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		<title>Top 10 Negotiation Board Games + A Bitewing Games Publication Reveal!</title>
		<link>https://bitewinggames.com/top-10-negotiation-board-games-a-bitewing-games-publication-reveal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=top-10-negotiation-board-games-a-bitewing-games-publication-reveal</link>
					<comments>https://bitewinggames.com/top-10-negotiation-board-games-a-bitewing-games-publication-reveal/#comments</comments>
		
		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 01 Aug 2022 10:02:00 +0000</pubDate>
				<category><![CDATA[Bitewing Game Designs]]></category>
		<category><![CDATA[Game List]]></category>
		<category><![CDATA[bohnanza]]></category>
		<category><![CDATA[chinatown]]></category>
		<category><![CDATA[cosmic encounter]]></category>
		<category><![CDATA[gussy gorillas]]></category>
		<category><![CDATA[inis]]></category>
		<category><![CDATA[lords of vegas]]></category>
		<category><![CDATA[oath]]></category>
		<category><![CDATA[quo vadis]]></category>
		<category><![CDATA[root]]></category>
		<category><![CDATA[sidereal confluence]]></category>
		<category><![CDATA[the kings dilemma]]></category>
		<category><![CDATA[Zoo Vadis]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=4431</guid>

					<description><![CDATA[<p>Negotiation is one of my all-time favorite ingredients in tabletop games.&#160; It’s a mechanism that steps out of the way and lets the players do the talking, literally.&#160; For me, one of the most satisfying elements of this hobby is the above-the-table interaction that happens between opponents and/or teammates, and negotiation offers this in spades.&#160; [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/top-10-negotiation-board-games-a-bitewing-games-publication-reveal/">Top 10 Negotiation Board Games + A Bitewing Games Publication Reveal!</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
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<p>Negotiation is one of my all-time favorite ingredients in tabletop games.&nbsp; It’s a mechanism that steps out of the way and lets the players do the talking, literally.&nbsp; For me, one of the most satisfying elements of this hobby is the above-the-table interaction that happens between opponents and/or teammates, and negotiation offers this in spades.&nbsp; Not only that, but it often allows individuals to bring their own personalities into the competitive experience. &nbsp;</p>



<p>Are you the generous type who offers favors out like candy at Halloween, all the while earning good karma that will pay off in the long run?&nbsp; Or are you a greedy wheeler and dealer who tries to milk your competition for all they are worth?&nbsp; As long as participants are open to making deals and hearing offers, then you’re bound to have a blast with a good negotiation game.</p>



<p>With Bitewing Games soon launching a crowdfunding project for not one but <strong>two </strong>negotiation games, I’ve been playing and exploring many of the all-time greats in this genre.&nbsp; We are finally ready to reveal our own publications, so in celebration of that reveal I’d like to share my personal Top 10 Negotiation Games.&nbsp; Be sure to stick around after perusing my list, because I’ll have some exciting new details to reveal for fans of this mechanism.</p>



<h2 class="wp-block-heading"><strong>Chinatown</strong></h2>



<figure class="wp-block-image size-full is-resized"><img decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-8.jpeg" alt="" class="wp-image-1299" width="522" height="392" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-8.jpeg 800w, https://bitewinggames.com/wp-content/uploads/2020/11/image-8-600x450.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-8-300x225.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-8-768x576.jpeg 768w" sizes="(max-width: 522px) 100vw, 522px" /></figure>



<p>What better way to start this list off than with the 1999 classic, <a href="https://boardgamegeek.com/boardgame/47/chinatown">Chinatown</a>?&nbsp; Chinatown has become one of my all time favorite games to introduce to anybody (gamers, non-gamers, family, friends, you name it) thanks to its smooth approachability and lively antics.&nbsp; Players are seeking to establish the most profitable businesses on the block by acquiring connected lots and building certain businesses on those lots.</p>



<p>Negotiation is at the beating heart of this game, as each round you’ll secretly choose to acquire a few lots from the hand of cards that are dealt to you.&nbsp; You’ll also draw business tiles from a bag that range from take-out to laundry to flowers and more.&nbsp; Then, you’ll reveal your lots and tiles and let the wild rumpus begin!&nbsp; In real time (no clockwise turn structure here!), players simultaneously make offers and negotiate trades of their lots, business tiles, and money.&nbsp; The rules offer complete freedom in what you offer, how you trade, and how you earn the most money to win the game.&nbsp; The real fun comes in figuring out how to wring lot 43 from an opponent’s grasp or in realizing how desperately your neighbor wants your dim sum tile and basking in their desperation.&nbsp; Chinatown never fails to be a hit at our table.</p>



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<h2 class="wp-block-heading"><strong>The King’s Dilemma</strong></h2>



<figure class="wp-block-image size-full"><img decoding="async" width="900" height="387" src="https://bitewinggames.com/wp-content/uploads/2022/07/image-1.png" alt="" class="wp-image-4434" srcset="https://bitewinggames.com/wp-content/uploads/2022/07/image-1.png 900w, https://bitewinggames.com/wp-content/uploads/2022/07/image-1-300x129.png 300w, https://bitewinggames.com/wp-content/uploads/2022/07/image-1-768x330.png 768w, https://bitewinggames.com/wp-content/uploads/2022/07/image-1-600x258.png 600w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>From a decades-old classic to the second-newest release on this list, <a href="https://boardgamegeek.com/boardgame/245655/kings-dilemma">The King’s Dilemma</a> features an exciting mix of legacy role-playing, epic kingdom politicking, and tense auction voting.&nbsp; This one is admittedly not quite as easy to get to the table as Chinatown, as it requires (ideally) 5-players who are willing to assemble semi-regularly and play through roughly 12-20 sessions.&nbsp; But if you have the right group for it, then you are certainly in for a romp!</p>



<p>This one sees players acting as influential advisory houses to the king.&nbsp; Together, your council faces an endless stream of dilemmas that have long-term consequences on the military, culture, economy, and moral of your people.&nbsp; You will use your power (through voting auctions), your money (through bribing), and your wit (through persuasive conversation) to decide the fate of the kingdom as you seek to fulfill your house’s secret agenda.</p>



<h2 class="wp-block-heading"><strong>Cosmic Encounter</strong></h2>



<figure class="wp-block-image"><img decoding="async" src="https://cf.geekdo-images.com/dCkr15pXIlfAeN2diFbzTQ__imagepage/img/JXdv3HnluKsXDOXm5fZVL4CItWo=/fit-in/900x600/filters:no_upscale():strip_icc()/pic478830.jpg" alt="The red player loses nine space ships"/></figure>



<p>Might as well keep the time period whiplash going by jumping back to the oldest game on my list: the legendary <a href="https://boardgamegeek.com/boardgame/39463/cosmic-encounter">Cosmic Encounter</a>.&nbsp; This is one that I’ve labeled “the pizza” of board gaming, and I stand by that comparison.&nbsp; The real draw of Cosmic Encounter, and the reason why it has stayed relevant and seen updated versions since its 1977 release, is the fact that it offers an infinite combination of wacky alien powers for players to explore.</p>



<p>Yet the element that keeps its old gears greased is undoubtedly the opportunity for negotiation.&nbsp; It doesn’t matter that one player’s alien ability is infinitely more powerful than any other, because that simply means the opponents must team up to overcome the galaxy’s Goliath.&nbsp; While it’s a competitive game at its core, Cosmic Encounter allows its players to collectively dictate who crosses the finish line and victoriously colonizes five planets—resulting in one or multiple winners.</p>



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<h2 class="wp-block-heading"><strong>Sidereal Confluence</strong></h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="900" height="447" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-3.png" alt="" class="wp-image-1585" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-3.png 900w, https://bitewinggames.com/wp-content/uploads/2020/12/image-3-600x298.png 600w, https://bitewinggames.com/wp-content/uploads/2020/12/image-3-300x149.png 300w, https://bitewinggames.com/wp-content/uploads/2020/12/image-3-768x381.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>Let’s continue along the space theme with my next pick, <a href="https://boardgamegeek.com/boardgame/202426/sidereal-confluence">Sidereal Confluence</a>.&nbsp; While this one also features asymmetric alien powers, like Cosmic Encounter, its gameplay is actually much closer to Chinatown.&nbsp; If Chinatown is the simultaneous negotiation game made for anyone and everyone, then Sidereal Confluence is the hardcore hobbyist version.</p>



<p>This one is so outlandishly ambitious that I still can’t believe how well it comes together.&nbsp; I’ll tell you what: the first time I heard about this game I was immediately running in the opposite direction.&nbsp; Featuring 268 cubes, 9 alien factions whose names simulate a spelling stroke, and multiple hours of resource conversion.&nbsp; No thank you.&nbsp; Yet beneath this rough exterior hides one of the greatest negotiation games ever designed.</p>



<p>Here, you’ll find all the chaotic fun of Chinatown with infinitely more layers of strategic possibilities.&nbsp; All deals are binding and virtually nothing is off limits—you can promise a share of the profits from your convertor to the player who helps you fuel it, or even lend the convertor itself to a neighbor when you find it useless to your needs.&nbsp; You can exchange planets for ships, ships for food, food for protection, protection for research—the list goes on!&nbsp; While this sprawling game initially appears alien and unwieldy, it’s surprisingly straightforward, laser-focused, and entirely engaging once the rounds get going.</p>



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<h2 class="wp-block-heading"><strong>Quo Vadis</strong>?</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="831" height="600" src="https://bitewinggames.com/wp-content/uploads/2022/07/image.png" alt="" class="wp-image-4432" srcset="https://bitewinggames.com/wp-content/uploads/2022/07/image.png 831w, https://bitewinggames.com/wp-content/uploads/2022/07/image-300x217.png 300w, https://bitewinggames.com/wp-content/uploads/2022/07/image-768x555.png 768w, https://bitewinggames.com/wp-content/uploads/2022/07/image-600x433.png 600w" sizes="(max-width: 831px) 100vw, 831px" /></figure>



<p>From the new hotness to another old classic, let’s now examine <a href="https://boardgamegeek.com/boardgame/122/quo-vadis">Quo Vadis</a>.&nbsp; I never try to hide my biases on any post, but fair warning, I’m definitely biased and personally tied to this game (more on that later).&nbsp; But even if Quo Vadis was completely unrelated to Bitewing Games, it would still be on my Top 10 Negotiation Games list.&nbsp; That’s because this one is a playground of pure, zesty politics from one of my favorite designers, Reiner Knizia.</p>



<p>Believe it or not, Quo Vadis is now over 30 years old and among the very first notable releases from Dr. Knizia.&nbsp; It is certainly starting to look its age in board game years, yet the core experience is as spicy as ever.&nbsp; The game is a race to squeeze one or more of your senators into the Inner Sanctum before it fills up, because only those who have reached the Inner Sanctum qualify for victory.&nbsp; The only problem is that it is extremely hard to get there without the help of your opponents.&nbsp; Through bribing, voting, exchanging favors, and sometimes even backstabbing, only the most cunning players will rise to the top of the Roman Senate.&nbsp; But you can be the last to cross the finish line—getting in by the skin of your teeth—and still claim the victory for yourself!&nbsp; That’s because the winner will be the Inner Sanctum player who earns the most laurels from successful campaigns and lucrative deals along the way.&nbsp; It’s simple, it’s fast, and it is incredibly thrilling.&nbsp; One must balance the pressing urgency of reaching the Inner Sanctum with the lucrative opportunities to hang back and milk your opponents and the game board for laurels.</p>



<p>As much as I love this game, I’ll be the first to admit that has a few flaws.&nbsp; Most notably, the board loses some of its tightness and the table some of its tension if you’re playing with 3 people instead of 4 or ideally 5.&nbsp; And if those people are new to the game, then getting them excited about this grungy old box and bone-dry board is usually a challenge.&nbsp; Finally, those who enjoy a broader trading sandbox from games like Sidereal Confluence will obviously feel a bit more restricted here.&nbsp; It’s understandable for some players to come away from the relatively dry Quo Vadis being thirsty for a little more juice in their negotiations.&nbsp; To that end, I’m thrilled to share that Bitewing Games and Reiner Knizia have worked to address every major flaw in this classic game—so stick around to hear about Quo Vadis evolved.&nbsp; But for now, let’s pay our respects to the original Quo Vadis and continue on to my next pick…</p>



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<h2 class="wp-block-heading"><strong>Root</strong></h2>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-3.jpeg" alt="" class="wp-image-1294" width="835" height="557" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-3.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-3-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-3-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-3-768x512.jpeg 768w" sizes="(max-width: 835px) 100vw, 835px" /></figure>



<p><a href="https://boardgamegeek.com/boardgame/237182/root">Root</a> is one of a few picks on my list that features negotiation as a secondary or supplemental mechanism to the core experience.&nbsp; In fact, the best place you’ll find negotiation in this game is actually within <a href="https://boardgamegeek.com/boardgameexpansion/241386/root-riverfolk-expansion">the first expansion</a> thanks to the Riverfolk Company faction of profit-seeking otters.&nbsp; This commercial crew offers their services to the other woodland critters by displaying their hand at all times and setting prices on their offerings.&nbsp; Not only can opponents buy cards from your public hand, but they can also use your riverboats to get around the board easier and utilize your mercenaries to bully their targets more effectively.</p>



<p>Being a good merchant otter is not only about setting the right prices for your services, but it’s also about keeping your finger on the woodland’s pulse and enticing your opponents with offers they can’t refuse.&nbsp; Yet negotiation can even be found outside of the Riverfolk Company as players can form an alliance with the Vagabond or collaborate with enemies to destabilize an even bigger threat.&nbsp; Designer Cole Wehrle is known for embracing the memorable meta that can arise from a board game, and Root is all about gaming the players.</p>



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<h2 class="wp-block-heading"><strong>Oath</strong>: Chronicles of Empire and Exile</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="698" src="https://bitewinggames.com/wp-content/uploads/2020/12/image-1024x698.jpeg" alt="" class="wp-image-1485" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/image-1024x698.jpeg 1024w, https://bitewinggames.com/wp-content/uploads/2020/12/image-scaled-600x409.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/12/image-300x204.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/12/image-768x523.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2020/12/image-1536x1047.jpeg 1536w, https://bitewinggames.com/wp-content/uploads/2020/12/image-2048x1396.jpeg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>If gaming the players is the kind of thing you are looking for, then Mr. Wehrle’s later design, <a href="https://boardgamegeek.com/boardgame/291572/oath-chronicles-empire-and-exile">Oath</a>, might be an even better fit for you.&nbsp; Oath was my <a href="https://bitewinggames.com/top-15-board-games-of-2021/">favorite release from last year</a>—I’m now 11 meaty plays into it and still having a blast.&nbsp; But that doesn’t mean it’s for everyone.&nbsp; Nooooooo way, you better know what you’re getting into with Oath before you take the plunge.</p>



