novel, I’d like to see auctions feel even more tense and meaningful.&nbsp; After my first play, I had hoped that I would gain a better grasp of the relative values of each card.&nbsp; While that did happen, I didn’t find my increased experience changing the feel or tension of the auctions by much.&nbsp; I wonder if the strengths of the bidding mechanism are somewhat undercut by being paired with drafts that lack significant consequences. &nbsp;</p>



<p>Between the three taverns of each round, it’s not uncommon for me to feel apathetic about the drafting options of one or two of the taverns.&nbsp; Everything gets you points, and going for lots of the the same color can get you more points while going for a variety of colors can earn you hero cards, which also help generate points.&nbsp; So the consequences of each auction range from good to great and vary rarely stray outside of that comfort zone.</p>



<p>Nidavellir certainly follows the tried and true path of being a safe game with an intriguing mechanism mixed in.&nbsp; These games always catch an “ooo” or “ahh” when their singular clever concept is revealed during the rules explanation, but they also struggle to achieve poignantly memorable moments or a wide emotional range.&nbsp; It’s an interesting balance that designers must face where making a broadly appealing game can lead to increased sales and popularity at the expense of the design’s dynamic personality and potent flavor.&nbsp; The sharp edges of a design are often what keep a game from feeling dull (go figure).</p>



<p>While Nidavellir perhaps suffers from being tunnel-visioned on fun-optimization to some extent, it still comes together as a solid package and worthwhile experience for me.&nbsp; The unanimously scowling dwarves across literally every single card in the deck may hint at the somewhat monotone gameplay lurking beneath, but the addictive loop of bidding and upgrading coins is strong enough on its own merits to disguise its shortcomings.&nbsp; To their credit, the creators have released an expansion, Thingvellir, that promises to make the auctions more meaningful by awarding the highest bidder with an additional drafting option from a separate pool of cards known as the Camp.  Once we&#8217;ve tried it, I&#8217;ll be sure to report back on how it changes the experience for me.</p>



<p><strong>Current Rating: 7.5/10</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://bitewinggames.com/wp-content/uploads/2021/06/GG003_Nidavellir_Jeux_But_exempleFR_2019-1024x576.png" alt="" class="wp-image-2443" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/GG003_Nidavellir_Jeux_But_exempleFR_2019-1024x576.png 1024w, https://bitewinggames.com/wp-content/uploads/2021/06/GG003_Nidavellir_Jeux_But_exempleFR_2019-600x338.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/GG003_Nidavellir_Jeux_But_exempleFR_2019-300x169.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/GG003_Nidavellir_Jeux_But_exempleFR_2019-768x432.png 768w, https://bitewinggames.com/wp-content/uploads/2021/06/GG003_Nidavellir_Jeux_But_exempleFR_2019.png 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>Image from the publisher&#8217;s website</figcaption></figure>



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<h2 class="wp-block-heading"><strong>Royal Visit</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/06/image-5.png" alt="" class="wp-image-2445" width="421" height="420" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image-5.png 602w, https://bitewinggames.com/wp-content/uploads/2021/06/image-5-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/image-5-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/06/image-5-600x598.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/image-5-150x150.png 150w" sizes="(max-width: 421px) 100vw, 421px" /></figure></div>



<p><em>3 Plays</em></p>



<p>Just when I thought I already had plenty of great tug-of-war games—particularly 2-player ones including Blitzkrieg, Watergate, Mandala, and Battle Line—here comes Royal Visit busting open the saloon doors and demanding a place in my collection.&nbsp; Iello thoroughly crushed the production here from the colorful cloth board to the chunky block figures, And Reiner crushed the concept within this design.</p>



<p>As their dense pieces suggest, every character has a weighty purpose… an incentive to pull it further in your direction along this track.&nbsp; The guards are the boundaries for the king’s movement, and one must draw the king into the palace on their end of the board to win the game.&nbsp; Yet, the other way to win is to move the crown token into your palace, and the crown moves toward you every turn that you have any other figure in your palace or the entire court (the king and his two guards) on your half of the board.</p>



<p>The jester and wizard have unique special abilities that can be used instead of playing cards on your turn, so it’s always beneficial to have them closer to you where they can do more damage with their abilities.&nbsp; While you are limited to playing one type of card on your turn and moving the matching figure as many spaces as the numbers on the cards you play, the jester’s ability (when chosen) makes his cards wilds for any other single card suit of your choice, and he has the most movement-heavy numbers on his cards.&nbsp; The problem is that the jester has to be between your end of the board and the king to use his ability, so you frequently have to play the very cards you wish to save for a massive wild movement just to get him into position.</p>