<p>If you too want to have a blast with Oath, then you ideally need a regular group of 3-5 players.&nbsp; Your group needs to be totally okay with a lengthy rules explanation, a cloudy first play (or more), an unwieldy labyrinth of strategic possibilities, a wide range of emotional highs and lows, and the ever present possibility of kingmaking looming over each game’s outcome.&nbsp; In many ways, Oath is less about reaching a competitive conclusion and more about charting a civilization’s journey.&nbsp; But if you’re here for the negotiations and politicking, then you’ll find plenty to love.</p>



<p>Each result of a play of Oath has a direct effect on the setup of the next—like a pseudo legacy game that is constantly morphing and never ending.&nbsp; The winner of one game always becomes crowned (or continues) as Chancellor in the next.&nbsp; This Chancellor’s goal is to hold their new oath (a unique victory objective) while keeping the Exiles of the kingdom in check.&nbsp; Often, the Exiles and their followers can become so dangerous and unwieldy that the Chancellor may be compelled to offer citizenship to a lowly Exile in a desperate attempt to retain control.&nbsp; The problem is that this Exile-turned-Citizen will do everything in their power to succeed the Chancellor as they cooperate together. &nbsp;</p>



<p>One of my most recent plays of this game saw one exiled player forcing his citizenship upon me, the Chancellor of the session, and convincing me to share my war bands and power with him to help maintain order in my Empire.&nbsp; And each time I trusted him with my resources, he immediately stabbed me in the back by revealing secret plans and motives of his own.&nbsp; Fortunately, the other exiles proved to be a large enough threat that he was compelled to concede his ulterior motives for the next era and help my Empire maintain its grasp on the land.</p>



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<h2 class="wp-block-heading"><strong>Inis</strong></h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/04/pic4755760.jpg" alt="" class="wp-image-787" srcset="https://bitewinggames.com/wp-content/uploads/2020/04/pic4755760.jpg 800w, https://bitewinggames.com/wp-content/uploads/2020/04/pic4755760-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/04/pic4755760-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/04/pic4755760-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p>Interestingly, Cole has cited that one of his main inspirations for Oath was in fact <a href="https://boardgamegeek.com/boardgame/155821/inis">Inis</a>, by Christian Martinez.&nbsp; That’s more due to the fact that Inis and Oath both feature multiple paths to victory within a tumultuous power struggle—yet they both possess elements of negotiation as well!&nbsp; Ironically, the only place that you’ll really find negotiation in Inis is within the <em>conflicts</em> between warring players.</p>



<p>The thing I love about conflict in Inis is that it is completely devoid of things like combat dice and power cards.&nbsp; These tropes are replaced by a simple question: “Would you like to stop fighting?”&nbsp; If the answer is no, then players will continue to slap valuable troops out of each other’s armies or precious cards out of each other’s hands until one retreats or is wiped out.&nbsp; But if the answer is yes—and both players can agree to stop before one or both are virtually annihilated—then the conflict is over.&nbsp; Simple as that.&nbsp; The different bands will simply coexist on the same board space.</p>



<p>Inis remains a brilliant game of political power grabbing that is further improved by several of the modules in its expansion.&nbsp; I’m all ears for the recently announced second installment in this “political trilogy” from designer Martinez and publisher Matagot titled <a href="https://boardgamegeek.com/boardgame/365526/galactic-renaissance">Galactic Renaissance</a>.</p>



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<h2 class="wp-block-heading"><strong>Lords of Vegas</strong></h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-33.png" alt="" class="wp-image-2072" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-33.png 900w, https://bitewinggames.com/wp-content/uploads/2021/03/image-33-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-33-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-33-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>Speaking of one game being the inspiration for another, <a href="https://boardgamegeek.com/boardgame/20437/lords-vegas">Lords of Vegas</a> actually owes some of its DNA to the previously listed Chinatown according to the designers of this next game on my list.&nbsp; It certainly makes sense when you look closely enough.&nbsp; Both games see players taking control of lots on a square grid and seeking to erect businesses across connected lots in order to gain the most profits.&nbsp; Yet where Chinatown is pure, unadulterated negotiation, Lords of Vegas is a game of cutthroat casinos ripe with entrepreneurial gambling and sprinkled with the opportunity for trading and negotiation.</p>



<p>In this 12-year-old fan favorite, players are constantly risking their hard-earned cash on ambitious endeavors.&nbsp; These pursuits include everything from building, upgrading, and spreading owned casinos to hostile takeovers of the competition or even high-stakes gambling to steal each other’s cash.&nbsp; With all of these thrillingly thematic possibilities, it can be easy to forget the advantageous opportunity to trade at any time.&nbsp; The ability to trade most anything—including money, lots, dice in casinos, and actions—can really help tip the scales of luck in your favor.</p>



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<h2 class="wp-block-heading"><strong>Bohnanza</strong></h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-1024x683.jpg" alt="" class="wp-image-988" srcset="https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-1024x683.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-scaled-600x400.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-300x200.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-768x512.jpg 768w, https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-1536x1024.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2020/07/Bohnanza-5-2048x1365.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>We’re going to close this Top 10 out with another classic trading game that has long been a favorite of many gamers across the world.&nbsp; Apparently the gateway to becoming a legendary German game designer is by starting with a simple negotiation game.&nbsp; As Reiner Knizia began his design journey with Quo Vadis (among others) so Uwe Rosenberg started his ludography with the bean-trading card game, <a href="https://boardgamegeek.com/boardgame/11/bohnanza">Bohnanza</a>.  Many frown upon the garish art style of this game, but I personally find it to be quite charming and iconic.</p>



<p>While I personally gravitate toward games that offer more strategy and flexibly in their negotiation possibilities, Bohnanza remains a worthwhile and amusing classic thanks to its unique locked hand card play.&nbsp; Here, you are not allowed to rearrange any cards in your hand, and you must play them into your fields in order.&nbsp; This forces players to give up beans to their opponents in hopes of receiving others, as you’ll score more points if you are able to play multiple beans of a single type in a row.&nbsp; For those who are curious, Bohnanza sits as the most family-friendly negotiation game on this list.  If you&#8217;re wanting to get gamers or non-gamers hooked on this genre, then Bohnanza, Chinatown, and Quo Vadis are the three best entry points.  </p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Honorable Mentions</strong></h2>



<p>No top 10 list is any good without a handful of honorable mentions, right?&nbsp; At the very least, these mentions help to dampen the outrage of passionate fans who saw their favorite negotiation game shafted on my list.&nbsp; So let’s get into them!</p>



<ul class="wp-block-list"><li><strong>John Company</strong>: Honestly, I have no doubt that the second edition of this game was merely a few months away from making my Top 10 list and pushing off another title listed above.&nbsp; Cole Wehrle is a favorite designer of mine (if you didn’t notice from Root and Oath being mentioned above), and John Company is his most negotiation-focused game of all.&nbsp; I can’t wait to dive into this one when it finally releases in Q3!</li><li><strong>Rising Sun</strong>: I’ve heard two main things about Rising Sun.&nbsp; 1) It claims to be a negotiation game but many detractors say that’s a weak claim at best.&nbsp; 2) Many folks also say that this is the weakest design of the Eric Lang / CMON trilogy (Blood Rage, Rising Sun, Ankh).&nbsp; So will I ever get the chance to try it?&nbsp; Who knows.&nbsp; But here it is.</li><li><strong>Twilight Imperium</strong>: These next two games are probably the ones that will get me in the most trouble with negotiation fans (because they are on my honorable mentions rather than my Top 10).&nbsp; I’m still not sure whether I would enjoy this 8-hour extravaganza or simply be annoyed that I didn’t spend an entire day playing 4-10 other games that I know I love instead.&nbsp; But from the sound of it, those who enjoy TI are hooked from their first play and ever hungry for more plays.</li><li><strong>Diplomacy</strong>: Another beast of a game (roughly 6 hours) that apparently <em>must</em> be played at exactly 6 or 7 players who will likely enter as friends and leave as mortal enemies.&nbsp; Diplomacy apparently takes the back-stabbing part of negotiation and makes it a glorified feature in this epic game of military might.</li><li><strong>Dune</strong>: Dune, like TI and Diplomacy, has been around for decades, although it recently received a facelift.&nbsp; These games also share the common problem of possessing many barriers to entry and requiring the perfect group (in this case 6 players hungry for a heavy 3-hour game).&nbsp; Dune features deeply asymmetric factions, shakey alliances, and secret treachery.</li><li><strong>Pax Pamir</strong>: While Pax Pamir is one of my all-time favorite board games, I couldn’t justify fitting it onto my Top 10 list when negotiation is such a light feature compared to the other games in contention.&nbsp; The most negotiation you’ll find here is mostly in the table talk—convincing others to join or support your faction and work against opponents.&nbsp; Of course, you can also waive the forced bribes present in the game if a player is seeking to help your cause—but most often those bribes are enforced because the economy is so tight here.</li><li><strong>Genoa</strong>: I’ve come close to tracking down a copy of Genoa, and perhaps that’ll happen before too long.&nbsp; This one seems to be a bit more polarizing—either you love the dynamic gameplay that Genoa provides, or you hate it for being too long and dry.</li><li><strong>Moonrakers: </strong>This is undoubtedly the hottest negotiation game at the moment as Moonrakers is currently having its second smash-hit <a href="https://www.kickstarter.com/projects/ivstudios/moonrakers-titan?ref=section-homepage-view-more-recommendations-p1">Kickstarter campaign</a> featuring all kinds of expansion content.  What happens when you combine negotiation with deck-building in space?  Only Moonrakers can answer that question.</li><li><strong>Panic on Wall Street</strong>: I rarely hear about this 2011 game, but it still has its fans.&nbsp; This one is about loudly negotiating and trading stocks for 3-11 players in only 30 minutes.</li><li><strong>Catan:</strong> &#8220;Two sheep for a wood?&#8221;  How could I not mention one of the most popular trading games of all time?</li><li><strong>Spartacus: A Game of Blood and Treachery</strong>: Like Quo Vadis, Spartacus is also about competing for power in Ancient Rome.&nbsp; Only the competition here plays out in gory gladiatorial arenas rather than dignified senatorial committees.&nbsp; Apparently this one got a somewhat recent reskin as well.</li></ul>



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<h2 class="wp-block-heading"><strong>Introducing Zoo Vadis and Gussy Gorillas</strong></h2>



<p>I started this post by sharing how negotiation is one of my all-time favorite ingredients in tabletop games.&nbsp; So of course, as a publisher, I’m eager to keep this genre alive and contribute to the list of legends which include the games noted above.&nbsp; For my tastes, this might be the most exciting project that we’ve had the privilege to work on.&nbsp; Let’s dive into the next two releases coming from Bitewing Games…&nbsp;</p>



<h2 class="wp-block-heading"><strong>Zoo Vadis</strong></h2>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="570" height="870" src="https://bitewinggames.com/wp-content/uploads/2022/07/Zoo-Vadis-Box-1-1.jpeg" alt="" class="wp-image-4446" srcset="https://bitewinggames.com/wp-content/uploads/2022/07/Zoo-Vadis-Box-1-1.jpeg 570w, https://bitewinggames.com/wp-content/uploads/2022/07/Zoo-Vadis-Box-1-1-197x300.jpeg 197w" sizes="(max-width: 570px) 100vw, 570px" /><figcaption><strong>3-7 Players | 20-40 Minutes | Ages 10+</strong></figcaption></figure></div>


<p>When I reached out to Reiner regarding Quo Vadis, I had a vision for what the game could become.&nbsp; We weren’t interested in simply painting over the cracks in the design.&nbsp; Rather, I dug through over 30 years of data (thanks BGG) and presented my analysis to Reiner including several development goals for the game.&nbsp; Then off he went with his decades-old design to give it new life—like a phoenix reborn from the flames.&nbsp; I’ll be sharing a full publisher diary before too long on all the nitty gritty details behind the evolution of Quo Vadis to Zoo Vadis, but for now let me simply explain the end result, Zoo Vadis:</p>



<p>What if the animals were the ones who ran the zoo? &nbsp;</p>



<p>…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors.&nbsp; Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot. &nbsp;</p>



<p>In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters.&nbsp; And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way. &nbsp;</p>



<p>How does one gain support and earn laurels?&nbsp; Through crafty politicking, clever negotiations, and ruthless schemes.&nbsp; There can only be one Zoo Mascot, after all.</p>



<p>Where are you going?&nbsp; <em>That</em> is the ultimate question of Zoo Vadis.</p>



<p>Zoo Vadis is an evolution of Reiner Knizia’s cult-classic negotiation game, Quo Vadis?.&nbsp; It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:</p>



<p>-Enhancing the 3-player game and tailoring the board to all player counts through <strong>neutral, bribable figures</strong>—<strong>roaming peacocks</strong></p>



<p>-Widening the player count with a <strong>second game board for 6-7 players</strong></p>



<p>-Expanding the possibilities for strategic negotiation with <strong>asymmetric animal abilities</strong>&nbsp;</p>



<p>-Increasing tactical opportunities with <strong>new special laurel tokens</strong></p>



<p>-Broadening the appeal of the theme and presentation with <strong>vibrant zoo art by Kwanchai Moriya and Brigette Indelicato</strong></p>



<p>-Enlivening the production with <strong>chunky animal figures and functional player screens</strong></p>



<p>Like the original design, the game ends immediately when the Star Exhibit is full.&nbsp; Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.</p>



<h2 class="wp-block-heading"><strong>Gussy Gorillas</strong></h2>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-1024x1024.jpg" alt="" class="wp-image-3932" width="606" height="606" srcset="https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-1024x1024.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-300x300.jpg 300w, https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-600x600.jpg 600w, https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-150x150.jpg 150w, https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face-768x768.jpg 768w, https://bitewinggames.com/wp-content/uploads/2022/03/Gussy_Gorillas_Box_Face.jpg 1500w" sizes="(max-width: 606px) 100vw, 606px" /><figcaption><strong>3-10 Players | 20 Minutes | Ages 10+</strong></figcaption></figure></div>


<p>Before Bitewing Games had ever reached out to Reiner Knizia or Ryan Courtney, we had a couple designs of our own that had survived the gauntlet of playtesting and were games that we were eager to share with the community.&nbsp; One of those is Gussy Gorillas, and we’re jazzed to finally be publishing it alongside Zoo Vadis in our upcoming negotiation games crowdfunding campaign…</p>



<p>Gussy Gorillas are a peculiar group of primates that strive to keep each other gussied up and well-groomed. Through social grooming, these apes remove dirt, insects, and debris from the difficult-to-reach and difficult-to-see places of each other’s fur. Reciprocation is expected and awarded in this kind of monkey business! The player who acquires the most diverse and exotic collection of groomed goods will earn the respect of their fellow primates and be awarded the golden banana of victory.</p>



<p>In Gussy Gorillas, players start out with a personal deck of face-down cards. Without looking at the card(s) in their hand, players simultaneously trade or keep their hand, one or two cards at a time, to form a personal collection. Once all cards have been traded or kept, players tally their collections and the highest score wins — but pairs can cancel out and special cards are not always helpful, so trade carefully!</p>



<p>Similar to the popular game Hanabi, in Gussy Gorillas players hold their cards facing away from themselves…but instead of being a co-operative memory game, this is a competitive negotiation and bluffing game. Things get even more interesting once players realize that every card can either be very good or very bad for one’s collection, depending on the context. You’ll have to convince your opponents to keep bad cards for themselves and give great cards to you if you want to swing away with the win…</p>



<p><strong>There are still plenty more juicy details to share over the coming months and we hope to have your support when Zoo Vadis and Gussy Gorillas launch this January!&nbsp; The best way to help Bitewing Games and not miss out on these upcoming releases is to <a href="https://bitewinggames.com/subscribe/">subscribe to the Bitewing Games newsletter</a>.  Bitewing Games is only made possible and kept alive by the support of backers and fans of our published games. &nbsp; Thanks for your support!</strong></p>



<p><strong>What is your favorite negotiation game?&nbsp; Share in the comments below!</strong></p>



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<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-715x1024.jpeg" alt="" class="wp-image-3575" width="144" height="206" srcset="https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-715x1024.jpeg 715w, https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-600x860.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-209x300.jpeg 209w, https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-768x1101.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-1072x1536.jpeg 1072w, https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224-1429x2048.jpeg 1429w, https://bitewinggames.com/wp-content/uploads/2021/11/IMG_9608-1-scaled-e1637433536224.jpeg 1536w" sizes="(max-width: 144px) 100vw, 144px" /></figure></div>


<p><em>Article written by Nick Murray.</em>&nbsp;<em>Outside of practicing dentistry part-time, Nick has devoted his remaining work-time to collaborating with the world’s best designers, illustrators, and creators in producing classy board games that bite, including the upcoming&nbsp;<a href="https://bitewinggames.com/trailblazers/">Trailblazers</a>&nbsp;by Ryan Courtney. He hopes you’ll&nbsp;<a href="https://bitewinggames.com/subscribe/">join Bitewing Games</a>&nbsp;in their quest to create and share experiences that, much like a bitewing x-ray, provide a unique perspective and refreshing interaction.</em></p>
<p>The post <a href="https://bitewinggames.com/top-10-negotiation-board-games-a-bitewing-games-publication-reveal/">Top 10 Negotiation Board Games + A Bitewing Games Publication Reveal!</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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		<title>Top 50 Board Games of All Time — Games 50-26</title>
		<link>https://bitewinggames.com/top-50-board-games-of-all-time-games-50-26/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=top-50-board-games-of-all-time-games-50-26</link>
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		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Sun, 18 Apr 2021 18:47:16 +0000</pubDate>
				<category><![CDATA[Game List]]></category>
		<category><![CDATA[arboretum]]></category>
		<category><![CDATA[beyond the sun]]></category>
		<category><![CDATA[blue lagoon]]></category>
		<category><![CDATA[concordia]]></category>
		<category><![CDATA[condottiere]]></category>
		<category><![CDATA[cosmic frog]]></category>
		<category><![CDATA[dogs of war]]></category>
		<category><![CDATA[el dorado]]></category>
		<category><![CDATA[great western trail]]></category>
		<category><![CDATA[irish gauge]]></category>
		<category><![CDATA[jaipur]]></category>
		<category><![CDATA[lords of vegas]]></category>
		<category><![CDATA[lost cities]]></category>
		<category><![CDATA[love letter]]></category>
		<category><![CDATA[mandala]]></category>
		<category><![CDATA[modern art]]></category>
		<category><![CDATA[New York zoo]]></category>
		<category><![CDATA[stephensons rocket]]></category>
		<category><![CDATA[the estates]]></category>
		<category><![CDATA[the mind]]></category>
		<category><![CDATA[through the desert]]></category>
		<category><![CDATA[treasure island]]></category>
		<category><![CDATA[undaunted]]></category>
		<category><![CDATA[watergate]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=2111</guid>

					<description><![CDATA[<p>It’s that time of year once more, my friends!&#160; Now that the cardboard dust of 2020 has settled, as we find ourselves in the calm before the storm of 2021 releases, I’ve been reflecting on all the tabletop games I’ve ever played.&#160; Within this mountain of ever growing titles, fifty designs have risen to the [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/top-50-board-games-of-all-time-games-50-26/">Top 50 Board Games of All Time — Games 50-26</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
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<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/04/Top-50-Games-of-All-Time-Part-1-1.png" alt="" class="wp-image-2169" width="542" height="490" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/Top-50-Games-of-All-Time-Part-1-1.png 900w, https://bitewinggames.com/wp-content/uploads/2021/04/Top-50-Games-of-All-Time-Part-1-1-600x543.png 600w, https://bitewinggames.com/wp-content/uploads/2021/04/Top-50-Games-of-All-Time-Part-1-1-300x271.png 300w, https://bitewinggames.com/wp-content/uploads/2021/04/Top-50-Games-of-All-Time-Part-1-1-768x695.png 768w" sizes="(max-width: 542px) 100vw, 542px" /></figure></div>



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<p>It’s that time of year once more, my friends!&nbsp; Now that the cardboard dust of 2020 has settled, as we find ourselves in the calm before the storm of 2021 releases, I’ve been reflecting on all the tabletop games I’ve ever played.&nbsp; Within this mountain of ever growing titles, fifty designs have risen to the top.&nbsp; These are the board games that have proven their quality over hours of play across many tables surrounded by friends, family, and strangers.&nbsp; These are the games that I love and want to play more than any others.&nbsp; Indeed, these are my current Top 50 Board Games of All Time.</p>



<p>If you’re even remotely familiar with <strong><a href="https://bitewinggames.com/nicks-current-top-50-games/">my last Top 50 Board Games of All Time list</a></strong>, you’ll soon notice a DRASTIC change in most of the games and their rankings.&nbsp; This change not only represents the many new-to-me discoveries of the past year, it also symbolizes a significant shift in my gaming tastes and preferences across the nearly 700 plays since my last top 50 list was created.</p>



<p>The list of games that I love is getting to be a crowded place.&nbsp; To offer you a bit of context, I used the <strong><a href="https://rankingengine.pubmeeple.com">Pub Meeple ranking engine</a></strong> to pit individual games head-to-head against each other over and over until my I died of a broken heart for declaring so many of my beloved board game children to be inferior to each other.&nbsp; Each game left outside of my top 50 hurt to leave out until perhaps the 89th ranked game.&nbsp; There are still many designs beyond that which I truly enjoy playing, yet this low on the list is where I’m finally content with leaving them out of my Greatest of All Time post.&nbsp; Perhaps next year we’ll have to extend this list to my top 75 or top 100, but it’s the excellent games which don’t make the GOAT list that give weight and credibility to the ones that do.</p>



<p>So let’s roll up our sleeves and wrestle with the rankings of the greatest games to grace my tabletop…</p>



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<h4 class="wp-block-heading">50. Watergate</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-7.png" alt="" class="wp-image-405" width="308" height="308" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-7.png 900w, https://bitewinggames.com/wp-content/uploads/2020/02/image-7-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/image-7-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/image-7-600x600.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-7-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/image-7-768x768.png 768w" sizes="(max-width: 308px) 100vw, 308px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p><strong><a href="https://boardgamegeek.com/boardgame/274364/watergate">Watergate</a></strong> won’t be the last tug-of-war style game on my list, nor will it be the last Capstone Game here, but it was one of the very first of both categories that I had the pleasure of discovering.&nbsp; This endearing 2-player game is far more accessible than it sounds or appears.&nbsp; Yet the way each session plays out is consistently tense and refreshing.&nbsp; My favorite aspect is perhaps the difficult decisions one must make within the hand management, between deciding whether to dispose of a card to use it’s powerful ability or retain it for its useful pull on the tug-of-war track.&nbsp; Thanks to the asymmetric decks and objectives of the Nixon Administration vs. the Press and the dynamic unfolding of the pin board conspiracy, I don’t see myself tiring of this excellent design.</p>



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<h4 class="wp-block-heading">49. Arboretum</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-36.png" alt="" class="wp-image-434" width="227" height="316" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-36.png 646w, https://bitewinggames.com/wp-content/uploads/2020/02/image-36-600x836.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-36-215x300.png 215w" sizes="(max-width: 227px) 100vw, 227px" /></figure></div>



<p><em>Best suited for mean, thick-skinned folks</em></p>



<p>I wonder if us hobbyist gamers sometimes take small box card games for granted.&nbsp; These are rarely the games that I intentionally schedule a game night for, yet a really good one can often pack a bigger punch and provide more thrills and amusement than a longer and larger “event” game.&nbsp; <strong><a href="https://boardgamegeek.com/boardgame/140934/arboretum">Arboretum</a></strong> is the first of these such titles on my list, and it’s as sharp as they come.&nbsp; There is nothing quite like writhing in my chair because my cards are either too important to play so soon or too precious to discard.&nbsp; Arboretum is a game where my entire hand feels this way almost the entire time.&nbsp; I still adore this beautiful little design about trees, yet it’s probably fallen a bit since last year because it’s almost too bitter of a brutality pill for others to swallow when an opponent denies them the scoring on a tree type they’ve spent all game building towards.&nbsp; If your group has thick skin, then Arboretum is a collection essential.</p>



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<h4 class="wp-block-heading">48. Modern Art</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-31.png" alt="" class="wp-image-429" width="316" height="315" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-31.png 719w, https://bitewinggames.com/wp-content/uploads/2020/02/image-31-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/image-31-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/image-31-600x599.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-31-150x150.png 150w" sizes="(max-width: 316px) 100vw, 316px" /></figure></div>



<p><em>Best suited for any group of four or five people</em></p>



<p>If you liken an art museum to a snooze fest, then you should come and let <strong><a href="https://boardgamegeek.com/boardgame/118/modern-art">Modern Art</a></strong> teach you the exciting intricacies of art valuations.&nbsp; Modern Art is where my love for auctioning games was born, as the bombastic bidding takes center-stage here.&nbsp; It’s essentially Dr. Reiner Knizia flexing his auctioning design muscles for up to an hour of richly thematic fun.&nbsp; The mix of four auction types and the mystery of which artists will have the most valuable pieces hits the spot like a piña colada on a hot summer day.</p>



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<h4 class="wp-block-heading">47. Blue Lagoon</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-12.png" alt="" class="wp-image-2045" width="320" height="320" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-12.png 599w, https://bitewinggames.com/wp-content/uploads/2021/03/image-12-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-12-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/03/image-12-150x150.png 150w" sizes="(max-width: 320px) 100vw, 320px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p><strong><a href="https://boardgamegeek.com/boardgame/244331/blue-lagoon">Blue Lagoon</a></strong> is a bit of an unexpected hit of a purchase, despite that being a common theme with Knizia Games in my collection.&nbsp; On the surface, it appears to be a generic abstract game with shameless Moana-like art.&nbsp; You combine those two off-putting things together and only a name like Reiner Knizia and a cheap price of $20-30 could warm my icy heart enough to give it a chance.&nbsp; Yet now here it sits among my Top 50 Games of ALL TIME.&nbsp; I freaking love this family-friendly strategy game.&nbsp; I <strong><a href="https://bitewinggames.com/top-10-reiner-knizia-games/">very recently shared how it’s one of Dr. Knizia’s best designs</a></strong> thanks to its agonizing decisions and passive-aggressive opportunities across two subtly distinct rounds of play.</p>



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<h4 class="wp-block-heading">46. Irish Gauge</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/12/Irish-Gauge-1_1000x642_acf_cropped.jpg" alt="" class="wp-image-1530" width="409" height="262" srcset="https://bitewinggames.com/wp-content/uploads/2020/12/Irish-Gauge-1_1000x642_acf_cropped.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2020/12/Irish-Gauge-1_1000x642_acf_cropped-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/12/Irish-Gauge-1_1000x642_acf_cropped-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/12/Irish-Gauge-1_1000x642_acf_cropped-768x493.jpg 768w" sizes="(max-width: 409px) 100vw, 409px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>Well, it’s not the third Knizia game in a row on this list, but it is a Knizia-like design.&nbsp; What does Knizia-like even mean, you ask?&nbsp; And why is that a compliment?&nbsp; Much like the work of Reiner Knizia, Amabel Holland&#8217;s <strong><a href="https://boardgamegeek.com/boardgame/161882/irish-gauge">Irish Gauge</a></strong> is a vast wealth of deep and compelling gameplay born out of extremely simple rules.&nbsp; So simple, in fact, that the rules fit onto a single sheet of paper.&nbsp; It’s hard not to be drawn in by Ian O’Toole’s face-melting box art and clean graphic design, yet it’s the pleasure of placing trains, auctioning shares, and calling for dividends that keeps me thoroughly engaged in this cube-rail classic.</p>



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<h4 class="wp-block-heading">45. The Quest for El Dorado</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-3.png" alt="" class="wp-image-401" width="312" height="310" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-3.png 802w, https://bitewinggames.com/wp-content/uploads/2020/02/image-3-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/image-3-600x599.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-3-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/image-3-768x766.png 768w" sizes="(max-width: 312px) 100vw, 312px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>Phew, well I don’t know about you, but I almost had a panic attack straying from Reiner Knizia for so long.&nbsp; Look, I get that his style of game isn’t for everyone.&nbsp; And I can assure you that we won’t break into the double digits of Knizia designs on this list… but we do get awfully close (and you should probably brace yourself for a couple more of them in about two minutes).&nbsp; Anywayyyyy, let’s talk about one of the best deck-builders ever designed!&nbsp; Despite the miniature cards and sprawling components, <strong><a href="https://boardgamegeek.com/boardgame/217372/quest-el-dorado">The Quest for El Dorado</a></strong> marries deck-building to racing on a game board with seemingly effortless ease.&nbsp; The game is so polished and simple that it can be easy to dismiss the genius mechanisms and satisfying flow hidden within.&nbsp; This is a title that I can put down in front of my eight-year-old niece and thoroughly enjoy playing or break out with my fellow hardcore hobbyists for a charmingly cutthroat contest.</p>