<p>Meanwhile, you can use the wizard’s ability to teleport any other figure (excluding the jester) to the wizard’s location.&nbsp; But remember, the king must remain within the boundaries of the guards, so if you want to teleport the king then you’ll already have to have a guard past the wizard.</p>



<p>While the king’s cards feel like the weakest (they are only ever 1’s to move the king), you can also play two king cards to move the entire court one space (the king and his guards).&nbsp; This is the only way to move two types of figures in one turn, and it can be super useful in the right moments.</p>



<p>The two guards have their own interesting wrinkle in that you can always split your movement cards between them (whether you play jester cards as wilds or guard cards).&nbsp; It’s important to pull the guard on your side closer to increase your king movement potential while lassoing the opposite guard in to prevent massive king stealing plays from your opponent.</p>



<p>Aside from welcoming the King or the crown into your palace, the third way to win is in a tense tiebreaker that triggers the moment the deck has been depleted for the second time.&nbsp; At that point, whoever has the king on their half of the board wins, and all other progress you made with the crown or other characters doesn’t matter.</p>



<p>For a game that takes 10-20 minutes to play and fits snuggly inside a small box with a useful insert, it doesn’t get much better than Royal Visit.</p>



<p><strong>Current Rating: 8/10</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://bitewinggames.com/wp-content/uploads/2021/06/image-1024x683.jpeg" alt="" class="wp-image-2446" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/image-1024x683.jpeg 1024w, https://bitewinggames.com/wp-content/uploads/2021/06/image-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2021/06/image-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2021/06/image-768x512.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2021/06/image-1536x1024.jpeg 1536w, https://bitewinggames.com/wp-content/uploads/2021/06/image.jpeg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



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<h2 class="wp-block-heading"><strong>Yellow &amp; Yangtze</strong></h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-29.png" alt="" class="wp-image-2062" width="403" height="403" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-29.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-29-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-29-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/03/image-29-150x150.png 150w" sizes="(max-width: 403px) 100vw, 403px" /></figure></div>



<p><em>1 Play</em></p>



<p>Well it’s not exactly a “new release,” but 2018 isn’t too far behind us yet.&nbsp; Plus, I think we can make an exception here considering this post is already riddled with Knizia game impressions, and I can’t resist talking about the sister game to my #3 favorite of all time. &nbsp;</p>



<p>Yellow &amp; Yangtze…. just wow.&nbsp; What a freaking masterpiece.&nbsp; You know the saying, “If it ain’t broke, don’t fix it?”&nbsp; Or “Don’t spoil a good thing?”&nbsp; Or how about “The grass is always greener on the other side?”&nbsp; All the wisdom in the world should have stopped Reiner from touching his untouchable design.&nbsp; Yet here we are, and thank goodness he didn’t listen to that wisdom. &nbsp;</p>



<p>Yellow &amp; Yangtze is the Tigris &amp; Euphrates doppelgänger, alternate timeline, or long-lost twin.&nbsp; It’s a modernization of Reiner’s greatest work, yet it’s not a replacement.&nbsp; I wouldn’t put one above the other as they both share the same delicious core yet provide distinct flavors. &nbsp;</p>



<p>Y&amp;Y is definitely something you can’t approach with the same strategy as T&amp;E, but the fundamental similarities make me naturally want to approach it in the same way.&nbsp; With T&amp;E, I love to plot and scheme my way into massively lucrative wars that swing the pendulum of momentum in my favor.&nbsp; These huge wars are still present in Y&amp;Y, yet they are significantly streamlined and overshadowed by the even more important and fleeting pagodas.&nbsp; In T&amp;E, the civilizations are like a slowly rising pile of snow that eventually collapse into an insane avalanche of tiles and points.&nbsp; In Y&amp;Y, the civilizations are more comparable to a winter parking lot that is blanketed with fresh snow every few hours but regularly shoveled and salted.</p>



<p>The thing to appreciate about Y&amp;Y is how Reiner has infused every tile type with purpose outside of its universal use.&nbsp; In fact, these tiles <em>required</em> more purpose when he also streamlined the wars down to using military (red) tiles only.&nbsp; That’s probably one of the key takeaways here: Y&amp;Y is undoubtedly the more streamlined version of the two games.&nbsp; The trickiest thing for people to grasp and wrap their minds around and understand the ramifications for is the wars.&nbsp; Yet wars have been reeled in here to a single battle between two kingdoms using their military might only.&nbsp; And the fallout of wars is less destructive for the losing side and less rewarding for the winning side.&nbsp; These tweaks serve to make the game a less strategic and more tactical affair.  Not better, not worse&#8230; just refreshingly different.</p>