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<h4 class="wp-block-heading">44. Great Western Trail</h4>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="900" height="900" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-10.png" alt="" data-id="408" class="wp-image-408" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-10.png 900w, https://bitewinggames.com/wp-content/uploads/2020/02/image-10-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/image-10-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/image-10-600x600.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-10-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/image-10-768x768.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="600" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-16.png" alt="" data-id="2114" data-full-url="https://bitewinggames.com/wp-content/uploads/2021/04/image-16.png" data-link="https://bitewinggames.com/?attachment_id=2114" class="wp-image-2114" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-16.png 600w, https://bitewinggames.com/wp-content/uploads/2021/04/image-16-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/04/image-16-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/04/image-16-150x150.png 150w" sizes="(max-width: 600px) 100vw, 600px" /></figure></li></ul></figure>



<p><em>Best suited for hobbyist gamers</em></p>



<p>Allow me to be vain for a moment (if putting together this massive ranked list about cardboard leisure isn’t vain enough already) and share that the main thing that keeps me from loving <strong><a href="https://boardgamegeek.com/boardgame/193738/great-western-trail">Great Western Trail</a></strong> even more is the uncomfortable box art containing three massive faces of scowling, staring, soul-less men.&nbsp; It’s like Mount Rushmore got lost in the Twilight Zone and landed itself in a dystopian Wild West.&nbsp; Thankfully, publisher Eggertspiele decided that five years of heebie-geebies was long enough, and they’ve finally invested in a redesigned and drastically improved art style for the second edition coming later this year.&nbsp; Yet I’m not so vain as to dismiss the intricate complexity that launches this heavy Euro game to greatness.&nbsp; The mechanisms interwoven together include deck building with a herd of cattle, traveling with a cowboy along an action rondel, progressing economic potential along a railroad track, constructing buildings along the trail to help yourself and hinder your opponents, developing an engine within your evolving player board, and so much more.</p>



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<h4 class="wp-block-heading">43. Through the Desert</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-14.png" alt="" class="wp-image-2047" width="337" height="337" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-14.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-14-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-14-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/03/image-14-150x150.png 150w" sizes="(max-width: 337px) 100vw, 337px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>As promised, we’re back with another irresistible adventure from the bottomless well of brilliance that is Knizia Games.&nbsp; This time, we have pastel camels sprawling across a dry desert in search of lush oases, private piles of sand, and thirst-quenching watering holes.&nbsp; Believe it or not, I was mildly underwhelmed with this game after my first play of it.&nbsp; It was only with more plays at varying player counts that I uncovered my adoration of <strong><a href="https://boardgamegeek.com/boardgame/503/through-desert">Through the Desert</a></strong>.&nbsp; Once again, you can hear more about why I love this design in my recent Top 10 Knizia Games post.</p>



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<h4 class="wp-block-heading">42. Lost Cities</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-16.png" alt="" class="wp-image-2049" width="339" height="339" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-16.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-16-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-16-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/03/image-16-150x150.png 150w" sizes="(max-width: 339px) 100vw, 339px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>Speaking of which, <strong><a href="https://boardgamegeek.com/boardgame/50/lost-cities">Lost Cities</a></strong> is the last I’ll speak of Reiner’s work for at least a dozen games, so you better eat up while you can!&nbsp; Remember back when we were talking about Arboretum and how that is a painful card game where you don’t want to play or discard any of your cards?&nbsp; Lost Cities takes those same hand management woes and cranks them up to ten!&nbsp; The 20-point penalty for committing to a color is perfectly calculated to make you hesitate with every card you decide to play.&nbsp; I especially love that you can start out a color with handshake cards that raise the stakes by doubling, tripling, or quadrupling your score, whether they are positive or negative points!&nbsp; The temptation to commit to a color late can become strong as that color appears in your hand or in the draw piles, and the threat of a premature game end can make the final turns tight as noose!&nbsp; I still stand by my previous statement that this is the chips and salsa of 2-player card games.</p>



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<h4 class="wp-block-heading">41. New York Zoo</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/10/pic5673404.jpg" alt="" class="wp-image-1174" width="226" height="316" srcset="https://bitewinggames.com/wp-content/uploads/2020/10/pic5673404.jpg 429w, https://bitewinggames.com/wp-content/uploads/2020/10/pic5673404-215x300.jpg 215w" sizes="(max-width: 226px) 100vw, 226px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p><strong><a href="https://bitewinggames.com/top-15-board-games-of-2020/">2020 was a great year for board games releases</a></strong>, and <strong><a href="https://boardgamegeek.com/boardgame/300877/new-york-zoo">New York Zoo</a></strong> is the first one on my Top 50 games list to prove it.&nbsp; Between the giant tray of animal meeples, the piles of polyomino enclosures, the emerging zoos on player boards, the bounteous breeding bonuses, and the roaming elephant action token, I find myself submerged in a colorful pool of play.&nbsp; The race to fill your zoo first remains a refreshing change of pace from the common trope of gaining points for anything and everything.&nbsp; Uwe Rosenberg and polyomino games pair together just as well as chocolate cake and vanilla ice cream…. Am I getting hungry or something?</p>



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<h4 class="wp-block-heading">40. Mandala &nbsp;</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/03/pic5056121.jpg" alt="" class="wp-image-699" width="309" height="309" srcset="https://bitewinggames.com/wp-content/uploads/2020/03/pic5056121.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/03/pic5056121-300x300.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/03/pic5056121-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2020/03/pic5056121-150x150.jpg 150w" sizes="(max-width: 309px) 100vw, 309px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>I’ve never been let-down by a play of <strong><a href="https://boardgamegeek.com/boardgame/264241/mandala">Mandala</a></strong>.&nbsp; The moments of difficult decisions and clever plays are a gift that keeps on giving.&nbsp; The pleasant production consisting of a cloth “board” and colorful cards are merely a disguise for the confrontational gameplay that lurks beneath.&nbsp; Your turns are spent essentially bidding for first dibs on the sets of colors in each mandala while feeding those sets for lucrative points.&nbsp; Once a mandala is complete, the highest bidder chooses the first color to add to their scoring river, and frequently it’s best to take the cards that would help your opponent more than they help you. &nbsp;</p>



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<h4 class="wp-block-heading">39. Jaipur</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-20.png" alt="" class="wp-image-418" width="217" height="301"/></figure></div>



<p><em>Best suited for everyone</em></p>



<p><strong><a href="https://boardgamegeek.com/boardgame/54043/jaipur">Jaipur</a></strong> falls into the same category of simple, <strong><a href="https://bitewinggames.com/10-best-board-games-for-2-players/">all-time greats within the 2-player card game genre</a></strong>.&nbsp; It’s another one that doesn’t contain an immediate hook or obvious wow-factor, but it’s addictive flow grows on you over time.&nbsp; I could tell you more about how Jaipur perfectly balances incentives against risks or goods against camels, but I wouldn’t be able to do it better than Kyle who put out a very<strong><a href="https://youtu.be/W07peQGv2Dw"> slick 6-minute review of the game</a></strong> last year.</p>



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<h4 class="wp-block-heading">38. Cosmic Frog</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/02/image-2.png" alt="" class="wp-image-1960" width="352" height="352" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/image-2.png 600w, https://bitewinggames.com/wp-content/uploads/2021/02/image-2-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/02/image-2-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/02/image-2-150x150.png 150w" sizes="(max-width: 352px) 100vw, 352px" /></figure></div>



<p><em>Best suited for hobbyist gamers who appreciate the weird and wacky</em></p>



<p>We’re onto another one of my <strong><a href="https://bitewinggames.com/top-15-board-games-of-2020/">top releases of 2020</a></strong> with Cosmic Frog!&nbsp; Something about this punishing experience is so irresistible… sort of like staring at a sunset, or staying up past bedtime to watch another episode of your favorite show, or drinking soda while eating spicy food.&nbsp; The more that <strong><a href="https://boardgamegeek.com/boardgame/295905/cosmic-frog">Cosmic Frog</a></strong> hurts me, the more I want to play it.&nbsp; Yet I’m far too greedy of a gamer to play the game defensively, and my greed continues to burn me.&nbsp; Why send my frog groveling back to its vault with only one or two shards when I can load his gullet to the brim with goodies?!?&nbsp; Why take only one action on my turn when I can spend a little oomph to double my productivity?!?&nbsp; Why, you ask?&nbsp; So my merciless opponents can come in and gut-punch me to another dimension and steal away everything I ever held dear.</p>



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<h4 class="wp-block-heading">37. The Estates</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-17.png" alt="" class="wp-image-2116" width="351" height="351" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-17.png 600w, https://bitewinggames.com/wp-content/uploads/2021/04/image-17-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/04/image-17-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/04/image-17-150x150.png 150w" sizes="(max-width: 351px) 100vw, 351px" /></figure></div>



<p><em>Best suited for mean, thick-skinned folks</em></p>



<p>While we’re on the topic of merciless gut-punching, we might as well transition to another one of my favorite blood baths, <strong><a href="https://boardgamegeek.com/boardgame/249381/estates">The Estates</a></strong>.&nbsp; This one feels sort of like a sandbox game, where on your turn you have the freedom to auction off almost any piece still on the table, except players spend more time throwing sand at each other than building their own sand castles.&nbsp; You may be the owner of the red company, but if I win the bid for that red building block, then you better believe I’m going to stack it in the negative point row to sabotage your score.&nbsp; And if you let me get away with purchasing the Mayor token, then I’ll gleefully add it to your incomplete row where your buildings will now score you <em>double</em> negative points.&nbsp; In The Estates, cruelty knows no bounds.</p>



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<h4 class="wp-block-heading">36. Lords of Vegas</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-18.png" alt="" class="wp-image-2117" width="280" height="280" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-18.png 420w, https://bitewinggames.com/wp-content/uploads/2021/04/image-18-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/04/image-18-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/04/image-18-150x150.png 150w" sizes="(max-width: 280px) 100vw, 280px" /></figure></div>



<p><em>Best suited for those who can tolerate a hearty dose of luck with their strategery</em></p>



<p>You know, it’s quite convenient that these games all ended up next to each other on my rankings.&nbsp; Starting back with Cosmic Frog, we’re currently in the thick of some of the more polarizing games on my list.&nbsp; It’s likely you either love ‘em or you hate ‘em, and <strong><a href="https://boardgamegeek.com/boardgame/20437/lords-vegas">Lords of Vegas</a></strong> is no different.&nbsp; This is the game many have pointed to as “What Monopoly Should Have Been.”&nbsp; Growing casinos, hostile business takeovers, big pay-days, gambling to steal money from others, and player turns spent blowing all your cash on greedy expansion schemes.&nbsp; As an area control game with a flair for dramatic Vegas-style gambling, you’d be hard-pressed to find another game quite like Lords of Vegas.</p>



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<h4 class="wp-block-heading">35. Condottiere</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-19.png" alt="" class="wp-image-2118" width="227" height="351" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-19.png 388w, https://bitewinggames.com/wp-content/uploads/2021/04/image-19-194x300.png 194w" sizes="(max-width: 227px) 100vw, 227px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>Kyle and I recently shared each of our <strong><a href="https://bitewinggamespodcast.buzzsprout.com/1573393/7826239-top-10-family-games">Top 10 Family Games</a></strong>, and <strong><a href="https://boardgamegeek.com/boardgame/112/condottiere">Condottiere</a></strong> was an easy one to add to this list.&nbsp; It had proven it’s merit when I brought it on a vacation with relatives and they requested to play it multiple times over the many other games I had also brought and taught them that week.&nbsp; Condottiere boils down to a card game of chicken where the last person to stay in gets to claim a territory if they committed the most troops, and the first person to control three adjacent territories or five total wins.&nbsp; This game of chicken takes the form of an auction where you can commit troops from your hand to a battle, but that means you’ll have even less cards in the following round.&nbsp; A major aspect of the strategy is to bluff your commitment and push others to spend too much for something that you don’t actually want, just so you can easily take a more important territory later.</p>



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<h4 class="wp-block-heading">34. Undaunted: Normandy &amp; Undaunted: North Africa</h4>



<figure class="wp-block-gallery aligncenter columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="415" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-20.png" alt="" data-id="2119" data-link="https://bitewinggames.com/?attachment_id=2119" class="wp-image-2119" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-20.png 415w, https://bitewinggames.com/wp-content/uploads/2021/04/image-20-208x300.png 208w" sizes="(max-width: 415px) 100vw, 415px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="415" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-21.png" alt="" data-id="2120" data-full-url="https://bitewinggames.com/wp-content/uploads/2021/04/image-21.png" data-link="https://bitewinggames.com/?attachment_id=2120" class="wp-image-2120" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-21.png 415w, https://bitewinggames.com/wp-content/uploads/2021/04/image-21-208x300.png 208w" sizes="(max-width: 415px) 100vw, 415px" /></figure></li></ul></figure>



<p><em>Best suited for everyone</em></p>



<p>We’ve now arrived at my personal favorite deck-builder, the Undaunted series.&nbsp; I’ve now played a combined total of 17 games of Undaunted (<strong><a href="https://boardgamegeek.com/boardgame/268864/undaunted-normandy">Normandy</a></strong> and <strong><a href="https://boardgamegeek.com/boardgame/290359/undaunted-north-africa">North Africa</a></strong>) and we’re still going strong.&nbsp; The many scenarios provided in these games help to keep each play fresh, and the asymmetry offered by each setup and faction make it doubly replayable.&nbsp; The addicting loop of sacrificing a card to compete for initiative, deciding which actions to take with the remaining cards, and honing your deck in on the victory objective is as good as deck-building gets for me.&nbsp; Just like in war, you’ll be sticking your neck out and taking big risks in hopes gaining the upper hand in this streamlined, 2-player, scenario-based war game.</p>



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<h4 class="wp-block-heading">33. Love Letter</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-34.png" alt="" class="wp-image-432" width="257" height="346" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-34.png 668w, https://bitewinggames.com/wp-content/uploads/2020/02/image-34-600x808.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-34-223x300.png 223w" sizes="(max-width: 257px) 100vw, 257px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p><strong><a href="https://boardgamegeek.com/boardgame/129622/love-letter">Love Letter</a></strong> might just be the best micro-game ever designed.&nbsp; With only 16 cards and a handful of cubes, this design weaves together a tapestry of deception, deduction, drama, and delight.&nbsp; Each player is holding one card in their hand, kept secret from everyone else.&nbsp; On your turn, draw a second card into your hand and play one of them.&nbsp; The goal is to be the last person standing or have the highest number when the deck runs out.&nbsp; And the card actions and values are brilliantly crafted to where players can try to outfox each other with each quick round of play.</p>



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<h4 class="wp-block-heading">32. Treasure Island</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-40.png" alt="" class="wp-image-438" width="311" height="311" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-40.png 900w, https://bitewinggames.com/wp-content/uploads/2020/02/image-40-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/image-40-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/image-40-600x600.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-40-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/image-40-768x768.png 768w" sizes="(max-width: 311px) 100vw, 311px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>I adore how the pirate’s life comes alive in <strong><a href="https://boardgamegeek.com/boardgame/242639/treasure-island">this island treasure hunt</a></strong>!&nbsp; There is something so exhilarating about being Captain Long John Silver, marking the spot of your buried treasure on your private map, and then spending the entire game misleading the other mutinous pirates with vague, piecemeal information on your treasure’s whereabouts.&nbsp; I also enjoy being one of those mutinous pirates, drawing on the large game board map, and scouring the island for the booty as I try to puzzle together the hints and clues before Long John escapes captivity and reunites with his treasure.&nbsp; It’s been a while since I’ve played this wonderfully unique design, but that’s only because I’m waiting to receive my copy of the expansion which promises even more variety to the core experience.</p>



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<h4 class="wp-block-heading">31. Beyond the Sun</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-15.png" alt="" class="wp-image-1794" width="423" height="308" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-15.png 822w, https://bitewinggames.com/wp-content/uploads/2021/01/image-15-600x438.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-15-300x219.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-15-768x561.png 768w" sizes="(max-width: 423px) 100vw, 423px" /></figure></div>



<p><em>Best suited for hobbyist gamers</em></p>



<p>We’re back with yet <strong><a href="https://bitewinggames.com/top-15-board-games-of-2020/">another big 2020 release</a></strong>, and it’s really had an upswing in the rankings with my most recent plays of it.&nbsp; In particular, <strong><a href="https://boardgamegeek.com/boardgame/317985/beyond-sun">Beyond the Sun</a></strong> was the very first game we played in our recent 2-part <strong><a href="https://bitewinggames.com/board-game-birthday-marathon-musings/">Board Game Birthday Marathon</a></strong>, and it ended up being the group favorite of the entire day.&nbsp; We had a killer lineup of games that were played too, so that’s high praise indeed.&nbsp; Beyond the Sun mixes tight resource management with branching worker placement actions on an evolving tech tree while providing a buttery smooth area control experience on the space exploration board.&nbsp; The whole package comes together so beautifully that it’s all the more impressive to discover that this is designer Dennis K. Chan’s first published game.</p>



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<h4 class="wp-block-heading">30. Concordia</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/pic3453267.jpg" alt="" class="wp-image-247" width="235" height="333" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/pic3453267.jpg 423w, https://bitewinggames.com/wp-content/uploads/2020/02/pic3453267-212x300.jpg 212w" sizes="(max-width: 235px) 100vw, 235px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>As far as I’m concerned, <strong><a href="https://boardgamegeek.com/boardgame/124361/concordia">Concordia</a></strong> deserves to be the real Catan of the board game industry.&nbsp; It’s an accessible game all about getting your wooden settlements built onto the map, yet everything about Concordia is far more interesting and engaging than Catan.&nbsp; You build up your hand of cards over time, and these not only serve as the action you take on your turn, but they also score you points at the end of the game according to how well you executed your game board strategy.&nbsp; Concordia never fails to hit the spot, especially because you are not waiting for the dice to roll your numbers and trigger your resource production.&nbsp; So maybe it’s time to give Catan the boot from your collection and introduce your friends to the REAL Catan which is the unbreakable Concordia.</p>



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<h4 class="wp-block-heading">29. Stephenson’s Rocket</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-19.png" alt="" class="wp-image-2052" width="347" height="347" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-19.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-19-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-19-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/03/image-19-150x150.png 150w" sizes="(max-width: 347px) 100vw, 347px" /></figure></div>



<p><em>&nbsp;Best suited for Knizia fans and/or train game fans who plan on repeat plays</em></p>



<p>Like Beyond the Sun, <strong><a href="https://boardgamegeek.com/boardgame/204/stephensons-rocket">Stephenson’s Rocket</a></strong> was another game we had the pleasure of enjoying at our recent gaming marathon.&nbsp; While I can understand why it might be a bit polarizing due to the objective opacity and in-your-face nastiness, Stephenson’s Rocket is a game that really sings once you catch onto its crafty ways.&nbsp; The opportunities for clever turns are subtle yet numerous in this design about extending rails, investing in industries, and bidding for control.&nbsp; This game, in my opinion, is criminally underrated among Knizia’s designs and the board game industry itself.&nbsp; To this day, I thank my lucky stars that I was able to discover it and snag myself a copy of Grail Game’s beautiful version.</p>



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<h4 class="wp-block-heading">28. Dogs of War</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/04/image-22.png" alt="" class="wp-image-2121" width="272" height="272" srcset="https://bitewinggames.com/wp-content/uploads/2021/04/image-22.png 500w, https://bitewinggames.com/wp-content/uploads/2021/04/image-22-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2021/04/image-22-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2021/04/image-22-150x150.png 150w" sizes="(max-width: 272px) 100vw, 272px" /></figure></div>



<p><em>Best suited for any group of 4-5 players</em></p>



<p>Thus begins the reign of Paolo Mori on my top 50 games of all time list.&nbsp; The man has landed himself not one, not two, but three spots among my <em>top 30</em>.&nbsp; <strong><a href="https://boardgamegeek.com/boardgame/158435/dogs-war">Dogs of War</a></strong> is the first that I have the privilege of acclaiming today.&nbsp; While you could call this a worker placement game, I don’t really think of it as such.&nbsp; Rather, I tend to think of it as a political tug-of-war strategy game.&nbsp; Players act as Dogs of War who influence the battles that are taking place between noble houses.&nbsp; The victor of each battle will be determined by whichever house receives the most support from players, and the players on the winning team will gain significant benefits.&nbsp; The incentives to support a particular house on a particular round are many, and the challenge is to choose your allies wisely so that you benefit from the various battle outcomes more than any opponent.</p>



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<h4 class="wp-block-heading">27. Blitzkrieg!: World War Two in 20 Minutes</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/10/pic4306846-1.jpg" alt="" class="wp-image-1126" width="249" height="333" srcset="https://bitewinggames.com/wp-content/uploads/2020/10/pic4306846-1.jpg 448w, https://bitewinggames.com/wp-content/uploads/2020/10/pic4306846-1-224x300.jpg 224w" sizes="(max-width: 249px) 100vw, 249px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>For those of you who are unable to track down a copy of the out-of-print Dogs of War—or perhaps even more difficult is the challenge of gathering 4-5 players around one table—then Mr. Mori has just the solution: a new 2-player, 20 minute version of this game known as <strong><a href="https://boardgamegeek.com/boardgame/258210/blitzkrieg-world-war-two-20-minutes">Blitzkrieg</a></strong>.&nbsp; And what a heck of a 20 minutes this design is.&nbsp; Those who dismiss Blitzkrieg for its generic look or plain production are simply missing out on one of the best new 2-player games in the industry.&nbsp; The back and forth that occurs between two opponents as they attempt to conquer each theatre of war is a blast from start to finish.&nbsp; Unlike most war games, there are no cards or dice involved here.&nbsp; You simply select one of three tile options that are hidden behind your shield to play out almost anywhere onto the board.&nbsp; The tile you choose and the spot you place it on may haunt you long after this 20 minute romp is over.&nbsp;</p>



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<h4 class="wp-block-heading">26. The Mind</h4>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/image-23.png" alt="" class="wp-image-421" width="225" height="297" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/image-23.png 680w, https://bitewinggames.com/wp-content/uploads/2020/02/image-23-600x794.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/image-23-227x300.png 227w" sizes="(max-width: 225px) 100vw, 225px" /></figure></div>



<p><em>Best suited for everyone</em></p>



<p>I have to imagine that those who scoff at the simplicity of <strong><a href="https://boardgamegeek.com/boardgame/244992/mind">The Mind</a></strong> just haven’t uncovered the magic within.&nbsp; The Mind captures the organic satisfaction of acting on gut-feelings and having those feelings confirmed by others without even word spoken between them.&nbsp; It’s a cooperative game where the group must find an equilibrium, a rhythm, and a tempo together as they play numerical cards from their hands in ascending order without saying anything.&nbsp; While it starts out laughably basic in round one, the difficulty quickly ramps up as more cards are dealt each round and the group loses more lives.&nbsp; Some of the best board and card game designs on this planet attain such greatness because they trim away the fiddly supplemental rules and maintain a laser focus on what makes them special.&nbsp; The Mind is one such design that remains a joy to play with the right people who are willing to invest in its unusual concept.</p>



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<p><strong><a href="https://bitewinggames.com/top-50-board-games-of-all-time-2021-edition-games-25-1/">Continue on to the next post for the final 25 of my Top 50 Board Games of All Time!</a></strong></p>



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<div class="wp-block-image is-style-rounded"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg" alt="" class="wp-image-1991" width="204" height="153" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-scaled-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1536x1152.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-2048x1536.jpg 2048w" sizes="(max-width: 204px) 100vw, 204px" /></figure></div>



<p><em>Article written by Nick Murray.  If you found yourself nodding in agreement to some of his favorite games, then keep an eye out for three upcoming games that he loved enough to publish!  Nick&#8217;s first published design, Social Grooming, which will debut in a Kickstarter bundle alongside two games—Soda Smugglers and Pumafiosi—from critically acclaimed designer, Reiner Knizia! Don’t miss out on this killer filler bundle coming in 2021!&nbsp;<a href="https://bitewinggames.com/subscribe/"><strong>Subscribe to the Bitewing Games monthly newsletter</strong></a>&nbsp;to stay in touch.</em></p>
<p>The post <a href="https://bitewinggames.com/top-50-board-games-of-all-time-games-50-26/">Top 50 Board Games of All Time — Games 50-26</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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		<title>Board Game Birthday Marathon Musings</title>
		<link>https://bitewinggames.com/board-game-birthday-marathon-musings/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=board-game-birthday-marathon-musings</link>
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		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Mon, 29 Mar 2021 02:42:01 +0000</pubDate>
				<category><![CDATA[Bitewing Game Designs]]></category>
		<category><![CDATA[Gaming Journal]]></category>
		<category><![CDATA[beyond the sun]]></category>
		<category><![CDATA[bristol 1350]]></category>
		<category><![CDATA[galaxy trucker]]></category>
		<category><![CDATA[hansa teutonica]]></category>
		<category><![CDATA[lords of vegas]]></category>
		<category><![CDATA[social grooming]]></category>
		<category><![CDATA[soda smugglers]]></category>
		<category><![CDATA[stephensons rocket]]></category>
		<guid isPermaLink="false">https://bitewinggames.com/?p=2070</guid>

					<description><![CDATA[<p>10 Games, 2 Saturdays, 1 Mission: Play until our brains are fried. Nick shares his experiences and impressions of these 10 games hand-picked for maximum entertainment and played over the course of two gaming marathons. These past two Saturdays consisted of birthday celebrations of the best kind, where I and another friend chose to forgo [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/board-game-birthday-marathon-musings/">Board Game Birthday Marathon Musings</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
]]></description>
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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="926" src="https://bitewinggames.com/wp-content/uploads/2021/03/MarathonMusings-1024x926.png" alt="" class="wp-image-2085" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/MarathonMusings-1024x926.png 1024w, https://bitewinggames.com/wp-content/uploads/2021/03/MarathonMusings-600x543.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/MarathonMusings-300x271.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/MarathonMusings-768x695.png 768w, https://bitewinggames.com/wp-content/uploads/2021/03/MarathonMusings.png 1100w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



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<p><em>10 Games, 2 Saturdays, 1 Mission: Play until our brains are fried.  Nick shares his experiences and impressions of these 10 games hand-picked for maximum entertainment and played over the course of two gaming marathons.</em></p>



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<p>These past two Saturdays consisted of birthday celebrations of the best kind, where I and another friend chose to forgo physical birthday presents in favor of something even better…. TIME.&nbsp; Time to step away from the responsibilities of life and do nothing but play tabletop games <em>all day long</em>.&nbsp; Fortunately for us, our small gaming group had time as well, and thus we dove headfirst into two meaty Saturdays of seemingly endless fun.</p>



<p>The first Saturday started with one of <strong><a href="https://bitewinggames.com/top-15-board-games-of-2020/">my top 15 games of 2020</a></strong>, Beyond the Sun.  Despite me sitting at the table with the board facing the opposite direction, something that is usually relentlessly annoying for a very wordy game board, I was able to manage just fine.  </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="822" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/01/image-16.png" alt="" class="wp-image-1795" srcset="https://bitewinggames.com/wp-content/uploads/2021/01/image-16.png 822w, https://bitewinggames.com/wp-content/uploads/2021/01/image-16-600x438.png 600w, https://bitewinggames.com/wp-content/uploads/2021/01/image-16-300x219.png 300w, https://bitewinggames.com/wp-content/uploads/2021/01/image-16-768x561.png 768w" sizes="(max-width: 822px) 100vw, 822px" /><figcaption>Note: None of these images are from our actual gaming marathons&#8230;. <br>What?! I was too busy trying to win, dang it!</figcaption></figure>



<p><strong><a href="https://boardgamegeek.com/boardgame/317985/beyond-sun">Beyond the Sun</a></strong> was perhaps the favorite game of most players that entire day.  The area control board of planets was hotly contested, more so than I’ve ever seen.  Some planets with a colonization requirement of only 3 ships were seeing massive armadas (multiple ships tallying up to 7 or 8 or even more) occupying their territory with a fierce death grip.</p>



<p>It was difficult to ignore the allure of that half of the game and focus heavily on the tech tree because most of the public objectives and many great bonuses incentivized colonization and control.&nbsp; It made for a thrilling and intense game where all came away fully satisfied with the start of the day.</p>