<p>Bouncing back from a heavy blow is much faster and easier, and the landscape of leaders across the board is more rapid, dynamic, and fluid.&nbsp; Unused leaders are given purpose and unwanted tiles are given value.&nbsp; Rather than flying low for many turns waiting to strike a single fatal blow, you’re better off pouncing on the fleeting opportunities of each round, if you can even spot them.&nbsp; It seems as though every T&amp;E complaint that someone would have regarding luck of the draw, value of the tiles, usefulness of leaders in the late game, brutality of the conflicts, etc., has been considered and addressed in one way or another here.</p>



<p>And somehow, that doesn’t make Yellow &amp; Yangtze superior to Tigris &amp; Euphrates for me.&nbsp; It’s merely a <em>yang</em> to Reiner&#8217;s masterful yin (see what I did there? ;).&nbsp; Between the low-key enormous shift to hexagon spaces (from squares) and the shocking addition of yellow tiles (providing wild points), there’s an entirely new pool of possibilities to explore.&nbsp; Many will plant their flag on one side of the fence or the other, but I think I’d prefer to sit on the fence itself and enjoy the panoramic view.</p>



<p><strong>Current Rating: 10/10</strong></p>



<p><em>As a side note, if either Y&amp;Y or T&amp;E catch your interest, then the best time to jump on a copy is ASAP as they are both entering the dark ages of their publishing cycle until a new publisher inevitably picks them up.&nbsp; And as a double side note, we got to take the <a href="https://boardgamegeekstore.com/collections/frontpage/products/geekup-bit-set-yellow-yangtze">BGG plastic &amp; bamboo tiles of Y&amp;Y</a> for a spin and they were precisely as exotic and luxurious as that sounds (just make sure you find yourself a bigger cloth bag if you decide to upgrade your own copy, as they bafflingly left that problem up to the customer to solve).</em></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="396" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-30.png" alt="" class="wp-image-2063" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-30.png 900w, https://bitewinggames.com/wp-content/uploads/2021/03/image-30-600x264.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-30-300x132.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-30-768x338.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



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<p><strong>Looking for more Reiner Knizia goodness?  You&#8217;re in the right place!  Check out our upcoming Kickstarter campaign below featuring THREE Knizia games!  Be sure to <a href="https://bitewinggames.com/subscribe/">subscribe to our monthly newsletter</a> so you don&#8217;t miss out on this killer collection!</strong></p>



<figure class="wp-block-image size-large"><a href="https://bitewinggames.com/games/"><img loading="lazy" decoding="async" width="1024" height="838" src="https://bitewinggames.com/wp-content/uploads/2021/06/ProjectTriforceKniziaCCC-1024x838.png" alt="" class="wp-image-2466" srcset="https://bitewinggames.com/wp-content/uploads/2021/06/ProjectTriforceKniziaCCC-1024x838.png 1024w, https://bitewinggames.com/wp-content/uploads/2021/06/ProjectTriforceKniziaCCC-600x491.png 600w, https://bitewinggames.com/wp-content/uploads/2021/06/ProjectTriforceKniziaCCC-300x246.png 300w, https://bitewinggames.com/wp-content/uploads/2021/06/ProjectTriforceKniziaCCC-768x629.png 768w, https://bitewinggames.com/wp-content/uploads/2021/06/ProjectTriforceKniziaCCC.png 1500w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure>



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<div class="wp-block-image is-style-rounded"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg" alt="" class="wp-image-1991" width="147" height="110" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-scaled-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1536x1152.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-2048x1536.jpg 2048w" sizes="(max-width: 147px) 100vw, 147px" /></figure></div>



<p><em>Article written by Nick Murray.</em>  <em>Outside of practicing dentistry part-time, Nick has devoted his remaining work-time to collaborating with the world&#8217;s best designers, illustrators, and creators in producing classy board games with a bite.</em>  <em>He hopes you&#8217;ll join Bitewing Games in their quest to create and share experiences that, much like a bitewing x-ray, provide a unique perspective and refreshing interaction.</em></p>
<p>The post <a href="https://bitewinggames.com/candid-cardboard-1st-impressions-of-nidavellir-a-bunch-of-newish-knizia-games/">Candid Cardboard: 1st Impressions of Nidavellir &#038; A Bunch of Newish Knizia Games</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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