<p>The next game on the menu was <strong><a href="https://bitewinggames.com/top-10-reiner-knizia-games/">Reiner Knizia’s train game, Stephenson’s Rocket</a></strong>, featuring the Eastern US expansion map.  I’m usually a train station kind of guy, throwing them down generously and early to get a leg up on scoring points when locomotives connect to rail towns.  But with this map, there is an even higher scoring potential for industry investments, so I decided to mix up my primary strategy.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="506" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-20.png" alt="" class="wp-image-2053" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-20.png 900w, https://bitewinggames.com/wp-content/uploads/2021/03/image-20-600x337.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-20-300x169.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-20-768x432.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Laying track and placing stations in Stephenson&#8217;s Rocket</figcaption></figure>



<p>The center of the board quickly became crowded with my opponents moving locomotives, gaining stocks, and throwing down train stations.&nbsp; I opted to stick to the perimeter of the board, but with less help from others to get things rolling, and my best rail company quickly getting rammed into an inescapable corner by a devious rival, I found myself falling behind in the early game.</p>



<p>I had to pivot my strategy if I wanted to salvage the slow start.  So I did what all the best train games let you do: I leeched the prized stocks from players who were in too deep to let me tank their rail companies.  The interesting thing about having a heavy station strategy—where you want to connect to your stations and towns for maximum scoring—is that opponents can take advantage of your obvious intentions.  </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="576" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-32.png" alt="" class="wp-image-2071" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-32.png 900w, https://bitewinggames.com/wp-content/uploads/2021/03/image-32-600x384.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-32-300x192.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-32-768x492.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>The stock tracks of Stephenson&#8217;s Rocket</figcaption></figure>



<p>If I start steering a locomotive away from somebody else’s next big payday, they must begin burning off stock to veto my chosen direction and keep their plans from… derailing.  With only a few turns, I can overtake the lead for a company&#8217;s stock and then let my opponents handle the rest of my dirty work, because now every city and town they connect to will serve to score me massive points as well.  This strategy worked very well for me to the point where I made a huge point rush in the second half.  Though I didn’t win, I was satisfied with my diabolical takeover.</p>



<p>Speaking of hostile takeovers, our next game was old reliable <strong><a href="https://boardgamegeek.com/boardgame/20437/lords-vegas">Lords of Vegas</a></strong>.  This is a game that requires a higher luck tolerance than most plus a generous appreciation of the thematic intricacies of the design.  When I first realized that a game titled Lords of Vegas has inherent risk and gambling integrated into every action available to players, I discovered my undying love for this box of bombastic fun.  It had been seven months since my previous play, and this long-awaited reunion made our play all the sweeter.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-33.png" alt="" class="wp-image-2072" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-33.png 900w, https://bitewinggames.com/wp-content/uploads/2021/03/image-33-600x400.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-33-300x200.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-33-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Blue player is a having a rough one here in Lords of Vegas</figcaption></figure>



<p>Of course, I refuse to play this game with the provided Monopoly-like paper money, opting instead for <strong><a href="https://iron-clays-and-spades.backerkit.com/hosted_preorders">Roxley’s Iron Clays</a></strong>.  While it looks and sounds like Monopoly, Lord of Vegas deserves to be held to higher standard thanks to its clever, cutthroat strategic space.  Our play was riddled with the usual casino dynasties and huge momentum swings, and it was an enjoyable ride to take with friends.  Despite our best efforts, we weren’t able to bring down the 7-tile mammoth controlled by the black color.</p>



<p>Next, we leaped from one end of the luck spectrum to the other by digging into <strong><a href="https://boardgamegeek.com/boardgame/286749/hansa-teutonica-big-box">Hansa Teutonica Big Box</a></strong>.  I can’t get enough of this classic, German-style Euro design.  It never ceases to amaze us how each play has an extremely different feel from the last.  This time, the most popular upgrade (gaining more actions per turn) was left wide open for me to exploit in the early game.  I quickly threw down a trading post at this site and milked it for all I could while leaping to the maximum 5 action upgrade surprisingly early in the game.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/02/image-8.png" alt="" class="wp-image-1969" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/image-8.png 800w, https://bitewinggames.com/wp-content/uploads/2021/02/image-8-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2021/02/image-8-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2021/02/image-8-768x576.png 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Wood, board, and Hansa.</figcaption></figure>



<p>We also saw another player make a great run for the coast-to-coast connection that scored them 7 points in the late game.&nbsp; I caught onto their intentions and did my best to be a thorn in their side by throwing down trading posts and merchants along their path.&nbsp; It turned out to be a wise play on my part, as I ended up stealing away first place from that player by only one point.</p>



<p>We followed up this cube placing extravaganza with a game that is fresh out of the oven: <strong><a href="https://boardgamegeek.com/boardgame/308989/bristol-1350">Bristol 1350</a></strong>.  This is a plague-themed social deduction race from my friends over at Facade Games.  I previously playtested and <strong><a href="https://bitewinggames.com/bristol-1350-preview/">wrote a preview for this game</a></strong>, and it’s great to see the final form that Bristol 1350 has taken.  A noteworthy change that I immediately noticed in the final rules is that nobody starts out with the plague during setup, as I remember that certain players could and did start with the plague in previous versions.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-15.jpeg" alt="" class="wp-image-1306" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-15.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-15-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-15-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-15-768x512.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Bristol 1350 is a real looker of a small game.</figcaption></figure>



<p>Yet with what felt like a rare stroke of chance, the very first cart mingle of the game resulted in myself and my cart-mates all contracting the plague, though we didn’t know at that time that all three of us had succumbed to the same fate .&nbsp; From there, we fanned out and did our best to sabotage the innocent victims of the other two carts. &nbsp;</p>



<p>Despite our best efforts, another cart of seemingly healthy passengers raced ahead of the rest and escaped town to our sadistic disappointment.&nbsp; They each revealed their secrets… one was healthy, as was the second, as was the—NOPE!&nbsp; The third passenger in the cart had contracted the plague during a seemingly harmless mingle long before the finish line, and he strung his teammates along the rest of the way before brutally stabbing them in the back!&nbsp; It was quite the sight to behold.</p>



<p>At this point, the board game marathon was winding down, so we found it fitting to play one last quick, simple game…. and that game was Social Grooming.  Social Grooming is one of the three designs in our upcoming Kickstarter bundle launching later this year.  While the other two games were cooked up by master chef, Reiner Knizia, this one is our own in-house design.  </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-1024x1024.jpg" alt="" class="wp-image-2074" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-1024x1024.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-300x300.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-100x100.jpg 100w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-600x600.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-150x150.jpg 150w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-768x768.jpg 768w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-1536x1536.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2021/03/PR-332_conceptdraft_1-2048x2048.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>Very early concept art for Social Grooming</figcaption></figure>



<p>To play Social Grooming, I dealt out eleven cards to each player to form their own face-down deck.  Then, much like the popular card game, <strong><a href="https://boardgamegeek.com/boardgame/98778/hanabi">Hanabi</a></strong>, we each drew one card off the top of our decks and held them facing away from ourselves so we could see everybody’s cards except our own.  This is where the madness begins, as we immediately proceeded to offer the cards in our hands—something we knew absolutely nothing about—to others at the table.  </p>



<p>Similar to one of our family favorites, <strong><a href="https://boardgamegeek.com/boardgame/47/chinatown">Chinatown</a></strong>, players participate in a simultaneous negotiation phase.  Yet negotiation becomes all the more tricky when you don’t know how valuable your own goods are.  The key is to pick up on subtle cues and reactions while downplaying other people’s cards.  When you see somebody’s eyes go as wide as flying saucers at the sight of your own card, you start to get a hunch for what you could be holding.  And the good news is that you are allowed to keep your card instead of trading it if you feel it is valuable.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="825" height="637" src="https://bitewinggames.com/wp-content/uploads/2021/03/IMG_8386.jpg" alt="" class="wp-image-2073" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/IMG_8386.jpg 825w, https://bitewinggames.com/wp-content/uploads/2021/03/IMG_8386-600x463.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/03/IMG_8386-300x232.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/03/IMG_8386-768x593.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /><figcaption>Recent art in-progress for Social Grooming—four primates down, many more to go!</figcaption></figure>



<p>Yet <em>value</em> is partially contextual in Social Grooming.&nbsp; Everybody wants a 10 value card, as it is the highest point card in the game, but nobody wants <em>two</em> 10 value cards, because pairs will cancel each other out during scoring.&nbsp; The same card can be both very good for one player and very bad for another.&nbsp; And when you are able to keep tabs on what cards are currently bad for other players, there’s a whole nother layer to this tricky trading where you can bluff your reactions to an opponent’s card in an attempt to convince them to keep a bad one.</p>



<p>I’ll save further details for a future designer diary, but our session crowned two joint victors after three rounds of play.&nbsp; I found it quite funny that one special card type plagued my collection at the end of one round yet it was the only card I so desperately wanted and could not attain in the next round.</p>



<p>The following Saturday’s marathon was kicked off with a game I received for Christmas and finally got around to playing for the first time: <strong><a href="https://boardgamegeek.com/boardgame/31481/galaxy-trucker">Galaxy Trucker</a></strong>.  In board game years, Galaxy Trucker is getting to be quite the old-timer, yet my first play of it proved that it still provides a highly unique and enjoyable experience.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="506" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-34.png" alt="" class="wp-image-2075" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-34.png 900w, https://bitewinggames.com/wp-content/uploads/2021/03/image-34-600x337.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-34-300x169.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-34-768x432.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Galaxy Trucker is colorful and wacky</figcaption></figure>



<p>The simultaneous, chaotic, real-time spatial puzzle of the first phase paired with a bombastic push-your-luck second phase makes for a perfect blend of entertainment.&nbsp; I dig how the game ramps up in craziness over the course of three rounds and you&#8217;re not completely out of the game after a rough beginning or middle act.&nbsp; I had always heard that this was a game about clinging on for dear life as your hodgepodge space ship gets blasted to smithereens, yet I got cocky after an easy two rounds where my ships suffered hardly a scratch.</p>



<p>Round three was where this wacky space game humbled me.  I quickly built out a flawless left half of my ship before realizing that I had nearly walled off the entire right half of my board.  The final minutes of building consisted of me scrambling to find the only piece that can fit into the one spot that I can even connect anything to, just so I could keep my hopes alive of filling in the many empty spaces still on my board.  </p>



<p>This messy right side of the building phase was merely a foreshadowing of the flight phase, where very early on some nasty pirates arrived and blew off the right side of my ship that I had clumsily cobbled together last-minute.  It’s as if they could see my weak point from a mile away and took a single pot shot to bring the whole thing down.  Needless to say, I had to give up before round three was over so I could recede into a black hole of shame and lick my many wounds.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-35.png" alt="" class="wp-image-2076" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-35.png 800w, https://bitewinggames.com/wp-content/uploads/2021/03/image-35-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-35-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-35-768x576.png 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Human travelers aboard a galaxy truck.</figcaption></figure>



<h3 class="wp-block-heading">Brass: Birmingham</h3>



<p>Fortunately, I came storming back in our next play of none other than <strong><a href="https://boardgamegeek.com/boardgame/224517/brass-birmingham">Brass Birmingham</a></strong>.  Brass is a game that never gets old for me, despite my many plays of it.  I’m typically the player who can’t resist the big point pottery tiles, and sure enough, I got two of them out on the board before game end.  In this particular game, the demand for coal far outweighed the supply, so players were frequently forking over five or ten pounds just to get a couple of those precious cubes.  Meanwhile, the beer was bounteous and plentiful until the very last round of the game, where it dried up in an instant, forcing a couple players to pivot on their final plans.  </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-36.png" alt="" class="wp-image-2077" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-36.png 800w, https://bitewinggames.com/wp-content/uploads/2021/03/image-36-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-36-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-36-768x576.png 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Brass and its Birmingham</figcaption></figure>



<p>The thing that gives Brass so much mileage play after play is just how interactive and dynamic the economy is.  My plan to feed the hungry iron market can be completely obliterated when the person right before me cranks out an iron producing tile or builds on the space I was planning to use or spends the coal that I so desperately needed for my turn.  </p>



<p>Designer Martin Wallace understands the importance of turn order, and he wields it with unapologetic brutality in Brass.  Yet a lost opportunity in one area of the market simply means an open door in another area.  Players must be as fluidly adaptive as they are cutthroat in order to thrive in Brass Birmingham.  My many previous experiences with Brass helped me to come out on top in this particular session, and I was able to score the most network and building points in the rail era.</p>



<h3 class="wp-block-heading">Eclipse: Second Dawn for the Galaxy</h3>



<p>Yet our group hadn’t quite had enough of that economic savagery, because we next decided to break out the grizzly bear of a box containing <strong><a href="https://boardgamegeek.com/boardgame/246900/eclipse-second-dawn-galaxy">Eclipse: Second Dawn for the Galaxy</a></strong>.  My faction of choice for this session was the Descendants of Draco, who are buddy-buddy with the imposing ancients.  Ancients are gray ships that show up on the board and take on any player who trespasses on their property.  Yet the Descendants faction has the exclusive privilege of peacefully cohabitating with Ancients and even claiming control of their tiles.  </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/02/image-17.png" alt="" class="wp-image-1980" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/image-17.png 800w, https://bitewinggames.com/wp-content/uploads/2021/02/image-17-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2021/02/image-17-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2021/02/image-17-768x576.png 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Lots of game in one big box!</figcaption></figure>



<p>In the early stages of the game, it can be quite difficult to take out an Ancient, and I used that to my advantage by exploring and churning out as many ancients around me as possible.  I formed an early peace treaty with the Terran Alliance who were immediately to my left (left is a direction in space… right?); yet my insurance policy was the pile of Ancients he would have to bulldoze through if he wanted to reach my precious sectors with a later betrayal.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-10.10.40-PM-1-868x1024.png" alt="" class="wp-image-2083" width="324" height="382" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-10.10.40-PM-1-868x1024.png 868w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-10.10.40-PM-1-600x708.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-10.10.40-PM-1-254x300.png 254w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-10.10.40-PM-1-768x906.png 768w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-10.10.40-PM-1.png 926w" sizes="(max-width: 324px) 100vw, 324px" /></figure></div>



<p>Meanwhile, I knew the Eridani Empire and the player who controlled them to my immediate right to be an overly aggressive bunch, so I constructed my explored tiles in a way that they didn’t have a single wormhole that would let them through into my territory.&nbsp; Between a peaceful neighbor and an impenetrable wall, these cleverly constructed defenses quickly lost their coziness when I realized that I now had very few options for scoring points in this space-faring war game.</p>



<p>So I did what any reasonable person would do and bided my time as I piled my biggest and best ships onto the sector that was right next-door to the central GDCS (Galactic Defense Center System) that looks suspiciously similar to the Death Star.  This GDCS is known to Eclipse veterans as a lucrative opportunity for scoring big points and skyrocketing one’s economy.  One must spend several of the game’s 8 rounds preparing to take this centerpiece down.  Yet once a faction does all the hard work of taking out the GDCS and becoming the new occupant of the valuable central tile, they are now at their weakest, making themselves an easy target in the following round for anyone else to pile onto and perform cleanup crew. </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="496" src="https://bitewinggames.com/wp-content/uploads/2021/02/image-18.png" alt="" class="wp-image-1981" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/image-18.png 900w, https://bitewinggames.com/wp-content/uploads/2021/02/image-18-600x331.png 600w, https://bitewinggames.com/wp-content/uploads/2021/02/image-18-300x165.png 300w, https://bitewinggames.com/wp-content/uploads/2021/02/image-18-768x423.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>The GDCS</figcaption></figure>



<p>So while I was amassing my glorious space fleet on one side of the GDCS, two other factions—the Planta and the Eridani Empire—were doing the very same thing on other sides the central tile.&nbsp; Judging by the gnarly blueprints on their ships, I knew I likely wouldn’t survive a showdown against either of them.&nbsp; My best bet was to take the coward’s way out and backstab the Terran Alliance who had spent all game building 3-point Monoliths on SIX DIFFERENT TILES in their region!&nbsp; Do not think less of me, for none can resist the allure of such an opportunity.</p>



<p>So with two rounds left to play out, I sent my fleet sprawling deep into Terran Alliance territory, squashing one starbase after another like ants under my space shoes.&nbsp; And inn the final round, the Eridani Empire sniped both the Planta ships and the GDCS before the fight could even begin with some of the best missile rolls this side of the Lylat System.&nbsp; They didn’t even break a sweat obliterating the central space and had earned three rare 4-point Reputation tokens by game end.&nbsp; Yet it was my own Descendants who ultimately reigned supreme after being branded a traitor and stealing away over twenty points worth of tiles and Monoliths from the poor, gullible humans of the Terran Alliance.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2021/03/image-37.png" alt="" class="wp-image-2079" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/image-37.png 800w, https://bitewinggames.com/wp-content/uploads/2021/03/image-37-600x450.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/image-37-300x225.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/image-37-768x576.png 768w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<h3 class="wp-block-heading">Soda Smugglers</h3>



<p>Despite Eclipse only being our third game of the day, we had nearly reached our limit for gaming that evening.  Yet the group was gracious enough to play one last 20-minute game that was in need of some playtesting as requested by the one and only Reiner Knizia.  </p>



<p>Like us, Reiner is quite excited to see his games, Soda Smugglers and Pumafiosi, be published with the help of Kickstarter backers, so he’s spent these past few weeks cooking up some stretch goal content for both games.  Due to COVID restrictions, Reiner’s legion of play testers are a bit more limited lately, so he suggested that some further testing on our end wouldn’t hurt.</p>



<p>For a Soda Smugglers stretch goal, Dr. Knizia has crafted an 8-card event deck that is most comparable to the event deck in Quacks of Quedlinburg.&nbsp; At the start of each round, the Border Police Officer flips one event card and reveals the unique conditions of that turn.&nbsp; These clever events range from the Police Officer being more lenient toward travelers because it’s their birthday and they are in a good mood, to having a sniffer dog who aids in the search for illegal suitcases because he’s a good boy.&nbsp; In classic Knizian fashion, these event cards contain minor tweaks to the core gameplay that make for drastically different feeling rounds.&nbsp; After playing and enjoying the base game many times now, this optional content was a welcome addition to mix up the core formula. &nbsp;</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="542" src="https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-5.21.43-PM-1024x542.png" alt="" class="wp-image-2080" srcset="https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-5.21.43-PM-1024x542.png 1024w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-5.21.43-PM-600x318.png 600w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-5.21.43-PM-300x159.png 300w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-5.21.43-PM-768x407.png 768w, https://bitewinggames.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-28-at-5.21.43-PM.png 1288w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>Concept art for Soda Smugglers (provided by Knizia Games).  Uinta Alcyon will be doing the actual art for these games.</figcaption></figure>



<p>I made a good run at smuggling my own suitcases of soda over our five rounds, but another crafty opponent adapted well to the different events.  She knew just when it was the right time to either pull the trigger and smuggle piles of soda or resist the temptation and cross with legal luggage, and thus she emerged the Soda Kingpin of the night.  As intended, <strong><a href="https://bitewinggames.com/top-10-reiner-knizia-games/">Dr. Knizia’s upcoming game</a></strong> was a great way to wind our marathon down with some light, simple fun.</p>



<hr class="wp-block-separator is-style-dots"/>



<p>So there you have it&#8230; Two full Saturdays of board gaming bliss!  Should you find your own small group to safely gather with soon, I highly recommend a similar session of entertainment therapy.  And if you couldn’t tell from my experiences, I highly recommend all of the games mentioned above.  Hopefully you enjoyed these musings as much as I enjoyed sharing them.</p>



<hr class="wp-block-separator is-style-wide"/>



<div class="wp-block-image is-style-rounded"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg" alt="" class="wp-image-1991" width="154" height="115" srcset="https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1024x768.jpg 1024w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-scaled-600x450.jpg 600w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-300x225.jpg 300w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-768x576.jpg 768w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-1536x1152.jpg 1536w, https://bitewinggames.com/wp-content/uploads/2021/02/IMG_8167-2048x1536.jpg 2048w" sizes="(max-width: 154px) 100vw, 154px" /></figure></div>



<p><em>Article written by Nick Murray.</em> <em>To follow the above mentioned <strong>Social Grooming</strong> and <strong>Soda Smugglers</strong> as they come to Kickstarter, <a href="https://bitewinggames.com"><strong>subscribe to our newsletter</strong> </a>and follow Bitewing Games on social media!</em></p>
<p>The post <a href="https://bitewinggames.com/board-game-birthday-marathon-musings/">Board Game Birthday Marathon Musings</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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		<title>Hurt So Good: Games that are Fun to Lose</title>
		<link>https://bitewinggames.com/hurt-so-good-games-that-are-fun-to-lose/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hurt-so-good-games-that-are-fun-to-lose</link>
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		<dc:creator><![CDATA[Nick Murray]]></dc:creator>
		<pubDate>Wed, 18 Nov 2020 13:40:39 +0000</pubDate>
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					<description><![CDATA[<p>Here’s a fun fact for you: there are more losers than winners in the tabletop gaming hobby.&#160; That’s right, I’m talking about YOU, ya buncha losers!&#160; You….. and me *sigh.*&#160; Everybody.&#160; That’s just the way it is.&#160; Most games have player counts above 2, which means that, on average, each game crowns more losers than [&#8230;]</p>
<p>The post <a href="https://bitewinggames.com/hurt-so-good-games-that-are-fun-to-lose/">Hurt So Good: Games that are Fun to Lose</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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<p>Here’s a fun fact for you: there are more losers than winners in the tabletop gaming hobby.&nbsp; That’s right, I’m talking about YOU, ya buncha losers!&nbsp; You….. and me *<em>sigh.</em>*&nbsp; Everybody.&nbsp; That’s just the way it is.&nbsp; Most games have player counts above 2, which means that, on average, each game crowns more losers than winners whenever it is played.&nbsp; Easy cooperative games are, of course, the exception to this rule.&nbsp; But that doesn’t take away from the reality that this is a hobby full of LOSERS.</p>



<p>So how is this board gaming industry still even a thing?&nbsp; Is there more to it than… <em>winning</em>?&nbsp; Of course there is!&nbsp; You know that, I know that.&nbsp; Perhaps in games of pure luck, there really is nothing fun about losing.&nbsp; But when we begin to mix other elements into the game… the interesting friends, the dynamic strategies, the dramatic moments… that’s when the finish line fades and the journey prevails.&nbsp; Let’s take a look at some of the many games that hurt so good.&nbsp; In other words, let&#8217;s explore games that are fun to lose, and most importantly, why:</p>



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<h2 class="wp-block-heading">Close, Intense Battles for Victory</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="558" src="https://bitewinggames.com/wp-content/uploads/2020/11/image.jpeg" alt="" class="wp-image-1288" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-600x372.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-300x186.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-768x476.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Pax Pamir is a game of wavering loyalties and shaky alliances</figcaption></figure>



<p>These kinds of losses are perhaps the most fun, at least for me.&nbsp; When I feel that victory is within all of our grasps, and even when I’m not crowned champion, I love a good battle to the death.&nbsp; I’ve encountered it time and time again in tightly designed titles including <strong><a href="https://boardgamegeek.com/boardgame/155821/inis">Inis</a></strong> and <strong><a href="https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition">Pax Pamir</a></strong> (2nd Edition).&nbsp; It’s what puts these games among my all time favorites.&nbsp; You can never count a player out, because there is always a route for them to make a wrecking-ball comeback.</p>



<h2 class="wp-block-heading">Competitive Races</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1000" height="642" src="https://bitewinggames.com/wp-content/uploads/2020/11/Web-Shop-Player-Board_1000x642_acf_cropped-2.jpg" alt="" class="wp-image-1289" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/Web-Shop-Player-Board_1000x642_acf_cropped-2.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2020/11/Web-Shop-Player-Board_1000x642_acf_cropped-2-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/Web-Shop-Player-Board_1000x642_acf_cropped-2-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/Web-Shop-Player-Board_1000x642_acf_cropped-2-768x493.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption>It may look friendly and casual now, but just give it a few more turns before the knives come out.</figcaption></figure>



<p>Along the same lines, I <em>love</em> a close race.&nbsp; When the winning objective is clear—reach El Dorado first in <strong><a href="https://boardgamegeek.com/boardgame/217372/quest-el-dorado">The Quest for El Dorado</a></strong>, or fill your mat first in <strong><a href="https://boardgamegeek.com/boardgame/300877/new-york-zoo">New York Zoo</a></strong>—yet the competition is <em>tight</em>.&nbsp; The games I just mentioned have provided multiple instances where opponents were one good turn away from claiming the victory.&nbsp; It’s the kind of roller coaster of tension that I love taking again and again.</p>



<h2 class="wp-block-heading">When You Are Proud of what You’ve Built/Accomplished</h2>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-768x1024.jpeg" alt="" class="wp-image-1290" width="229" height="305" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-768x1024.jpeg 768w, https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-scaled-600x800.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-225x300.jpeg 225w, https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-1152x1536.jpeg 1152w, https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-1536x2048.jpeg 1536w, https://bitewinggames.com/wp-content/uploads/2020/11/IMG_7821-scaled.jpeg 1920w" sizes="(max-width: 229px) 100vw, 229px" /><figcaption>The leaning tower of Junk Art</figcaption></figure></div>



<p>I love it when a game allows the players to approach its challenge in unique and creative ways.&nbsp; Often times, the path you pave can be even more satisfying than reaching the finish line first.&nbsp; You see this all the time in games like <strong><a href="https://boardgamegeek.com/boardgame/193042/junk-art">Junk Art</a></strong>, where players must stack wildly different shapes as they build their own teetering works of art.&nbsp; <strong><a href="https://boardgamegeek.com/boardgame/261114/men-work">Men at Work</a></strong> is another obvious example, as one player may not win the overall game, but they’ll pull off the most challenging task of all (to the “Ooos” and “Ahhhs” of their opponents).&nbsp; More recently, I experienced this with our first play of <strong><a href="https://boardgamegeek.com/boardgame/312251/curious-cargo">Curious Cargo</a></strong>.&nbsp; My wife ended up kicking my trash (nearly <em>doubling </em>my score), yet I was still mighty proud of the tricky network I had built and the maneuvers I had pulled off.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1000" height="642" src="https://bitewinggames.com/wp-content/uploads/2020/11/Curious-Cargo-Piles-on-Board_1000x642_acf_cropped.jpg" alt="" class="wp-image-1291" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/Curious-Cargo-Piles-on-Board_1000x642_acf_cropped.jpg 1000w, https://bitewinggames.com/wp-content/uploads/2020/11/Curious-Cargo-Piles-on-Board_1000x642_acf_cropped-600x385.jpg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/Curious-Cargo-Piles-on-Board_1000x642_acf_cropped-300x193.jpg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/Curious-Cargo-Piles-on-Board_1000x642_acf_cropped-768x493.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption>Curious Cargo is as satisfying as spatial puzzles come</figcaption></figure>



<h2 class="wp-block-heading">When the Strategy you Execute Plays Out Beautifully, and Somebody <em>Still</em> Outwits You</h2>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-1.jpeg" alt="" class="wp-image-1292" width="194" height="291" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-1.jpeg 400w, https://bitewinggames.com/wp-content/uploads/2020/11/image-1-200x300.jpeg 200w" sizes="(max-width: 194px) 100vw, 194px" /><figcaption>More Pax Pamir</figcaption></figure></div>



<p><strong>Pax Pamir (2nd Edition)</strong> is one of my absolute favorite games.&nbsp; It quickly rose to the top of my list despite me losing the game over and over again.&nbsp; I believe it took me 6 or so plays (even with less experienced people) to actually win the dang thing.&nbsp; Despite my struggle, I loved every session of it.&nbsp; Pax Pamir is the kind of game where the strategies and tactics are seemingly endless, and I’m always scheming up new plots to swoop in and win a dominance check (a scoring phase).&nbsp; Often, I can get at least one of these schemes to pay off each game, and thereby position myself in the lead.&nbsp; Even when my crafty opponents manage to snatch the victory from my salivating jaws, I still have a satisfied belly from the tasty schemes I hatched.</p>



<h2 class="wp-block-heading">When an Opponent Shoots for the Moon and Wins Against All Odds</h2>



<p>You have to respect the moon shooters of our hobby and the games that give them those tiniest of windows to hope and victory.&nbsp; When I see an opponent, fresh out of reasonable options, shooting for the moon, I always give them an internal salute.&nbsp; Everyone knows that they have the slimmest shot of victory, but the key is that they still have a shot… and you can’t help but root for the underdog.&nbsp; Speaking of <strong><a href="https://boardgamegeek.com/boardgame/237182/root">Root</a></strong>, this game’s Dominance Cards are a great example of shooting for the moon.&nbsp; You’ll see one player just barely cross the 10-point mark as their opponents are closing in on the 30 point victory.&nbsp; Suddenly, the 10-pointer plays out a Dominance Card, removes their score marker from the track, and declares that they will win on their next turn if everybody else doesn’t stop them.&nbsp; Respect.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-3.jpeg" alt="" class="wp-image-1294" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-3.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-3-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-3-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-3-768x512.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Never count yourself out in a game of Root</figcaption></figure>



<p>My utmost respect also goes to those folks who bet on the camel in last place winning the race of <strong><a href="https://boardgamegeek.com/boardgame/260605/camel-second-edition">Camel Up</a></strong>.&nbsp; To those in <strong><a href="https://boardgamegeek.com/boardgame/20437/lords-vegas">Lords of Vegas</a></strong> who choose to gamble all of their money at the enemy’s casino in a desperate attempt at a comeback, we salute you.&nbsp; To that one wild <strong><a href="https://boardgamegeek.com/boardgame/242302/space-base">Space Base</a></strong> card that is extremely hard to complete, but when completed it automatically declares its owner the winner (throwing out the whole points-based objective), I tip my hat to you and the player who lassos you up and rides you into the sunset of victory.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-4.jpeg" alt="" class="wp-image-1295" width="450" height="338" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-4.jpeg 800w, https://bitewinggames.com/wp-content/uploads/2020/11/image-4-600x450.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-4-300x225.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-4-768x576.jpeg 768w" sizes="(max-width: 450px) 100vw, 450px" /><figcaption>Lords of Vegas is ripe for hostile takeovers</figcaption></figure></div>



<h2 class="wp-block-heading">When You Set a Perfect Trap and They Still Manage to Escape</h2>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-5.jpeg" alt="" class="wp-image-1296" width="280" height="334" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-5.jpeg 503w, https://bitewinggames.com/wp-content/uploads/2020/11/image-5-252x300.jpeg 252w" sizes="(max-width: 280px) 100vw, 280px" /><figcaption>KLASK = Air Hockey + Magnets</figcaption></figure></div>



<p>Two of the greatest dexterity games on the planet include <strong><a href="https://boardgamegeek.com/boardgame/521/crokinole">Crokinole</a></strong> and <strong><a href="https://boardgamegeek.com/boardgame/165722/klask">Klask</a></strong>.&nbsp; Perhaps one of the most underrated features of these games is the ability to set traps for your opponent.&nbsp; In Crokinole, that involves planning and positioning your discs in the hardest to reach spots for your opponent, who must at least touch your disc in order for their shot to not be a scratch.&nbsp; For Klask, that involves nudging the magnetic biscuits onto your opponent’s half of the board, surrounding them with booby traps that are hungry to latch onto their pawn.&nbsp; Putting my opposition in these situations <em>never</em> ceases to delight me.&nbsp; Yet I’ve seen people pull off mission: impossible by executing the perfect shot and turning the tables on me.&nbsp; Touché, good sir/madame. &nbsp;</p>



<h2 class="wp-block-heading">When the Players are the Most Entertaining Part of the Game</h2>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="758" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-7.jpeg" alt="" class="wp-image-1298" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-7.jpeg 758w, https://bitewinggames.com/wp-content/uploads/2020/11/image-7-600x475.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-7-300x237.jpeg 300w" sizes="(max-width: 758px) 100vw, 758px" /><figcaption>If only I could draw a salad that good&#8230;</figcaption></figure></div>



<p>It’s hard to be mad about losing a game when your friends harnessed its mechanisms to surprise and entertain you.&nbsp; Games such as <strong>Wavelength</strong> (<strong><a href="https://bitewinggames.com/wavelength-review/">my all-time favorite party game</a></strong>) and <a href="https://boardgamegeek.com/boardgame/135779/fake-artist-goes-new-york"><strong>A Fake Artist Goes to New York</strong> </a>never fail to provide this type of experience.&nbsp; Even when our team is falling hopelessly behind in Wavelength, I can’t help but laugh when our group ranks black licorice only <em>slightly</em> less unpopular than child labor.&nbsp; Even when an innocent teammate is epically failing at proving their innocence in Fake Artist, I can’t help but appreciate their pitiful attempt at drawing a meaningful line.</p>



<h2 class="wp-block-heading">When a Game Lets You Feel like a Genius</h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-8.jpeg" alt="" class="wp-image-1299" width="492" height="369" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-8.jpeg 800w, https://bitewinggames.com/wp-content/uploads/2020/11/image-8-600x450.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-8-300x225.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-8-768x576.jpeg 768w" sizes="(max-width: 492px) 100vw, 492px" /><figcaption>The latest version of Chinatown comes with tokens that look like Sprees candies instead of wooden discs</figcaption></figure></div>



<p>Deep down, I think I only ever wanted to be a wheeler and dealer.&nbsp; <strong><a href="https://boardgamegeek.com/boardgame/47/chinatown">Chinatown</a></strong> gives me what I’ve always wanted.&nbsp; Chinatown is game where I get to dangle carrots in front of my opponents, carefully selecting the right carrot at the right time, to lure them in to my schemes.&nbsp; Those moments when I can use the hot garbage under my ownership and convert it all into golden geese through crafty trades and clever negotiations make me feel like an absolute genius.&nbsp; After that, it doesn’t matter all that much whether I win or lose the game, because in my heart, I’ve already won.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-9.jpeg" alt="" class="wp-image-1300" width="532" height="232" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-9.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-9-600x262.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-9-300x131.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-9-768x335.jpeg 768w" sizes="(max-width: 532px) 100vw, 532px" /><figcaption>How do you keep Television and Science Fiction separate over several rounds of clues in Decrypto?</figcaption></figure></div>



<p>The same can be said of <strong><a href="https://boardgamegeek.com/boardgame/225694/decrypto">Decrypto</a></strong>, a game where players must give clues to their teammates that are neither too easy for their opponents to crack nor too hard for their comrades to misunderstand.&nbsp; As the rounds march on, players are forced to be increasingly creative to keep the opposing team swinging and missing, and this game of cat and mouse can be even more satisfying than the victory.</p>



<h2 class="wp-block-heading">When You Feel Yourself Improving</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="451" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-10.jpeg" alt="" class="wp-image-1301" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-10.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-10-600x301.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-10-300x150.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-10-768x385.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>The Mind&#8230; so simple, yet so challenging</figcaption></figure>



<p>I love a great cooperative game that teaches and strengthens a group through their failures.&nbsp; Games like <strong><a href="https://boardgamegeek.com/boardgame/284083/crew-quest-planet-nine">The Crew: The Quest for Planet Nine</a></strong> and <strong><a href="https://boardgamegeek.com/boardgame/244992/mind">The Mind</a></strong> are perfect examples.&nbsp; Typically, when friends gather around the table to give one of these a go, everybody is out of sync, inexperienced, and/or rusty.&nbsp; But after fumbling through a few rounds, the collective skill level at the table rises and the team finds a nice groove.&nbsp; Things get even more interesting as the challenge ramps up and the players must increase their focus and determination to succeed.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-11.jpeg" alt="" class="wp-image-1302" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-11.jpeg 800w, https://bitewinggames.com/wp-content/uploads/2020/11/image-11-600x450.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-11-300x225.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-11-768x576.jpeg 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>That feeling when you cover all the negative points in AFFO 🙂</figcaption></figure>



<p>I get the same feeling of growth and improvement from sprawling titles such as <strong><a href="https://boardgamegeek.com/boardgame/177736/feast-odin">A Feast for Odin</a></strong> and deep puzzles such as <strong>Curious Cargo</strong>.&nbsp; These games provide plenty of new paths to explore to help keep one from getting too comfortable.&nbsp; Even when the scores are tallied and my total isn’t at the top, I love seeing the progress in my strategies and abilities from one game to the next.</p>



<h2 class="wp-block-heading">When Rounds are Quick and Addictive</h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-12.jpeg" alt="" class="wp-image-1303" width="384" height="384" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-12.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-12-300x300.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-12-100x100.jpeg 100w, https://bitewinggames.com/wp-content/uploads/2020/11/image-12-150x150.jpeg 150w" sizes="(max-width: 384px) 100vw, 384px" /><figcaption>The beautiful elegance of Skull</figcaption></figure></div>



<p>It’s hard to get salty about a loss when you only have a minute or two to wait before you’re back into the next round of play.&nbsp; This is what makes <strong><a href="https://boardgamegeek.com/boardgame/129622/love-letter">Love Letter</a></strong> and <strong><a href="https://boardgamegeek.com/boardgame/92415/skull">Skull</a></strong> such addicting fillers, aside from being great fun, of course.&nbsp; Shortening the playtime is one of the best ways to compensate for a high-luck or high-punishment mechanism (such as player elimination or luck-of-the-draw).&nbsp; Eliminations and poor hands become funny instead of painful.</p>



<h2 class="wp-block-heading">When Losing Earns You a Meaningful Pity Prize</h2>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-13.jpeg" alt="" class="wp-image-1304" width="386" height="386" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-13.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-13-300x300.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-13-100x100.jpeg 100w, https://bitewinggames.com/wp-content/uploads/2020/11/image-13-150x150.jpeg 150w" sizes="(max-width: 386px) 100vw, 386px" /><figcaption>I started off with a good streak of wins in My City, but my wife&#8217;s board is significantly better now because of that</figcaption></figure></div>



<p>Nobody likes being the loser of the group, but <em>everybody </em>likes prizes.&nbsp; A meaningful pity prize can be a great way to dampen the blow of losing.&nbsp; In <strong><a href="https://boardgamegeek.com/boardgame/295486/my-city">My City</a></strong>, a competitive, polyomino legacy game, the player(s) who lose the round are often awarded with a bonus that permanently improves their board or tiles.&nbsp; This functions as both a catchup mechanism and an exciting opportunity.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-14.jpeg" alt="" class="wp-image-1305" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-14.jpeg 800w, https://bitewinggames.com/wp-content/uploads/2020/11/image-14-600x450.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-14-300x225.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-14-768x576.jpeg 768w" sizes="(max-width: 800px) 100vw, 800px" /><figcaption>Tournament at Avalon: Godsend Cards (the stuff inside the piñata)</figcaption></figure>



<p><strong><a href="https://boardgamegeek.com/boardgame/292974/tournament-avalon">Tournament at Avalon</a> </strong>takes a similar approach, but in a much more dramatic way.&nbsp; This is the type of trick taking game where one person usually becomes the piñata of the round that everyone else takes a big swing at.&nbsp; Only when this player-piñata is struck in Tournament at Avalon, instead of spewing out candy from their gaping wounds, they end up spewing out vengeance.&nbsp; You can <strong><a href="https://bitewinggames.com/double-review-tournament-at-avalon-the-crew-the-quest-for-planet-nine/">explore my review of the game</a></strong> for further details, but the long story short is that whoever is in last place (or close to last) from round to round gains more abilities and powers for them to gleefully unleash on their enemies.&nbsp; Sometimes it pays to be in last.</p>



<h2 class="wp-block-heading">When You Take Down Others With You</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="900" height="600" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-15.jpeg" alt="" class="wp-image-1306" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-15.jpeg 900w, https://bitewinggames.com/wp-content/uploads/2020/11/image-15-600x400.jpeg 600w, https://bitewinggames.com/wp-content/uploads/2020/11/image-15-300x200.jpeg 300w, https://bitewinggames.com/wp-content/uploads/2020/11/image-15-768x512.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><figcaption>Bristol 1350: a game of sneaky symptoms</figcaption></figure>



<p>We’ll conclude this topic by looking at two more games: one that is still in the oven and one that has stood the test of time.  <strong><a href="https://boardgamegeek.com/boardgame/308989/bristol-1350">Bristol 1350</a></strong> is a game that I had the pleasure of <strong><a href="https://bitewinggames.com/bristol-1350-preview/">previewing</a></strong> through many play testing sessions during its development.  It’s a roller-coaster of a social deduction game where a few select players secretly start with the black plague, doomed to succumb to its wrath, and they are striving to bring down every other healthy player with them.  While it is absolutely thrilling to make it through the game healthy and unscathed, the opposite end of the spectrum is plenty of fun as well, even when you catch the plaque mid-game and must pivot to a new objective.  This is one form of losing that I look forward to experiencing more when it officially releases next year.</p>



<p>But when I think of losing with dignity—going out with bang, if you will—perhaps the best example that comes to mind is the battle mode in <strong>Mario Kart 64</strong>.&nbsp; Yes, you know what I’m talking about.&nbsp; That moment when you lose your last balloon and transform into a mobile bomb.&nbsp; Few things in life are as good for the soul as when you kamikaze your bomb into an unfortunate player and their last balloon.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="512" height="384" src="https://bitewinggames.com/wp-content/uploads/2020/11/image-16.jpeg" alt="" class="wp-image-1307" srcset="https://bitewinggames.com/wp-content/uploads/2020/11/image-16.jpeg 512w, https://bitewinggames.com/wp-content/uploads/2020/11/image-16-300x225.jpeg 300w" sizes="(max-width: 512px) 100vw, 512px" /><figcaption>Yoshi better activate that star FAST</figcaption></figure></div>



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<p><em>This concludes our exploration of games that are fun to lose, and why!  Which games do you enjoy, despite your losses, and what keeps you coming back for more pain?</em></p>



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<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png" alt="" class="wp-image-229" width="132" height="133" srcset="https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-1015x1024.png 1015w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-300x300.png 300w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-100x100.png 100w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-600x605.png 600w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-150x150.png 150w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-297x300.png 297w, https://bitewinggames.com/wp-content/uploads/2020/02/Nick-Circle-768x775.png 768w" sizes="(max-width: 132px) 100vw, 132px" /></figure></div>



<p><em>Article written by Nick Murray. To learn more about his tabletop gaming tastes and preferences, check out his blog series:&nbsp;<strong><a href="https://bitewinggames.com/category/tabletop-tastes/">Tabletop Tastes: My Favorite Flavors in Board Games</a></strong></em>.&nbsp;<em>To follow his designs as they come to fruition,&nbsp;<a href="https://bitewinggames.com"><strong>subscribe to our newsletter</strong>&nbsp;</a>and follow Bitewing Games on social media!</em></p>
<p>The post <a href="https://bitewinggames.com/hurt-so-good-games-that-are-fun-to-lose/">Hurt So Good: Games that are Fun to Lose</a> appeared first on <a href="https://bitewinggames.com">Bitewing Games</a>.</p>
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